mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-20 23:01:36 -04:00
74dd02d024
--HG-- branch : trunk
264 lines
7.3 KiB
C++
264 lines
7.3 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Taerar
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SD%Complete: 70
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SDComment: Mark of Nature & Teleport NYI. Fix the way to be banished.
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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enum eEnums
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{
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SAY_AGGRO = -1000399, //signed for 20021
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SAY_SUMMONSHADE = -1000400, //signed for 20021
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//Spells of Taerar
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SPELL_SLEEP = 24777,
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SPELL_NOXIOUSBREATH = 24818,
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SPELL_TAILSWEEP = 15847,
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// SPELL_MARKOFNATURE = 25040, // Not working
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SPELL_ARCANEBLAST = 24857,
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SPELL_BELLOWINGROAR = 22686,
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SPELL_SUMMONSHADE_1 = 24841,
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SPELL_SUMMONSHADE_2 = 24842,
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SPELL_SUMMONSHADE_3 = 24843,
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//Spells of Shades of Taerar
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SPELL_POSIONCLOUD = 24840,
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SPELL_POSIONBREATH = 20667
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};
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uint32 m_auiSpellSummonShade[]=
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{
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SPELL_SUMMONSHADE_1, SPELL_SUMMONSHADE_2, SPELL_SUMMONSHADE_3
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};
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struct boss_taerarAI : public ScriptedAI
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{
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boss_taerarAI(Creature *c) : ScriptedAI(c) {}
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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//uint32 m_uiMarkOfNature_Timer;
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uint32 m_uiArcaneBlast_Timer;
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uint32 m_uiBellowingRoar_Timer;
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uint32 m_uiShades_Timer;
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uint32 m_uiShadesSummoned;
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bool m_bShades;
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void Reset()
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{
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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//m_uiMarkOfNature_Timer = 45000;
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m_uiArcaneBlast_Timer = 12000;
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m_uiBellowingRoar_Timer = 30000;
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m_uiShades_Timer = 60000; //The time that Taerar is banished
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m_uiShadesSummoned = 0;
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m_bShades = false;
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}
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void EnterCombat(Unit* /*pWho*/)
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{
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DoScriptText(SAY_AGGRO, me);
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}
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void JustSummoned(Creature* pSummoned)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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pSummoned->AI()->AttackStart(pTarget);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (m_bShades && m_uiShades_Timer <= uiDiff)
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{
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//Become unbanished again
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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m_bShades = false;
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}
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else if (m_bShades)
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{
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m_uiShades_Timer -= uiDiff;
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//Do nothing while banished
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return;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%7000;
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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DoCast(me, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//MarkOfNature_Timer
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//if (m_uiMarkOfNature_Timer <= uiDiff)
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//{
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// DoCast(me->getVictim(), SPELL_MARKOFNATURE);
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// m_uiMarkOfNature_Timer = 45000;
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//}
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//else
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// m_uiMarkOfNature_Timer -= uiDiff;
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//ArcaneBlast_Timer
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if (m_uiArcaneBlast_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_ARCANEBLAST);
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m_uiArcaneBlast_Timer = 7000 + rand()%5000;
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}
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else
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m_uiArcaneBlast_Timer -= uiDiff;
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//BellowingRoar_Timer
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if (m_uiBellowingRoar_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_BELLOWINGROAR);
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m_uiBellowingRoar_Timer = 20000 + rand()%10000;
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}
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else
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m_uiBellowingRoar_Timer -= uiDiff;
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//Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
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if (!m_bShades && (me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(25*m_uiShadesSummoned)))
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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{
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//Inturrupt any spell casting
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me->InterruptNonMeleeSpells(false);
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//horrible workaround, need to fix
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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DoScriptText(SAY_SUMMONSHADE, me);
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int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32);
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for (int i = 0; i < iSize; ++i)
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DoCast(pTarget, m_auiSpellSummonShade[i], true);
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++m_uiShadesSummoned; // prevent casting twice at same health
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m_bShades = true;
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}
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m_uiShades_Timer = 60000;
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}
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DoMeleeAttackIfReady();
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}
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};
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// Shades of Taerar Script
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struct boss_shadeoftaerarAI : public ScriptedAI
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{
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boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}
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uint32 m_uiPoisonCloud_Timer;
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uint32 m_uiPosionBreath_Timer;
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void Reset()
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{
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m_uiPoisonCloud_Timer = 8000;
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m_uiPosionBreath_Timer = 12000;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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//PoisonCloud_Timer
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if (m_uiPoisonCloud_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_POSIONCLOUD);
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m_uiPoisonCloud_Timer = 30000;
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}
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else
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m_uiPoisonCloud_Timer -= uiDiff;
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//PosionBreath_Timer
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if (m_uiPosionBreath_Timer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_POSIONBREATH);
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m_uiPosionBreath_Timer = 12000;
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}
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else
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m_uiPosionBreath_Timer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_taerar(Creature* pCreature)
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{
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return new boss_taerarAI (pCreature);
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}
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CreatureAI* GetAI_boss_shadeoftaerar(Creature* pCreature)
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{
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return new boss_shadeoftaerarAI (pCreature);
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}
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void AddSC_boss_taerar()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_taerar";
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newscript->GetAI = &GetAI_boss_taerar;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "boss_shade_of_taerar";
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newscript->GetAI = &GetAI_boss_shadeoftaerar;
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newscript->RegisterSelf();
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}
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