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TrinityCore2/src/server/scripts/Spells/spell_hunter.cpp

142 lines
4.6 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "ScriptPCH.h"
enum HunterSpells
{
HUNTER_SPELL_READINESS = 23989,
HUNTER_SPELL_BESTIAL_WRATH = 19574,
HUNTER_PET_SPELL_LAST_STAND_TRIGGERED = 53479,
};
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->GetMaxHealth()*0.3);
caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
EffectHandlers += EffectHandlerFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript * GetSpellScript_spell_hun_last_stand_pet()
{
return new spell_hun_last_stand_pet_SpellScript();
}
class spell_hun_masters_call_SpellScript : public SpellScript
{
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
Unit *unitTarget = GetHitUnit();
if (caster->GetTypeId() != TYPEID_PLAYER || !unitTarget)
return;
if (Pet *pet = caster->ToPlayer()->GetPet())
if (pet->isAlive())
pet->CastSpell(unitTarget, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), effIndex), true);
}
void Register()
{
// add dummy effect spell handler to Master's Call
EffectHandlers += EffectHandlerFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript * GetSpellScript_spell_hun_masters_call()
{
return new spell_hun_masters_call_SpellScript();
}
class spell_hun_readiness_SpellScript : public SpellScript
{
void HandleDummy(SpellEffIndex effIndex)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
spellInfo->Id != HUNTER_SPELL_READINESS &&
spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
GetSpellRecoveryTime(spellInfo) > 0)
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Readiness
EffectHandlers += EffectHandlerFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript * GetSpellScript_spell_hun_readiness()
{
return new spell_hun_readiness_SpellScript();
}
void AddSC_hunter_spell_scripts()
{
Script *newscript;
newscript = new Script;
newscript->Name = "spell_hun_last_stand_pet";
newscript->GetSpellScript = &GetSpellScript_spell_hun_last_stand_pet;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_hun_masters_call";
newscript->GetSpellScript = &GetSpellScript_spell_hun_masters_call;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "spell_hun_readiness";
newscript->GetSpellScript = &GetSpellScript_spell_hun_readiness;
newscript->RegisterSelf();
}