mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-15 04:23:09 -04:00
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_hun_".
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*/
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#include "ScriptPCH.h"
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enum HunterSpells
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{
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HUNTER_SPELL_READINESS = 23989,
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HUNTER_SPELL_BESTIAL_WRATH = 19574,
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HUNTER_PET_SPELL_LAST_STAND_TRIGGERED = 53479,
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};
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class spell_hun_last_stand_pet_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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Unit *caster = GetCaster();
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int32 healthModSpellBasePoints0 = int32(caster->GetMaxHealth()*0.3);
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caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
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}
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void Register()
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{
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// add dummy effect spell handler to pet's Last Stand
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EffectHandlers += EffectHandlerFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_hun_last_stand_pet()
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{
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return new spell_hun_last_stand_pet_SpellScript();
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}
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class spell_hun_masters_call_SpellScript : public SpellScript
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{
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void HandleDummy(SpellEffIndex effIndex)
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{
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Unit *caster = GetCaster();
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Unit *unitTarget = GetHitUnit();
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if (caster->GetTypeId() != TYPEID_PLAYER || !unitTarget)
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return;
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if (Pet *pet = caster->ToPlayer()->GetPet())
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if (pet->isAlive())
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pet->CastSpell(unitTarget, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), effIndex), true);
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}
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void Register()
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{
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// add dummy effect spell handler to Master's Call
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EffectHandlers += EffectHandlerFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_hun_masters_call()
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{
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return new spell_hun_masters_call_SpellScript();
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}
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class spell_hun_readiness_SpellScript : public SpellScript
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{
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void HandleDummy(SpellEffIndex effIndex)
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{
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
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spellInfo->Id != HUNTER_SPELL_READINESS &&
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spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
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GetSpellRecoveryTime(spellInfo) > 0)
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Readiness
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EffectHandlers += EffectHandlerFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_hun_readiness()
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{
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return new spell_hun_readiness_SpellScript();
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}
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void AddSC_hunter_spell_scripts()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "spell_hun_last_stand_pet";
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newscript->GetSpellScript = &GetSpellScript_spell_hun_last_stand_pet;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_hun_masters_call";
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newscript->GetSpellScript = &GetSpellScript_spell_hun_masters_call;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_hun_readiness";
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newscript->GetSpellScript = &GetSpellScript_spell_hun_readiness;
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newscript->RegisterSelf();
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} |