mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 05:49:41 -04:00
a5d1bc77ab
--HG-- branch : trunk
230 lines
7.3 KiB
C++
230 lines
7.3 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Example_Escort
|
|
SD%Complete: 100
|
|
SDComment: Script used for testing escortAI
|
|
SDCategory: Script Examples
|
|
EndScriptData */
|
|
|
|
#include "ScriptedPch.h"
|
|
#include "ScriptedEscortAI.h"
|
|
|
|
enum eEnums
|
|
{
|
|
NPC_FELBOAR = 21878,
|
|
|
|
SPELL_DEATH_COIL = 33130,
|
|
SPELL_ELIXIR_OF_FORTITUDE = 3593,
|
|
SPELL_BLUE_FIREWORK = 11540,
|
|
|
|
SAY_AGGRO1 = -1999910,
|
|
SAY_AGGRO2 = -1999911,
|
|
SAY_WP_1 = -1999912,
|
|
SAY_WP_2 = -1999913,
|
|
SAY_WP_3 = -1999914,
|
|
SAY_WP_4 = -1999915,
|
|
SAY_DEATH_1 = -1999916,
|
|
SAY_DEATH_2 = -1999917,
|
|
SAY_DEATH_3 = -1999918,
|
|
SAY_SPELL = -1999919,
|
|
SAY_RAND_1 = -1999920,
|
|
SAY_RAND_2 = -1999921
|
|
};
|
|
|
|
#define GOSSIP_ITEM_1 "Click to Test Escort(Attack, Run)"
|
|
#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)"
|
|
#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)"
|
|
|
|
struct example_escortAI : public npc_escortAI
|
|
{
|
|
// CreatureAI functions
|
|
example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { }
|
|
|
|
uint32 m_uiDeathCoilTimer;
|
|
uint32 m_uiChatTimer;
|
|
|
|
void JustSummoned(Creature* pSummoned)
|
|
{
|
|
pSummoned->AI()->AttackStart(m_creature);
|
|
}
|
|
|
|
// Pure Virtual Functions (Have to be implemented)
|
|
void WaypointReached(uint32 uiWP)
|
|
{
|
|
switch (uiWP)
|
|
{
|
|
case 1:
|
|
DoScriptText(SAY_WP_1, m_creature);
|
|
break;
|
|
case 3:
|
|
DoScriptText(SAY_WP_2, m_creature);
|
|
m_creature->SummonCreature(NPC_FELBOAR, m_creature->GetPositionX()+5.0f, m_creature->GetPositionY()+7.0f, m_creature->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
|
|
break;
|
|
case 4:
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
{
|
|
//pTmpPlayer is the target of the text
|
|
DoScriptText(SAY_WP_3, m_creature, pPlayer);
|
|
//pTmpPlayer is the source of the text
|
|
DoScriptText(SAY_WP_4, pPlayer);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* pWho)
|
|
{
|
|
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
|
{
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
DoScriptText(SAY_AGGRO1, m_creature, pPlayer);
|
|
}
|
|
else
|
|
DoScriptText(SAY_AGGRO2, m_creature);
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
m_uiDeathCoilTimer = 4000;
|
|
m_uiChatTimer = 4000;
|
|
}
|
|
|
|
void JustDied(Unit* pKiller)
|
|
{
|
|
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
|
{
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
{
|
|
// not a likely case, code here for the sake of example
|
|
if (pKiller == m_creature)
|
|
{
|
|
DoScriptText(SAY_DEATH_1, m_creature, pPlayer);
|
|
}
|
|
else
|
|
DoScriptText(SAY_DEATH_2, m_creature, pPlayer);
|
|
}
|
|
}
|
|
else
|
|
DoScriptText(SAY_DEATH_3, m_creature);
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
//Must update npc_escortAI
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
|
|
//Combat check
|
|
if (m_creature->getVictim())
|
|
{
|
|
if (m_uiDeathCoilTimer <= uiDiff)
|
|
{
|
|
DoScriptText(SAY_SPELL, m_creature);
|
|
DoCast(m_creature->getVictim(), SPELL_DEATH_COIL, false);
|
|
m_uiDeathCoilTimer = 4000;
|
|
}
|
|
else
|
|
m_uiDeathCoilTimer -= uiDiff;
|
|
}
|
|
else
|
|
{
|
|
//Out of combat but being escorted
|
|
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
|
{
|
|
if (m_uiChatTimer <= uiDiff)
|
|
{
|
|
if (m_creature->HasAura(SPELL_ELIXIR_OF_FORTITUDE, 0))
|
|
{
|
|
DoScriptText(SAY_RAND_1, m_creature);
|
|
DoCast(m_creature, SPELL_BLUE_FIREWORK, false);
|
|
}
|
|
else
|
|
{
|
|
DoScriptText(SAY_RAND_2, m_creature);
|
|
DoCast(m_creature, SPELL_ELIXIR_OF_FORTITUDE, false);
|
|
}
|
|
|
|
m_uiChatTimer = 12000;
|
|
}
|
|
else
|
|
m_uiChatTimer -= uiDiff;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_example_escort(Creature* pCreature)
|
|
{
|
|
return new example_escortAI(pCreature);
|
|
}
|
|
|
|
bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
|
|
pPlayer->PrepareGossipMenu(pCreature, 0);
|
|
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
|
|
|
pPlayer->SendPreparedGossip(pCreature);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
|
{
|
|
npc_escortAI* pEscortAI = CAST_AI(example_escortAI, pCreature->AI());
|
|
|
|
switch(uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
if (pEscortAI)
|
|
pEscortAI->Start(true, true, pPlayer->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+2:
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
if (pEscortAI)
|
|
pEscortAI->Start(false, false, pPlayer->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+3:
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
|
|
if (pEscortAI)
|
|
pEscortAI->Start(false, true, pPlayer->GetGUID());
|
|
break;
|
|
default:
|
|
return false; // nothing defined -> trinity core handling
|
|
}
|
|
|
|
return true; // no default handling -> prevent trinity core handling
|
|
}
|
|
|
|
void AddSC_example_escort()
|
|
{
|
|
Script *newscript;
|
|
newscript = new Script;
|
|
newscript->Name = "example_escort";
|
|
newscript->GetAI = &GetAI_example_escort;
|
|
newscript->pGossipHello = &GossipHello_example_escort;
|
|
newscript->pGossipSelect = &GossipSelect_example_escort;
|
|
newscript->RegisterSelf();
|
|
}
|