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https://github.com/araxiaonline/TrinityCore2.git
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a5d1bc77ab
--HG-- branch : trunk
227 lines
11 KiB
C++
227 lines
11 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_SPELLAURAS_H
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#define TRINITY_SPELLAURAS_H
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#include "SpellAuraDefines.h"
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class Unit;
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struct SpellEntry;
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struct SpellModifier;
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struct ProcTriggerSpell;
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// forward decl
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class AuraEffect;
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class Aura;
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class DynamicObject;
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// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
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#define UPDATE_TARGET_MAP_INTERVAL 500
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class AuraApplication
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{
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friend void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask);
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friend void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
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friend void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex);
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friend AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask);
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private:
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Unit * const m_target;
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Aura * const m_base;
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uint8 m_slot; // Aura slot on unit
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uint8 m_flags; // Aura info flag
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uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied
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AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
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bool m_needClientUpdate:1;
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bool m_isNeedManyNegativeEffects:1;
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explicit AuraApplication(Unit * target, Unit * caster, Aura * base, uint8 effMask);
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void _Remove();
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private:
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bool _CheckPositive(Unit * caster) const;
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void _HandleEffect(uint8 effIndex, bool apply);
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public:
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Unit * GetTarget() const { return m_target; }
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Aura * GetBase() const { return m_base; }
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uint8 GetSlot() const { return m_slot; }
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uint8 GetFlags() const { return m_flags; }
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uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
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bool HasEffect(uint8 effect) const { assert(effect < MAX_SPELL_EFFECTS); return m_flags & (1<<effect); }
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bool IsPositive() const { return m_flags & AFLAG_POSITIVE; }
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uint8 GetEffectsToApply() const { return m_effectsToApply; }
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void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
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AuraRemoveMode GetRemoveMode() const {return m_removeMode;}
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void SetNeedClientUpdate() { m_needClientUpdate = true;}
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bool IsNeedClientUpdate() const { return m_needClientUpdate;}
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void ClientUpdate(bool remove = false);
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void ConstructAuraInfo(ByteBuffer &);
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};
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class Aura
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{
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public:
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typedef std::map<uint64, AuraApplication *> ApplicationMap;
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static Aura * TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
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static Aura * TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
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static Aura * Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
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explicit Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
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~Aura();
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SpellEntry const* GetSpellProto() const { return m_spellProto; }
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uint32 GetId() const{ return GetSpellProto()->Id; }
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uint64 GetCastItemGUID() const { return m_castItemGuid; }
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uint64 const& GetCasterGUID() const { return m_casterGuid; }
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Unit* GetCaster() const;
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WorldObject * GetOwner() const { return m_owner; }
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Unit * GetUnitOwner() const { assert(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
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DynamicObject * GetDynobjOwner() const { assert(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
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AuraObjectType GetType() const;
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virtual void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
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virtual void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
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void _Remove(AuraRemoveMode removeMode);
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virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
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virtual void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster) = 0;
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void UpdateTargetMap(Unit * caster, bool apply = true);
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void _RegisterForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, false);}
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void ApplyForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, true);}
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void _ApplyEffectForTargets(uint8 effIndex);
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void UpdateOwner(uint32 diff, WorldObject * owner);
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void Update(uint32 diff, Unit * caster);
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time_t GetApplyTime() const { return m_applyTime; }
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int32 GetMaxDuration() const { return m_maxDuration; }
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void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
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int32 GetDuration() const { return m_duration; }
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void SetDuration(int32 duration, bool withMods = false);
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void RefreshDuration();
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bool IsExpired() const { return !GetDuration();}
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bool IsPermanent() const { return GetMaxDuration() == -1; }
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uint8 GetCharges() const { return m_procCharges; }
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void SetCharges(uint8 charges);
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bool DropCharge();
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uint8 GetStackAmount() const { return m_stackAmount; }
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void SetStackAmount(uint8 num, bool applied = true);
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bool ModStackAmount(int32 num); // return true if last charge dropped
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uint8 GetCasterLevel() const { return m_casterLevel; }
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bool IsPassive() const;
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bool IsDeathPersistent() const;
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bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); }
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bool CanBeSaved() const;
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bool IsRemoved() const { return m_isRemoved; }
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bool IsVisible() const;
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// Single cast aura helpers
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bool IsSingleTarget() const {return m_isSingleTarget;}
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void SetIsSingleTarget(bool val) { m_isSingleTarget = val;}
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void UnregisterSingleTarget();
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void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
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// helpers for aura effects
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bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
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bool HasEffectType(AuraType type) const;
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AuraEffect * GetEffect (uint8 effIndex) const { assert (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
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uint8 GetEffectMask() const { uint8 effMask = 0; for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; }
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void RecalculateAmountOfEffects();
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void HandleAllEffects(AuraApplication const * aurApp, uint8 mode, bool apply);
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// Helpers for targets
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ApplicationMap const & GetApplicationMap() {return m_applications;}
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const AuraApplication * GetApplicationOfTarget (uint64 const & guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
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AuraApplication * GetApplicationOfTarget (uint64 const & guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
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bool IsAppliedOnTarget (uint64 const & guid) const { return m_applications.find(guid) != m_applications.end(); }
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void SetNeedClientUpdateForTargets() const;
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void HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply);
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private:
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void _DeleteRemovedApplications();
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protected:
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SpellEntry const * const m_spellProto;
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uint64 const m_casterGuid;
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uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
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time_t const m_applyTime;
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WorldObject * const m_owner; //
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int32 m_maxDuration; // Max aura duration
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int32 m_duration; // Current time
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int32 m_timeCla; // Timer for power per sec calcultion
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int32 m_updateTargetMapInterval; // Timer for UpdateTargetMapOfEffect
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uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_stackAmount; // Aura stack amount
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AuraEffect * m_effects[3];
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ApplicationMap m_applications;
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bool m_isRemoved:1;
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bool m_isSingleTarget:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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private:
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Unit::AuraApplicationList m_removedApplications;
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};
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class UnitAura : public Aura
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{
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friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
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protected:
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explicit UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
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public:
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void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
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void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
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void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
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void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
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// Allow Apply Aura Handler to modify and access m_AuraDRGroup
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void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
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DiminishingGroup GetDiminishGroup() const { return m_AuraDRGroup; }
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private:
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DiminishingGroup m_AuraDRGroup:8; // Diminishing
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};
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class DynObjAura : public Aura
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{
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friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
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protected:
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explicit DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
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public:
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void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
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void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
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};
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#endif
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