Files
TrinityCore2/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00

176 lines
5.1 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Script Data Start
SDName: Redridge Mountains
SD%Complete: 100%
SDComment: Support for quest 219.
Script Data End */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum eCorporalKeeshan
{
QUEST_MISSING_IN_ACTION = 219,
SAY_CORPORAL_1 = -1000464,
SAY_CORPORAL_2 = -1000465,
SAY_CORPORAL_3 = -1000466,
SAY_CORPORAL_4 = -1000467,
SAY_CORPORAL_5 = -1000468,
SPELL_MOCKING_BLOW = 21008,
SPELL_SHIELD_BASH = 11972,
};
class npc_corporal_keeshan : public CreatureScript
{
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI,pCreature->AI())->Start(true, false, pPlayer->GetGUID(),pQuest);
DoScriptText(SAY_CORPORAL_1, pCreature);
}
return false;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_corporal_keeshanAI(pCreature);
}
struct npc_corporal_keeshanAI : public npc_escortAI
{
npc_corporal_keeshanAI(Creature* pCreature) : npc_escortAI(pCreature) {}
uint32 uiPhase;
uint32 uiTimer;
uint32 uiMockingBlowTimer;
uint32 uiShieldBashTimer;
void Reset()
{
uiTimer = 0;
uiPhase = 0;
uiMockingBlowTimer = 5000;
uiShieldBashTimer = 8000;
}
void WaypointReached(uint32 uiI)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
switch(uiI)
{
case 39:
SetEscortPaused(true);
uiTimer = 2000;
uiPhase = 1;
break;
case 65:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 115:
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
uiTimer = 2000;
uiPhase = 4;
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
if (HasEscortState(STATE_ESCORT_NONE))
return;
npc_escortAI::UpdateAI(uiDiff);
if (uiPhase)
{
if (uiTimer <= uiDiff)
{
switch(uiPhase)
{
case 1:
me->SetStandState(UNIT_STAND_STATE_SIT);
uiTimer = 1000;
uiPhase = 2;
break;
case 2:
DoScriptText(SAY_CORPORAL_2,me);
uiTimer = 15000;
uiPhase = 3;
break;
case 3:
DoScriptText(SAY_CORPORAL_3,me);
me->SetStandState(UNIT_STAND_STATE_STAND);
SetEscortPaused(false);
uiTimer = 0;
uiPhase = 0;
break;
case 4:
DoScriptText(SAY_CORPORAL_4, me);
uiTimer = 2500;
uiPhase = 5;
case 5:
DoScriptText(SAY_CORPORAL_5, me);
uiTimer = 0;
uiPhase = 0;
}
} else uiTimer -= uiDiff;
}
if (!UpdateVictim())
return;
if (uiMockingBlowTimer <= uiDiff)
{
DoCast(me->getVictim(),SPELL_MOCKING_BLOW);
uiMockingBlowTimer = 5000;
} else uiMockingBlowTimer -= uiDiff;
if (uiShieldBashTimer <= uiDiff)
{
DoCast(me->getVictim(),SPELL_MOCKING_BLOW);
uiShieldBashTimer = 8000;
} else uiShieldBashTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_redridge_mountains()
{
new npc_corporal_keeshan();
}