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araxiaonline/TrinityCore2
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7e4235ac086093e6cffc10213ca41d7d059cc082
TrinityCore2/src/server/collision
T
History
click f213f2c7d9 Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)

--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
..
Management
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Maps
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Models
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
2010-07-10 05:14:05 +02:00
BoundingIntervalHierarchy.cpp
* Well 94% isn't bad. Last thing to fix is collision compiling.
2010-06-07 16:21:52 -06:00
BoundingIntervalHierarchy.h
Use a slightly different approach to tree bound intersection (by Lynx3d)
2010-07-15 19:43:47 +02:00
CMakeLists.txt
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
2010-07-29 21:08:16 +02:00
VMapDefinitions.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapTools.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
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