mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-19 22:39:39 -04:00
7e1845a387
--HG-- branch : trunk
1070 lines
34 KiB
C++
1070 lines
34 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Wintergrasp.h"
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#include "SpellAuras.h"
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#include "Vehicle.h"
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//#include "GameEventMgr.h"
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#include "ObjectMgr.h"
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#include "World.h"
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typedef uint32 TeamPair[2];
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enum CreatureEntry
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{
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CRE_ENG_A = 30499,
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CRE_ENG_H = 30400,
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};
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const TeamPair CreatureEntryPair[] =
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{
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{32307, 32308}, // Guards
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{30739, 30740}, // Champions
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//{30400, 30499}, // Engineers
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//{30870, 30869}, // Flight Masters
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{31101, 31051}, // Hoodoo Master & Sorceress
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{31102, 31052}, // Vieron Blazefeather & Bowyer
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{32296, 32294}, // Quartermaster
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{31107, 31109}, // Lieutenant & Senior Demolitionist
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{31151, 31153}, // Tactical Officer
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{31106, 31108}, // Siegesmith & Siege Master
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{31053, 31054}, // Primalist & Anchorite
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{31091, 31036}, // Commander
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{32615, 32626}, // Warbringer & Brigadier General
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//{31841, 31842), // Spirit Guide
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{0,0}
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};
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const TeamPair GODisplayPair[] =
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{
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{5651, 5652},
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{8256, 8257},
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{0,0}
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};
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void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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{
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while((*pair)[0])
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{
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pairMap[(*pair)[0]] = (*pair)[1];
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pairMap[(*pair)[1]] = (*pair)[0];
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++pair;
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}
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}
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#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
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(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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bool OPvPWintergrasp::SetupOutdoorPvP()
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{
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m_defender = TeamId(rand()%2);
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m_changeDefender = false;
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m_workshopCount[TEAM_ALLIANCE] = 0;
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m_workshopCount[TEAM_HORDE] = 0;
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m_towerCount = 3;
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// Select POI
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AreaPOIList areaPOIs;
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float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
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for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
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{
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const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
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if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
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{
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areaPOIs.push_back(poiInfo);
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if(minX > poiInfo->x) minX = poiInfo->x;
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if(minY > poiInfo->y) minY = poiInfo->y;
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if(maxX < poiInfo->x) maxX = poiInfo->x;
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if(maxY < poiInfo->y) maxY = poiInfo->y;
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}
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}
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minX -= 20; minY -= 20; maxX += 20; maxY += 20;
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QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `gameobject`,`gameobject_template`"
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" WHERE `gameobject`.`map`=571"
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" AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f"
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" AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f"
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" AND `gameobject_template`.`type`=33"
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" AND `gameobject`.`id`=`gameobject_template`.`entry`",
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minX, minY, maxX, maxY);
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if(!result)
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return false;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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GameObjectData const * goData = objmgr.GetGOData(guid);
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if(!goData) // this should not happen
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continue;
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float x = goData->posX, y = goData->posY;
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float minDist = 100;
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AreaPOIList::iterator poi = areaPOIs.end();
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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{
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if(!(*itr)->icon[1]) // note: may for other use
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continue;
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float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
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if(minDist > dist)
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{
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minDist = dist;
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poi = itr;
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}
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}
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if(poi == areaPOIs.end())
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continue;
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// add building to the list
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TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
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m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
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if((*poi)->id == 2229)
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{
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m_gate = m_buildingStates[guid];
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}
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areaPOIs.erase(poi);
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//disable for now
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//continue;
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// add capture point
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uint32 capturePointEntry = 0;
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//192028 192029
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//192030 192031
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//192032 192033
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//190475 190487 not sure
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//192626 192627
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//194959 194960
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switch(goData->id)
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{
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case 192028: capturePointEntry = 190475; break;
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case 192029: capturePointEntry = 190487; break;
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case 192030: capturePointEntry = 190475; break;
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case 192031: capturePointEntry = 190487; break;
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case 192032: capturePointEntry = 190475; break;
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case 192033: capturePointEntry = 190487; break;
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}
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if(capturePointEntry)
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{
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uint32 engGuid = 0;
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QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `creature`"
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" WHERE `creature`.`map`=571"
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" AND `creature`.`id` IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
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if(!result)
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{
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sLog.outError("Cannot find siege workshop master in creature!");
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continue;
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}
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float minDist = 100;
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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const CreatureData *creData = objmgr.GetCreatureData(guid);
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if(!creData)
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continue;
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float dist = (abs(creData->posX - x) + abs(creData->posY - y));
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if(minDist > dist)
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{
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minDist = dist;
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engGuid = guid;
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}
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}while(result->NextRow());
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delete result;
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if(!engGuid)
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{
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sLog.outError("Cannot find nearby siege workshop master!");
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continue;
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}
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SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
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if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
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{
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delete workshop;
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sLog.outError("Cannot add capture point!");
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continue;
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}
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const CreatureData *creData = objmgr.GetCreatureData(engGuid);
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if(!creData)
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continue;
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workshop->m_engEntry = const_cast<uint32*>(&creData->id);
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const_cast<CreatureData*>(creData)->displayid = 0;
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workshop->m_workshopGuid = guid;
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workshop->m_engGuid = engGuid;
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//workshop->AddGO(0, guid, goData->id);
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//workshop->AddCre(0, engGuid, creData->id);
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//sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
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AddCapturePoint(workshop);
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m_buildingStates[guid]->type = BUILDING_WORKSHOP;
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workshop->SetTeamByBuildingState();
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}
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}while(result->NextRow());
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delete result;
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if(!m_gate)
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{
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sLog.outError("Cannot find wintergrasp fortress gate!");
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return false;
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}
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// Load Graveyard
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GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
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GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
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for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
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{
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if((*itr)->icon[1] == 8)
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{
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// find or create grave yard
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const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
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if(!loc)
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{
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++itr;
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continue;
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}
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GraveYardMap::const_iterator graveItr;
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for(graveItr = graveLow; graveItr != graveUp; ++graveItr)
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if(graveItr->second.safeLocId == loc->ID)
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break;
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if(graveItr == graveUp)
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{
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GraveYardData graveData;
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graveData.safeLocId = loc->ID;
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graveData.team = 0;
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graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
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}
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for(BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
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{
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if(stateItr->second->worldState == (*itr)->worldState)
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{
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stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
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break;
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}
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}
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areaPOIs.erase(itr++);
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}
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else
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++itr;
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}
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//for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
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// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
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//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
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//Titan Relic eventid = 19982
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objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
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LoadTeamPair(m_goDisplayPair, GODisplayPair);
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LoadTeamPair(m_creEntryPair, CreatureEntryPair);
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m_wartime = false;
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m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
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RegisterZone(ZONE_WINTERGRASP);
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return true;
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}
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void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
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{
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if(eventId == 19982)
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{
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if(m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
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{
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m_changeDefender = true;
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m_timer = 0;
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}
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}
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else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
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if(itr != m_buildingStates.end())
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{
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BuildingState *state = itr->second;
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if(eventId == obj->GetGOInfo()->building.damagedEvent)
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{
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state->damageState = DAMAGE_DAMAGED;
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if(state->type == BUILDING_TOWER)
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LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
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}
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else if(eventId == obj->GetGOInfo()->building.destroyedEvent)
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{
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state->damageState = DAMAGE_DESTROYED;
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if(state->type == BUILDING_WORKSHOP)
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{
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//if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
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// workshop->DespawnAllVehicles();
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ModifyWorkshopCount(state->GetTeam(), false);
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}
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else if(state->type == BUILDING_TOWER)
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{
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if(!m_towerCount)
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sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
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else
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{
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--m_towerCount;
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LieutenantCastSpell(m_defender, SPELL_DESTROYED_TOWER);
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}
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}
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}
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BroadcastStateChange(state);
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}
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}
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}
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void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
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{
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if(team == TEAM_NEUTRAL)
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return;
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if(add)
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++m_workshopCount[team];
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else if(m_workshopCount[team])
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--m_workshopCount[team];
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else
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sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
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SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
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}
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uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
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{
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if(m_defender == TEAM_ALLIANCE)
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{
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TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
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if(itr != m_creEntryPair.end())
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{
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const_cast<CreatureData*>(data)->displayid = 0;
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return itr->second;
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}
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}
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return data->id;
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}
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WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
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{
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switch(entry)
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{
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case 27881:
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case 28094:
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case 28312:
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case 32627:
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return CREATURE_SIEGE_VEHICLE;
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case 28366:
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return CREATURE_TURRET;
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case CRE_ENG_A:
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case CRE_ENG_H:
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return CREATURE_ENGINEER;
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case 30739:
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case 30740:
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case 32307:
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case 32308:
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return CREATURE_GUARD;
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default:
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return CREATURE_OTHER;
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}
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}
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void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
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{
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uint32 entry = creature->GetEntry();
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switch(GetCreatureType(entry))
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{
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case CREATURE_SIEGE_VEHICLE:
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{
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if(!creature->isSummon())
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return;
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TeamId team;
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if(add)
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{
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if(creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
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team = TEAM_ALLIANCE;
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else if(creature->getFaction() == WintergraspFaction[TEAM_HORDE])
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team = TEAM_HORDE;
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else
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return;
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if(uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
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{
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if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
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{
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if(CanBuildVehicle(workshop))
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{
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m_vehicles[team].insert(creature);
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//workshop->m_vehicles.insert(creature);
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}
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else
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{
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creature->setDeathState(DEAD);
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creature->SetRespawnTime(DAY);
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return;
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}
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}
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}
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if(m_tenacityStack > 0)
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{
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if(team == TEAM_ALLIANCE)
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creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
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}
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else if(m_tenacityStack < 0)
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{
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if(team == TEAM_HORDE)
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creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
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}
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}
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else // the faction may be changed in uncharm
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{
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// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
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if(m_vehicles[TEAM_ALLIANCE].erase(creature))
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team = TEAM_ALLIANCE;
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else if(m_vehicles[TEAM_HORDE].erase(creature))
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team = TEAM_HORDE;
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else
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return;
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}
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SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
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break;
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}
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case CREATURE_ENGINEER:
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for(OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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{
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if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
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if(workshop->m_engGuid == creature->GetDBTableGUIDLow())
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{
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workshop->m_engineer = add ? creature : NULL;
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break;
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}
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}
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break;
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default:
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if(m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
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{
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if(add) m_creatures.insert(creature);
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else m_creatures.erase(creature);
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}
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break;
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}
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}
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void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
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{
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OutdoorPvP::OnGameObjectCreate(go, add);
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if(UpdateGameObjectInfo(go))
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{
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if(add) m_gobjects.insert(go);
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else m_gobjects.erase(go);
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}
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//do we need to store building?
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else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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{
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BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
|
|
if(itr != m_buildingStates.end())
|
|
{
|
|
itr->second->building = add ? go : NULL;
|
|
if(!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
|
|
itr->second->health = go->GetGOValue()->building.health;
|
|
else
|
|
{
|
|
go->GetGOValue()->building.health = itr->second->health;
|
|
if(itr->second->damageState == DAMAGE_DAMAGED)
|
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
|
|
else if(itr->second->damageState == DAMAGE_DESTROYED)
|
|
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateAllWorldObject()
|
|
{
|
|
// update cre and go factions
|
|
for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
|
|
UpdateGameObjectInfo(*itr);
|
|
for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
|
|
UpdateCreatureInfo(*itr);
|
|
|
|
// rebuild and update building states
|
|
RebuildAllBuildings();
|
|
|
|
// update capture points
|
|
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
workshop->SetTeamByBuildingState();
|
|
}
|
|
|
|
void OPvPWintergrasp::RebuildAllBuildings()
|
|
{
|
|
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
|
{
|
|
if(itr->second->building)
|
|
{
|
|
itr->second->building->Rebuild();
|
|
itr->second->health = itr->second->building->GetGOValue()->building.health;
|
|
}
|
|
else
|
|
itr->second->health = 0;
|
|
|
|
if(itr->second->damageState == DAMAGE_DESTROYED)
|
|
{
|
|
if(itr->second->type == BUILDING_WORKSHOP)
|
|
ModifyWorkshopCount(itr->second->GetTeam(), true);
|
|
}
|
|
|
|
itr->second->damageState = DAMAGE_INTACT;
|
|
itr->second->SetTeam(m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
|
|
}
|
|
|
|
m_towerCount = 3;
|
|
}
|
|
|
|
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
|
|
{
|
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
|
|
data << uint32(571);
|
|
data << uint32(ZONE_WINTERGRASP);
|
|
data << uint32(0);
|
|
data << uint16(4+5+4+m_buildingStates.size());
|
|
|
|
data << uint32(3803) << uint32(m_defender == TEAM_ALLIANCE ? 1 : 0);
|
|
data << uint32(3802) << uint32(m_defender != TEAM_ALLIANCE ? 1 : 0);
|
|
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
|
|
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
|
|
|
|
for(uint32 i = 0; i < 5; ++i)
|
|
data << ClockWorldState[i] << m_clock[i];
|
|
|
|
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
|
|
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
|
|
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
|
|
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
|
|
|
|
for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
|
|
itr->second->FillData(data);
|
|
|
|
if(player)
|
|
player->GetSession()->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(data);
|
|
}
|
|
|
|
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
|
|
{
|
|
if(m_sendUpdate)
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
for(PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
|
|
state->SendUpdate(*p_itr);
|
|
}
|
|
|
|
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
|
|
{
|
|
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
|
|
if(itr != m_creEntryPair.end())
|
|
{
|
|
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
|
|
creature->SetOriginalEntry(entry);
|
|
if(entry != creature->GetEntry() || !creature->isAlive())
|
|
creature->Respawn(true);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
|
|
{
|
|
switch(go->GetEntry())
|
|
{
|
|
// Defender's Portal
|
|
case 190763:
|
|
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
|
|
return true;
|
|
}
|
|
|
|
// Note: this is only for test, still need db support
|
|
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
|
|
if(itr != m_goDisplayPair.end())
|
|
{
|
|
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
|
|
itr->second : itr->first);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
|
|
{
|
|
if(m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
|
|
&& !plr->HasAura(SPELL_LIEUTENANT))
|
|
plr->CastSpell(plr, SPELL_RECRUIT, true);
|
|
|
|
SendInitWorldStatesTo(plr);
|
|
|
|
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
|
|
UpdateTenacityStack();
|
|
}
|
|
|
|
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
|
|
{
|
|
if(!plr->GetSession()->PlayerLogout())
|
|
{
|
|
if(plr->GetVehicle()) // dismiss in change zone case
|
|
plr->GetVehicle()->Dismiss();
|
|
REMOVE_RANK_AURAS(plr);
|
|
}
|
|
plr->RemoveAura(SPELL_TENACITY);
|
|
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
|
|
UpdateTenacityStack();
|
|
}
|
|
|
|
void OPvPWintergrasp::PromotePlayer(Player *killer) const
|
|
{
|
|
Aura *aur;
|
|
if(aur = killer->GetAura(SPELL_RECRUIT))
|
|
{
|
|
if(aur->GetStackAmount() >= 5)
|
|
{
|
|
killer->RemoveAura(SPELL_RECRUIT);
|
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
|
}
|
|
else
|
|
killer->CastSpell(killer, SPELL_RECRUIT, true);
|
|
}
|
|
else if(aur = killer->GetAura(SPELL_CORPORAL))
|
|
{
|
|
if(aur->GetStackAmount() >= 5)
|
|
{
|
|
killer->RemoveAura(SPELL_CORPORAL);
|
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
|
}
|
|
else
|
|
killer->CastSpell(killer, SPELL_CORPORAL, true);
|
|
}
|
|
else if(killer->HasAura(SPELL_LIEUTENANT))
|
|
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
|
|
}
|
|
|
|
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
|
|
{
|
|
bool ok = false;
|
|
if(victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(victim->getLevel() >= 70)
|
|
ok = true;
|
|
}
|
|
else
|
|
{
|
|
switch(GetCreatureType(victim->GetEntry()))
|
|
{
|
|
case CREATURE_SIEGE_VEHICLE:
|
|
case CREATURE_GUARD:
|
|
case CREATURE_TURRET:
|
|
ok = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(ok)
|
|
{
|
|
if(Group *pGroup = killer->GetGroup())
|
|
{
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
if(itr->getSource()->IsAtGroupRewardDistance(victim) && (itr->getSource()->getLevel() > 69))
|
|
PromotePlayer(itr->getSource());
|
|
}
|
|
else if(killer->getLevel() > 69)
|
|
PromotePlayer(killer);
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateTenacityStack()
|
|
{
|
|
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();
|
|
uint32 hordeNum = m_players[TEAM_HORDE].size();
|
|
|
|
int32 newStack = 0;
|
|
if(allianceNum && hordeNum)
|
|
{
|
|
if(allianceNum < hordeNum)
|
|
newStack = hordeNum / allianceNum - 1; // positive, should cast on alliance
|
|
else if(allianceNum > hordeNum)
|
|
newStack = 1 - int32(allianceNum / hordeNum); // negative, should cast on horde
|
|
}
|
|
|
|
if(newStack == m_tenacityStack)
|
|
return;
|
|
|
|
// Remove old buff
|
|
if(m_tenacityStack > 0) // old buff was on alliance
|
|
{
|
|
if(newStack <= 0) // new buff should on horde
|
|
{
|
|
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
|
|
VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
|
|
}
|
|
}
|
|
else if(m_tenacityStack < 0)
|
|
{
|
|
if(newStack >= 0)
|
|
{
|
|
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
|
|
VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
|
|
}
|
|
}
|
|
m_tenacityStack = newStack;
|
|
|
|
// Apply new buff
|
|
if(newStack)
|
|
{
|
|
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
|
|
if(newStack < 0) newStack = -newStack;
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if((*itr)->getLevel() > 69)
|
|
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, newStack);
|
|
for(CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, newStack);
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
|
|
{
|
|
if(spellId > 0)
|
|
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
|
else
|
|
for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
|
(*itr)->RemoveAura((uint32)-spellId); // by stack?
|
|
}
|
|
|
|
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
|
|
{
|
|
for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
|
|
(*itr)->CastSpell(*itr, (uint32)spellId, true);
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
|
|
{
|
|
uint32 value = timer%mod;
|
|
timer /= mod;
|
|
if(m_clock[digit] != value)
|
|
{
|
|
m_clock[digit] = value;
|
|
SendUpdateWorldState(ClockWorldState[digit], value);
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::UpdateClock()
|
|
{
|
|
uint32 timer = m_timer / 1000;
|
|
UpdateClockDigit(timer, 0, 10);
|
|
UpdateClockDigit(timer, 1, 6);
|
|
UpdateClockDigit(timer, 2, 10);
|
|
UpdateClockDigit(timer, 3, 6);
|
|
if(!m_wartime)
|
|
UpdateClockDigit(timer, 4, 10);
|
|
}
|
|
|
|
bool OPvPWintergrasp::Update(uint32 diff)
|
|
{
|
|
if(m_timer > diff)
|
|
{
|
|
m_timer -= diff;
|
|
|
|
if(m_wartime)
|
|
OutdoorPvP::Update(diff); // update capture points
|
|
|
|
UpdateClock();
|
|
}
|
|
else
|
|
{
|
|
m_sendUpdate = false;
|
|
|
|
if(m_wartime)
|
|
{
|
|
if(m_changeDefender)
|
|
{
|
|
m_changeDefender = false;
|
|
m_defender = OTHER_TEAM(m_defender);
|
|
if(m_defender == TEAM_ALLIANCE)
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
|
|
else
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
|
|
}
|
|
else
|
|
{
|
|
if(m_defender == TEAM_ALLIANCE)
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
|
|
else
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
|
|
}
|
|
|
|
EndBattle();
|
|
}
|
|
else
|
|
{
|
|
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
|
|
StartBattle();
|
|
}
|
|
|
|
UpdateAllWorldObject();
|
|
UpdateClock();
|
|
|
|
SendInitWorldStatesTo();
|
|
m_sendUpdate = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OPvPWintergrasp::StartBattle()
|
|
{
|
|
m_wartime = true;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
|
|
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
{
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
{
|
|
REMOVE_RANK_AURAS(*itr);
|
|
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OPvPWintergrasp::EndBattle()
|
|
{
|
|
m_wartime = false;
|
|
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
|
|
|
|
for(uint32 team = 0; team < 2; ++team)
|
|
{
|
|
// destroyed all vehicles
|
|
while(!m_vehicles[team].empty())
|
|
{
|
|
Creature *veh = *m_vehicles[team].begin();
|
|
m_vehicles[team].erase(m_vehicles[team].begin());
|
|
veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
|
|
}
|
|
|
|
// calculate rewards
|
|
uint32 intactNum = 0;
|
|
uint32 damagedNum = 0;
|
|
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
{
|
|
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if(workshop->m_buildingState->GetTeam() == team)
|
|
if(workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
|
|
++damagedNum;
|
|
else if(workshop->m_buildingState->damageState == DAMAGE_INTACT)
|
|
++intactNum;
|
|
}
|
|
|
|
// give rewards
|
|
for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
|
|
{
|
|
if((*itr)->HasAura(SPELL_LIEUTENANT))
|
|
{
|
|
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
|
|
for(uint32 i = 0; i < intactNum; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
|
|
for(uint32 i = 0; i < damagedNum; ++i)
|
|
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
|
|
}
|
|
REMOVE_RANK_AURAS(*itr);
|
|
}
|
|
}
|
|
|
|
TeamId loser = OTHER_TEAM(m_defender);
|
|
for(PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
|
|
{
|
|
Player *plr = *itr;
|
|
++itr;
|
|
plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true);
|
|
}
|
|
|
|
// remove auras from players who are not online
|
|
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
|
|
}
|
|
|
|
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
|
|
{
|
|
//if(id == DATA_ENGINEER_DIE)
|
|
// if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
|
|
// workshop->DespawnAllVehicles();
|
|
}
|
|
|
|
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
|
|
{
|
|
TeamId team = workshop->m_buildingState->GetTeam();
|
|
if(team == TEAM_NEUTRAL)
|
|
return false;
|
|
|
|
return m_wartime
|
|
&& workshop->m_buildingState->damageState != DAMAGE_DESTROYED
|
|
&& m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
|
|
}
|
|
|
|
uint32 OPvPWintergrasp::GetData(uint32 id)
|
|
{
|
|
// if can build more vehicles
|
|
if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
|
|
return CanBuildVehicle(workshop) ? 1 : 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
|
|
{
|
|
if(OPvPCapturePoint *cp = GetCapturePoint(lowguid))
|
|
return dynamic_cast<SiegeWorkshop*>(cp);
|
|
return NULL;
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
|
|
{
|
|
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if(workshop->m_engGuid == lowguid)
|
|
return workshop;
|
|
return NULL;
|
|
}
|
|
|
|
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
|
|
{
|
|
for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
|
|
if(workshop->m_workshopGuid == lowguid)
|
|
return workshop;
|
|
return NULL;
|
|
}
|
|
|
|
/*######
|
|
##SiegeWorkshop
|
|
######*/
|
|
|
|
SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
|
|
: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
|
|
, m_engineer(NULL), m_engGuid(0)
|
|
{
|
|
}
|
|
|
|
void SiegeWorkshop::SetTeamByBuildingState()
|
|
{
|
|
if(m_buildingState->GetTeam() == TEAM_ALLIANCE)
|
|
{
|
|
m_value = m_maxValue;
|
|
m_State = OBJECTIVESTATE_ALLIANCE;
|
|
}
|
|
else if(m_buildingState->GetTeam() == TEAM_HORDE)
|
|
{
|
|
m_value = -m_maxValue;
|
|
m_State = OBJECTIVESTATE_HORDE;
|
|
}
|
|
else
|
|
{
|
|
m_value = 0;
|
|
m_State = OBJECTIVESTATE_NEUTRAL;
|
|
}
|
|
|
|
if(m_team != m_buildingState->GetTeam())
|
|
{
|
|
TeamId oldTeam = m_team;
|
|
m_team = m_buildingState->GetTeam();
|
|
ChangeTeam(oldTeam);
|
|
}
|
|
|
|
SendChangePhase();
|
|
}
|
|
|
|
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
|
|
{
|
|
uint32 entry = 0;
|
|
if(oldTeam != TEAM_NEUTRAL)
|
|
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
|
|
if(m_team != TEAM_NEUTRAL)
|
|
{
|
|
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
|
|
m_wintergrasp->ModifyWorkshopCount(m_team, true);
|
|
}
|
|
|
|
GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
|
|
|
|
m_buildingState->SetTeam(m_team);
|
|
// TODO: this may be sent twice
|
|
m_wintergrasp->BroadcastStateChange(m_buildingState);
|
|
|
|
// does not work, entry may change
|
|
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
|
|
if(!creature)
|
|
{
|
|
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
|
|
return;
|
|
}*/
|
|
|
|
if(entry)
|
|
{
|
|
*m_engEntry = entry;
|
|
|
|
if(m_engineer)
|
|
{
|
|
m_engineer->SetOriginalEntry(entry);
|
|
if(entry != m_engineer->GetEntry() || !m_engineer->isAlive())
|
|
{
|
|
m_engineer->Respawn(true);
|
|
//DespawnAllVehicles();
|
|
}
|
|
m_engineer->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
}
|
|
else if(m_engineer)
|
|
m_engineer->SetVisibility(VISIBILITY_OFF);
|
|
|
|
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
|
|
}
|
|
|
|
/*
|
|
void SiegeWorkshop::DespawnAllVehicles()
|
|
{
|
|
while(!m_vehicles.empty())
|
|
(*m_vehicles.begin())->Dismiss();
|
|
}
|
|
*/
|
|
|