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87218eadcd
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _MYSQLCONNECTION_H
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#define _MYSQLCONNECTION_H
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class DatabaseWorker;
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class MySQLConnection
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{
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friend class DatabaseWorkerPool;
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public:
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MySQLConnection(); //! Constructor for synchroneous connections.
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MySQLConnection(ACE_Activation_Queue* queue); //! Constructor for asynchroneous connections.
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~MySQLConnection();
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bool Open(const std::string& infoString); //! Connection details.
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public:
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bool Execute(const char* sql);
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QueryResult_AutoPtr Query(const char* sql);
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bool _Query(const char *sql, MYSQL_RES **pResult, MYSQL_FIELD **pFields, uint64* pRowCount, uint32* pFieldCount);
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void BeginTransaction();
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void RollbackTransaction();
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void CommitTransaction();
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operator bool () const { return m_Mysql != NULL; }
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protected:
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MYSQL* GetHandle() { return m_Mysql; }
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private:
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ACE_Activation_Queue* m_queue; //! Queue shared with other asynchroneous connections.
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DatabaseWorker* m_worker; //! Core worker task.
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MYSQL * m_Mysql; //! MySQL Handle.
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ACE_Thread_Mutex m_Mutex;
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};
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#endif |