Files
TrinityCore2/src/server/shared/Database/MySQLConnection.h
T
Machiavelli 87218eadcd * HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.

--HG--
branch : trunk
2010-08-18 02:25:52 +02:00

56 lines
2.0 KiB
C++

/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MYSQLCONNECTION_H
#define _MYSQLCONNECTION_H
class DatabaseWorker;
class MySQLConnection
{
friend class DatabaseWorkerPool;
public:
MySQLConnection(); //! Constructor for synchroneous connections.
MySQLConnection(ACE_Activation_Queue* queue); //! Constructor for asynchroneous connections.
~MySQLConnection();
bool Open(const std::string& infoString); //! Connection details.
public:
bool Execute(const char* sql);
QueryResult_AutoPtr Query(const char* sql);
bool _Query(const char *sql, MYSQL_RES **pResult, MYSQL_FIELD **pFields, uint64* pRowCount, uint32* pFieldCount);
void BeginTransaction();
void RollbackTransaction();
void CommitTransaction();
operator bool () const { return m_Mysql != NULL; }
protected:
MYSQL* GetHandle() { return m_Mysql; }
private:
ACE_Activation_Queue* m_queue; //! Queue shared with other asynchroneous connections.
DatabaseWorker* m_worker; //! Core worker task.
MYSQL * m_Mysql; //! MySQL Handle.
ACE_Thread_Mutex m_Mutex;
};
#endif