Files
TrinityCore2/src/server/shared/Database/Field.cpp
T
Machiavelli 477b30a1ad Core/DBLayer: Fix a memory leak in Field class, properly clear buffer before repopulating it.
Fixes many issues (from wrong subnames on NPCs to absent GO/Creature spawns)
Thanks to Rat for helping find the issue

--HG--
branch : trunk
2010-09-25 13:12:12 +02:00

66 lines
1.8 KiB
C++

/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Field.h"
Field::Field()
{
data.value = NULL;
data.type = MYSQL_TYPE_NULL;
data.length = 0;
}
Field::~Field()
{
CleanUp();
}
void Field::SetByteValue(const void* newValue, const size_t newSize, enum_field_types newType, uint32 length)
{
if (data.value)
CleanUp();
// This value stores raw bytes that have to be explicitly casted later
if (newValue)
{
data.value = new char[newSize];
memcpy(data.value, newValue, newSize);
data.length = length;
}
data.type = newType;
data.raw = true;
}
void Field::SetStructuredValue(char* newValue, enum_field_types newType)
{
if (data.value)
CleanUp();
// This value stores somewhat structured data that needs function style casting
if (newValue)
{
size_t size = strlen(newValue);
data.value = new char [size+1];
strcpy((char*)data.value, newValue);
data.length = size;
}
data.type = newType;
data.raw = false;
}