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79622802f3
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
262 lines
7.8 KiB
C++
262 lines
7.8 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Desolace
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SD%Complete: 100
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SDComment: Quest support: 5561
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SDCategory: Desolace
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EndScriptData */
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/* ContentData
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npc_aged_dying_ancient_kodo
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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enum eDyingKodo
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{
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// signed for 9999
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SAY_SMEED_HOME_1 = -1000348,
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SAY_SMEED_HOME_2 = -1000349,
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SAY_SMEED_HOME_3 = -1000350,
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QUEST_KODO = 5561,
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NPC_SMEED = 11596,
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NPC_AGED_KODO = 4700,
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NPC_DYING_KODO = 4701,
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NPC_ANCIENT_KODO = 4702,
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NPC_TAMED_KODO = 11627,
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SPELL_KODO_KOMBO_ITEM = 18153,
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SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks
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SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
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SPELL_KODO_KOMBO_GOSSIP = 18362
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};
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struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
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{
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npc_aged_dying_ancient_kodoAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
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uint32 m_uiDespawnTimer;
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void Reset()
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{
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m_uiDespawnTimer = 0;
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}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (pWho->GetEntry() == NPC_SMEED)
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{
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if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return;
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if (me->IsWithinDistInMap(pWho, 10.0f))
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{
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DoScriptText(RAND(SAY_SMEED_HOME_1,SAY_SMEED_HOME_2,SAY_SMEED_HOME_3), pWho);
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//spell have no implemented effect (dummy), so useful to notify spellHit
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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}
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}
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}
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void SpellHit(Unit* /*pCaster*/, SpellEntry const* pSpell)
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{
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if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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m_uiDespawnTimer = 60000;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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//timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
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if (m_uiDespawnTimer && m_uiDespawnTimer <= diff)
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{
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if (!me->getVictim() && me->isAlive())
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{
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Reset();
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me->setDeathState(JUST_DIED);
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me->Respawn();
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return;
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}
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} else m_uiDespawnTimer -= diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_aged_dying_ancient_kodo(Creature* pCreature)
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{
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return new npc_aged_dying_ancient_kodoAI(pCreature);
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}
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bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget)
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{
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//always check spellid and effectindex
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if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0)
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{
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//no effect if player/creature already have aura from spells
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if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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return true;
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if (pCreatureTarget->GetEntry() == NPC_AGED_KODO ||
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pCreatureTarget->GetEntry() == NPC_DYING_KODO ||
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pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO)
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{
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pCaster->CastSpell(pCaster,SPELL_KODO_KOMBO_PLAYER_BUFF,true);
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pCreatureTarget->UpdateEntry(NPC_TAMED_KODO);
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pCreatureTarget->CastSpell(pCreatureTarget,SPELL_KODO_KOMBO_DESPAWN_BUFF,false);
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if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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pCreatureTarget->GetMotionMaster()->MoveIdle();
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pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, pCreatureTarget->GetFollowAngle());
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}
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//always return true when we are handling this spell and effect
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return true;
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}
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return false;
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}
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bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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//the expected quest objective
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
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pCreature->GetMotionMaster()->MoveIdle();
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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/*######
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## go_iruxos. Quest 5381
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######*/
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bool GOHello_go_iruxos(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
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pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),pPlayer->GetInnPosY(),pPlayer->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
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return true;
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}
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/*######
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## npc_dalinda_malem. Quest 1440
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######*/
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#define QUEST_RETURN_TO_VAHLARRIEL 1440
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struct npc_dalindaAI : public npc_escortAI
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{
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npc_dalindaAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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switch (i)
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{
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case 1:
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me->IsStandState();
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break;
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case 15:
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
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break;
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}
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}
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void EnterCombat(Unit* /*pWho*/) { }
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void Reset() {}
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void JustDied(Unit* /*pKiller*/)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (pPlayer)
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pPlayer->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
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return;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_dalinda(Creature* pCreature)
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{
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return new npc_dalindaAI(pCreature);
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}
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bool QuestAccept_npc_dalinda(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_dalindaAI, pCreature->AI()))
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{
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pEscortAI->Start(true, false, pPlayer->GetGUID());
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pCreature->setFaction(113);
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}
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}
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return true;
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}
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void AddSC_desolace()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_aged_dying_ancient_kodo";
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newscript->GetAI = &GetAI_npc_aged_dying_ancient_kodo;
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newscript->pEffectDummyCreature = &EffectDummyCreature_npc_aged_dying_ancient_kodo;
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newscript->pGossipHello = &GossipHello_npc_aged_dying_ancient_kodo;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_iruxos";
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newscript->pGOHello = &GOHello_go_iruxos;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_dalinda";
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newscript->GetAI = &GetAI_npc_dalinda;
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newscript->pQuestAccept = &QuestAccept_npc_dalinda;
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newscript->RegisterSelf();
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}
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