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https://github.com/araxiaonline/TrinityCore2.git
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79622802f3
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Deadmines
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SD%Complete: 0
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SDComment: Placeholder
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SDCategory: Deadmines
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EndScriptData */
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#include "ScriptPCH.h"
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#include "deadmines.h"
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#include "Spell.h"
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/*#####
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# item_Defias_Gunpowder
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#####*/
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bool ItemUse_item_defias_gunpowder(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
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{
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ScriptedInstance *pInstance = pPlayer->GetInstanceData();
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if (!pInstance)
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{
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pPlayer->GetSession()->SendNotification("Instance script not initialized");
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return true;
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}
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if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
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return false;
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if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT &&
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targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
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{
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pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
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}
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pPlayer->DestroyItemCount(pItem->GetEntry(), 1, true);
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return true;
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}
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void AddSC_deadmines()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "item_defias_gunpowder";
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newscript->pItemUse = &ItemUse_item_defias_gunpowder;
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newscript->RegisterSelf();
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}
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