Files
TrinityCore2/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
T
Xanadu 79622802f3 Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-07-20 02:49:28 +02:00

63 lines
1.9 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Deadmines
SD%Complete: 0
SDComment: Placeholder
SDCategory: Deadmines
EndScriptData */
#include "ScriptPCH.h"
#include "deadmines.h"
#include "Spell.h"
/*#####
# item_Defias_Gunpowder
#####*/
bool ItemUse_item_defias_gunpowder(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
ScriptedInstance *pInstance = pPlayer->GetInstanceData();
if (!pInstance)
{
pPlayer->GetSession()->SendNotification("Instance script not initialized");
return true;
}
if (pInstance->GetData(EVENT_STATE)!= CANNON_NOT_USED)
return false;
if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT &&
targets.getGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
{
pInstance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
}
pPlayer->DestroyItemCount(pItem->GetEntry(), 1, true);
return true;
}
void AddSC_deadmines()
{
Script *newscript;
newscript = new Script;
newscript->Name = "item_defias_gunpowder";
newscript->pItemUse = &ItemUse_item_defias_gunpowder;
newscript->RegisterSelf();
}