mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-16 21:09:50 -04:00
180 lines
5.0 KiB
C++
180 lines
5.0 KiB
C++
/* Copyright (C) 2006 - 2010 Trinity <http://www.trinitycore.org/>
|
|
* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Boss_Doomwalker
|
|
SD%Complete: 100
|
|
SDComment:
|
|
SDCategory: Shadowmoon Valley
|
|
EndScriptData */
|
|
|
|
#include "ScriptPCH.h"
|
|
|
|
#define SAY_AGGRO -1000159
|
|
#define SAY_EARTHQUAKE_1 -1000160
|
|
#define SAY_EARTHQUAKE_2 -1000161
|
|
#define SAY_OVERRUN_1 -1000162
|
|
#define SAY_OVERRUN_2 -1000163
|
|
#define SAY_SLAY_1 -1000164
|
|
#define SAY_SLAY_2 -1000165
|
|
#define SAY_SLAY_3 -1000166
|
|
#define SAY_DEATH -1000167
|
|
|
|
#define SPELL_EARTHQUAKE 32686
|
|
#define SPELL_SUNDER_ARMOR 33661
|
|
#define SPELL_CHAIN_LIGHTNING 33665
|
|
#define SPELL_OVERRUN 32636
|
|
#define SPELL_ENRAGE 33653
|
|
#define SPELL_MARK_DEATH 37128
|
|
#define SPELL_AURA_DEATH 37131
|
|
|
|
struct boss_doomwalkerAI : public ScriptedAI
|
|
{
|
|
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {}
|
|
|
|
uint32 Chain_Timer;
|
|
uint32 Enrage_Timer;
|
|
uint32 Overrun_Timer;
|
|
uint32 Quake_Timer;
|
|
uint32 Armor_Timer;
|
|
|
|
bool InEnrage;
|
|
|
|
void Reset()
|
|
{
|
|
Enrage_Timer = 0;
|
|
Armor_Timer = 5000 + rand()%8000;
|
|
Chain_Timer = 10000 + rand()%20000;
|
|
Quake_Timer = 25000 + rand()%10000;
|
|
Overrun_Timer = 30000 + rand()%15000;
|
|
|
|
InEnrage = false;
|
|
}
|
|
|
|
void KilledUnit(Unit* Victim)
|
|
{
|
|
Victim->CastSpell(Victim,SPELL_MARK_DEATH,0);
|
|
|
|
if (rand()%5)
|
|
return;
|
|
|
|
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
|
|
}
|
|
|
|
void JustDied(Unit* /*Killer*/)
|
|
{
|
|
DoScriptText(SAY_DEATH, me);
|
|
}
|
|
|
|
void EnterCombat(Unit * /*who*/)
|
|
{
|
|
DoScriptText(SAY_AGGRO, me);
|
|
}
|
|
|
|
void MoveInLineOfSight(Unit *who)
|
|
{
|
|
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
|
|
{
|
|
if (who->HasAura(SPELL_MARK_DEATH,0))
|
|
{
|
|
who->CastSpell(who,SPELL_AURA_DEATH,1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
//Spell Enrage, when hp <= 20% gain enrage
|
|
if (((me->GetHealth()*100)/ me->GetMaxHealth()) <= 20)
|
|
{
|
|
if (Enrage_Timer <= diff)
|
|
{
|
|
DoCast(me, SPELL_ENRAGE);
|
|
Enrage_Timer = 6000;
|
|
InEnrage = true;
|
|
} else Enrage_Timer -= diff;
|
|
}
|
|
|
|
//Spell Overrun
|
|
if (Overrun_Timer <= diff)
|
|
{
|
|
DoScriptText(RAND(SAY_OVERRUN_1,SAY_OVERRUN_2), me);
|
|
|
|
DoCast(me->getVictim(), SPELL_OVERRUN);
|
|
Overrun_Timer = 25000 + rand()%15000;
|
|
} else Overrun_Timer -= diff;
|
|
|
|
//Spell Earthquake
|
|
if (Quake_Timer <= diff)
|
|
{
|
|
if (rand()%2)
|
|
return;
|
|
|
|
DoScriptText(RAND(SAY_EARTHQUAKE_1,SAY_EARTHQUAKE_2), me);
|
|
|
|
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
|
|
if (InEnrage)
|
|
me->RemoveAura(SPELL_ENRAGE);
|
|
|
|
DoCast(me, SPELL_EARTHQUAKE);
|
|
Quake_Timer = 30000 + rand()%25000;
|
|
} else Quake_Timer -= diff;
|
|
|
|
//Spell Chain Lightning
|
|
if (Chain_Timer <= diff)
|
|
{
|
|
Unit *pTarget = NULL;
|
|
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
|
|
|
if (!pTarget)
|
|
pTarget = me->getVictim();
|
|
|
|
if (pTarget)
|
|
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
|
|
|
|
Chain_Timer = 7000 + rand()%20000;
|
|
} else Chain_Timer -= diff;
|
|
|
|
//Spell Sunder Armor
|
|
if (Armor_Timer <= diff)
|
|
{
|
|
DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
|
|
Armor_Timer = 10000 + rand()%15000;
|
|
} else Armor_Timer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_boss_doomwalker(Creature* pCreature)
|
|
{
|
|
return new boss_doomwalkerAI (pCreature);
|
|
}
|
|
|
|
void AddSC_boss_doomwalker()
|
|
{
|
|
Script *newscript;
|
|
newscript = new Script;
|
|
newscript->Name = "boss_doomwalker";
|
|
newscript->GetAI = &GetAI_boss_doomwalker;
|
|
newscript->RegisterSelf();
|
|
}
|
|
|