Files
TrinityCore2/src/server/scripts/Outland/boss_doomwalker.cpp
click 7091c37ac0 Add Trinity copyright holders for scripts
--HG--
branch : trunk
2010-07-02 16:02:40 +02:00

180 lines
5.0 KiB
C++

/* Copyright (C) 2006 - 2010 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Doomwalker
SD%Complete: 100
SDComment:
SDCategory: Shadowmoon Valley
EndScriptData */
#include "ScriptPCH.h"
#define SAY_AGGRO -1000159
#define SAY_EARTHQUAKE_1 -1000160
#define SAY_EARTHQUAKE_2 -1000161
#define SAY_OVERRUN_1 -1000162
#define SAY_OVERRUN_2 -1000163
#define SAY_SLAY_1 -1000164
#define SAY_SLAY_2 -1000165
#define SAY_SLAY_3 -1000166
#define SAY_DEATH -1000167
#define SPELL_EARTHQUAKE 32686
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
#define SPELL_AURA_DEATH 37131
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {}
uint32 Chain_Timer;
uint32 Enrage_Timer;
uint32 Overrun_Timer;
uint32 Quake_Timer;
uint32 Armor_Timer;
bool InEnrage;
void Reset()
{
Enrage_Timer = 0;
Armor_Timer = 5000 + rand()%8000;
Chain_Timer = 10000 + rand()%20000;
Quake_Timer = 25000 + rand()%10000;
Overrun_Timer = 30000 + rand()%15000;
InEnrage = false;
}
void KilledUnit(Unit* Victim)
{
Victim->CastSpell(Victim,SPELL_MARK_DEATH,0);
if (rand()%5)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void MoveInLineOfSight(Unit *who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
{
if (who->HasAura(SPELL_MARK_DEATH,0))
{
who->CastSpell(who,SPELL_AURA_DEATH,1);
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Spell Enrage, when hp <= 20% gain enrage
if (((me->GetHealth()*100)/ me->GetMaxHealth()) <= 20)
{
if (Enrage_Timer <= diff)
{
DoCast(me, SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
} else Enrage_Timer -= diff;
}
//Spell Overrun
if (Overrun_Timer <= diff)
{
DoScriptText(RAND(SAY_OVERRUN_1,SAY_OVERRUN_2), me);
DoCast(me->getVictim(), SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
} else Overrun_Timer -= diff;
//Spell Earthquake
if (Quake_Timer <= diff)
{
if (rand()%2)
return;
DoScriptText(RAND(SAY_EARTHQUAKE_1,SAY_EARTHQUAKE_2), me);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (InEnrage)
me->RemoveAura(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
} else Quake_Timer -= diff;
//Spell Chain Lightning
if (Chain_Timer <= diff)
{
Unit *pTarget = NULL;
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
if (!pTarget)
pTarget = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
Chain_Timer = 7000 + rand()%20000;
} else Chain_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
Armor_Timer = 10000 + rand()%15000;
} else Armor_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_doomwalker(Creature* pCreature)
{
return new boss_doomwalkerAI (pCreature);
}
void AddSC_boss_doomwalker()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_doomwalker";
newscript->GetAI = &GetAI_boss_doomwalker;
newscript->RegisterSelf();
}