mirror of
https://github.com/araxiaonline/TrinityCore2.git
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98 lines
3.0 KiB
C++
Executable File
98 lines
3.0 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MOVEMENTGENERATOR_H
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#define TRINITY_MOVEMENTGENERATOR_H
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#include "Define.h"
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#include <ace/Singleton.h>
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#include "ObjectRegistry.h"
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#include "FactoryHolder.h"
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#include "Common.h"
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#include "MotionMaster.h"
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class Unit;
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class MovementGenerator
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{
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public:
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virtual ~MovementGenerator();
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virtual void Initialize(Unit &) = 0;
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virtual void Finalize(Unit &) = 0;
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virtual void Reset(Unit &) = 0;
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virtual bool Update(Unit &, const uint32& time_diff) = 0;
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virtual MovementGeneratorType GetMovementGeneratorType() = 0;
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virtual void unitSpeedChanged() { }
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};
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template<class T, class D>
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class MovementGeneratorMedium : public MovementGenerator
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{
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public:
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void Initialize(Unit &u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->Initialize(*((T*)&u));
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}
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void Finalize(Unit &u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->Finalize(*((T*)&u));
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}
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void Reset(Unit &u)
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{
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//u->AssertIsType<T>();
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(static_cast<D*>(this))->Reset(*((T*)&u));
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}
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bool Update(Unit &u, const uint32& time_diff)
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{
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//u->AssertIsType<T>();
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return (static_cast<D*>(this))->Update(*((T*)&u), time_diff);
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}
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public:
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// will not link if not overridden in the generators
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void Initialize(T &u);
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void Finalize(T &u);
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void Reset(T &u);
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bool Update(T &u, const uint32& time_diff);
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};
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struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
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{
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SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
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};
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template<class REAL_MOVEMENT>
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struct MovementGeneratorFactory : public SelectableMovement
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{
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MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
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MovementGenerator* Create(void *) const;
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};
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
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#endif
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