mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-17 21:39:52 -04:00
f09b5a6bea
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
361 lines
12 KiB
C++
Executable File
361 lines
12 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateData.h"
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#include "Item.h"
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#include "Map.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
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#include "CellImpl.h"
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#include "SpellInfo.h"
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using namespace Trinity;
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void VisibleNotifier::SendToSelf()
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if (Transport* transport = i_player.GetTransport())
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
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{
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if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
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{
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vis_guids.erase((*itr)->GetGUID());
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i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
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if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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(*itr)->UpdateVisibilityOf(&i_player);
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}
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}
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for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
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{
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i_player.m_clientGUIDs.erase(*it);
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i_data.AddOutOfRangeGUID(*it);
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if (IS_PLAYER_GUID(*it))
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{
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Player* player = ObjectAccessor::FindPlayer(*it);
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if (player && player->IsInWorld() && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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player->UpdateVisibilityOf(&i_player);
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}
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}
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if (!i_data.HasData())
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return;
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
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i_player.SendInitialVisiblePackets(*it);
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}
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void VisibleChangesNotifier::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (iter->getSource() == &i_object)
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_object);
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if (!iter->getSource()->GetSharedVisionList().empty())
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for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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i != iter->getSource()->GetSharedVisionList().end(); ++i)
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if ((*i)->m_seer == iter->getSource())
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(*i)->UpdateVisibilityOf(&i_object);
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}
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}
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void VisibleChangesNotifier::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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if (!iter->getSource()->GetSharedVisionList().empty())
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for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
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i != iter->getSource()->GetSharedVisionList().end(); ++i)
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if ((*i)->m_seer == iter->getSource())
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(*i)->UpdateVisibilityOf(&i_object);
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}
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void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
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{
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for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
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if (Player* caster = (Player*)iter->getSource()->GetCaster())
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if (caster->m_seer == iter->getSource())
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caster->UpdateVisibilityOf(&i_object);
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}
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inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
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{
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if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
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return;
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if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))
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if (c->IsAIEnabled && c->canSeeOrDetect(u, false, true))
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c->AI()->MoveInLineOfSight_Safe(u);
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}
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void PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->getSource();
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vis_guids.erase(player->GetGUID());
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i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);
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if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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player->UpdateVisibilityOf(&i_player);
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}
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}
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void PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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bool relocated_for_ai = (&i_player == i_player.m_seer);
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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vis_guids.erase(c->GetGUID());
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i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);
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if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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CreatureUnitRelocationWorker(c, &i_player);
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}
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}
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void CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->getSource();
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if (!player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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player->UpdateVisibilityOf(&i_creature);
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CreatureUnitRelocationWorker(&i_creature, player);
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}
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}
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void CreatureRelocationNotifier::Visit(CreatureMapType &m)
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{
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if (!i_creature.isAlive())
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return;
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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CreatureUnitRelocationWorker(&i_creature, c);
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if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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CreatureUnitRelocationWorker(c, &i_creature);
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}
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}
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void DelayedUnitRelocation::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* unit = iter->getSource();
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if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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CreatureRelocationNotifier relocate(*unit);
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TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
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TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
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cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
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cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
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}
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}
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void DelayedUnitRelocation::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->getSource();
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WorldObject const* viewPoint = player->m_seer;
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if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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if (player != viewPoint && !viewPoint->IsPositionValid())
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continue;
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CellCoord pair2(Trinity::ComputeCellCoord(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
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Cell cell2(pair2);
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//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
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PlayerRelocationNotifier relocate(*player);
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TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
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TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
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cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
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cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
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relocate.SendToSelf();
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}
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}
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void AIRelocationNotifier::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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CreatureUnitRelocationWorker(c, &i_unit);
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if (isCreature)
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CreatureUnitRelocationWorker((Creature*)&i_unit, c);
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}
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}
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void MessageDistDeliverer::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* target = iter->getSource();
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if (!target->InSamePhase(i_phaseMask))
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continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
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continue;
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// Send packet to all who are sharing the player's vision
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if (!target->GetSharedVisionList().empty())
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{
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SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
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for (; i != target->GetSharedVisionList().end(); ++i)
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if ((*i)->m_seer == target)
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SendPacket(*i);
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}
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if (target->m_seer == target || target->GetVehicle())
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SendPacket(target);
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}
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}
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void MessageDistDeliverer::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* target = iter->getSource();
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if (!target->InSamePhase(i_phaseMask))
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continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
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continue;
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// Send packet to all who are sharing the creature's vision
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if (!target->GetSharedVisionList().empty())
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{
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SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
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for (; i != target->GetSharedVisionList().end(); ++i)
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if ((*i)->m_seer == target)
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SendPacket(*i);
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}
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}
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}
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void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
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{
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for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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DynamicObject* target = iter->getSource();
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if (!target->InSamePhase(i_phaseMask))
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continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
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continue;
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if (IS_PLAYER_GUID(target->GetCasterGUID()))
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{
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// Send packet back to the caster if the caster has vision of dynamic object
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Player* caster = (Player*)target->GetCaster();
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if (caster && caster->m_seer == target)
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SendPacket(caster);
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}
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}
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}
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/*
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void
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MessageDistDeliverer::VisitObject(Player* player)
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{
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if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && player->GetTeam() == ((Player&)i_source).GetTeam()))
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{
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SendPacket(player);
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}
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}
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*/
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template<class T>
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void ObjectUpdater::Visit(GridRefManager<T> &m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (iter->getSource()->IsInWorld())
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iter->getSource()->Update(i_timeDiff);
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}
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}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
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{
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return !u->isAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
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}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
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{
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return u->GetType() != CORPSE_BONES && i_searchObj->IsWithinDistInMap(u, i_range);
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}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u)
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{
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return !u->isAlive() && i_searchObj->IsWithinDistInMap(u, i_range);
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}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u)
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{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
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}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u)
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{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
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}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
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{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
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}
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template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
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template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
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