mirror of
https://github.com/araxiaonline/TrinityCore2.git
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6bcb297de4
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
319 lines
10 KiB
C++
319 lines
10 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Icecrown
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SD%Complete: 100
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SDComment: Quest support: 12807
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SDCategory: Icecrown
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EndScriptData */
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/* ContentData
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npc_arete
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EndContentData */
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#include "ScriptedPch.h"
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/*######
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## npc_arete
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######*/
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#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
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#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
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#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
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#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
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#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
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#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
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#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
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enum eArete
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{
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GOSSIP_TEXTID_ARETE1 = 13525,
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GOSSIP_TEXTID_ARETE2 = 13526,
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GOSSIP_TEXTID_ARETE3 = 13527,
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GOSSIP_TEXTID_ARETE4 = 13528,
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GOSSIP_TEXTID_ARETE5 = 13529,
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GOSSIP_TEXTID_ARETE6 = 13530,
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GOSSIP_TEXTID_ARETE7 = 13531,
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QUEST_THE_STORY_THUS_FAR = 12807
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};
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bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
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return true;
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}
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
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break;
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}
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return true;
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}
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/*######
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## npc_dame_evniki_kapsalis
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######*/
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enum eDameEnvikiKapsalis
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{
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TITLE_CRUSADER = 123
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};
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bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->HasTitle(TITLE_CRUSADER))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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/*######
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## npc_squire_david
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######*/
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enum eSquireDavid
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{
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QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
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QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
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NPC_ARGENT_VALIANT = 33448,
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GOSSIP_TEXTID_SQUIRE = 14407
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};
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#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
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#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
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bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
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pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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}
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->SummonCreature(NPC_ARGENT_VALIANT,8575.451,952.472,547.554,0.38);
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}
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//else
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//pPlayer->SEND_GOSSIP_MENU(???, pCreature->GetGUID()); Missing text
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return true;
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}
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/*######
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## npc_argent_valiant
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######*/
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enum eArgentValiant
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{
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SPELL_CHARGE = 63010,
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SPELL_SHIELD_BREAKER = 65147,
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NPC_ARGENT_VALIANT_CREDIT = 24108
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};
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struct npc_argent_valiantAI : public ScriptedAI
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{
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npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
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pCreature->setFaction(35); //wrong faction in db?
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}
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uint32 uiChargeTimer;
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uint32 uiShieldBreakerTimer;
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void Reset()
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{
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uiChargeTimer = 7000;
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uiShieldBreakerTimer = 10000;
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}
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void MovementInform(uint32 uiType, uint32 uiId)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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me->setFaction(14);
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}
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void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
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{
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if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
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{
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uiDamage = 0;
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CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
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me->setFaction(35);
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me->ForcedDespawn(5000);
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me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
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EnterEvadeMode();
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (uiChargeTimer <= uiDiff)
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{
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DoCastVictim(SPELL_CHARGE);
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uiChargeTimer = 7000;
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} else uiChargeTimer -= uiDiff;
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if (uiShieldBreakerTimer <= uiDiff)
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{
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DoCastVictim(SPELL_SHIELD_BREAKER);
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uiShieldBreakerTimer = 10000;
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} else uiShieldBreakerTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_argent_valiant(Creature* pCreature)
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{
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return new npc_argent_valiantAI (pCreature);
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}
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/*######
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## npc_argent_tournament_post
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######*/
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enum eArgentTournamentPost
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{
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SPELL_ROPE_BEAM = 63413,
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NPC_GORMOK_THE_IMPALER = 35469,
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NPC_ICEHOWL = 35470
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};
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struct npc_argent_tournament_postAI : public ScriptedAI
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{
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npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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void UpdateAI(const uint32 uiDiff)
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{
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if (me->IsNonMeleeSpellCasted(false))
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return;
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if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f))
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DoCast(pTarget, SPELL_ROPE_BEAM);
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if (Creature* pTarget2 = me->FindNearestCreature(NPC_ICEHOWL, 6.0f))
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DoCast(pTarget2, SPELL_ROPE_BEAM);
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI* GetAI_npc_argent_tournament_post(Creature* pCreature)
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{
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return new npc_argent_tournament_postAI (pCreature);
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}
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void AddSC_icecrown()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_arete";
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newscript->pGossipHello = &GossipHello_npc_arete;
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newscript->pGossipSelect = &GossipSelect_npc_arete;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_dame_evniki_kapsalis";
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newscript->pGossipHello = &GossipHello_npc_dame_evniki_kapsalis;
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newscript->pGossipSelect = &GossipSelect_npc_dame_evniki_kapsalis;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_squire_david";
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newscript->pGossipHello = &GossipHello_npc_squire_david;
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newscript->pGossipSelect = &GossipSelect_npc_squire_david;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_argent_valiant";
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newscript->GetAI = &GetAI_npc_argent_valiant;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_argent_tournament_post";
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newscript->GetAI = &GetAI_npc_argent_tournament_post;
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newscript->RegisterSelf();
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}
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