mirror of
https://github.com/araxiaonline/TrinityCore2.git
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5a4636c145
Order should match SMSG_QUEST_QUERY_RESPONSE
703 lines
27 KiB
C++
Executable File
703 lines
27 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Formulas.h"
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GossipMenu::GossipMenu()
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{
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_menuId = 0;
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}
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GossipMenu::~GossipMenu()
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{
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ClearMenu();
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}
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void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
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{
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ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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// Find a free new id - script case
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if (menuItemId == -1)
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{
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menuItemId = 0;
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if (!_menuItems.empty())
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{
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for (GossipMenuItemContainer::const_iterator itr = _menuItems.begin(); itr != _menuItems.end(); ++itr)
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{
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if (int32(itr->first) > menuItemId)
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{
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menuItemId = menuItemId;
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break;
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}
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menuItemId = itr->first + 1;
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}
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}
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}
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GossipMenuItem& menuItem = _menuItems[menuItemId];
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menuItem.MenuItemIcon = icon;
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menuItem.Message = message;
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menuItem.IsCoded = coded;
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menuItem.Sender = sender;
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menuItem.OptionType = action;
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menuItem.BoxMessage = boxMessage;
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menuItem.BoxMoney = boxMoney;
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}
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void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
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{
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GossipMenuItemData& itemData = _menuItemData[menuItemId];
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itemData.GossipActionMenuId = gossipActionMenuId;
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itemData.GossipActionPoi = gossipActionPoi;
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}
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uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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return itr->second.Sender;
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}
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uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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return itr->second.OptionType;
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}
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bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return false;
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return itr->second.IsCoded;
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}
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void GossipMenu::ClearMenu()
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{
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_menuItems.clear();
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_menuItemData.clear();
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}
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PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
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{
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}
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PlayerMenu::~PlayerMenu()
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{
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ClearMenus();
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}
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void PlayerMenu::ClearMenus()
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{
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_gossipMenu.ClearMenu();
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_questMenu.ClearMenu();
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}
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void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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{
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WorldPacket data(SMSG_GOSSIP_MESSAGE, 100); // guess size
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data << uint64(objectGUID);
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data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0
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data << uint32(titleTextId);
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data << uint32(_gossipMenu.GetMenuItemCount()); // max count 0x10
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for (GossipMenuItemContainer::const_iterator itr = _gossipMenu.GetMenuItems().begin(); itr != _gossipMenu.GetMenuItems().end(); ++itr)
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{
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GossipMenuItem const& item = itr->second;
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data << uint32(itr->first);
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data << uint8(item.MenuItemIcon);
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data << uint8(item.IsCoded); // makes pop up box password
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data << uint32(item.BoxMoney); // money required to open menu, 2.0.3
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data << item.Message; // text for gossip item
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data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
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}
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data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
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for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
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{
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QuestMenuItem const& item = _questMenu.GetItem(iI);
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uint32 questID = item.QuestId;
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Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32(item.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string title = quest->GetTitle();
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int locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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data << title; // max 0x200
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}
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_session->SendPacket(&data);
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}
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void PlayerMenu::SendCloseGossip() const
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{
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WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
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_session->SendPacket(&data);
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}
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void PlayerMenu::SendPointOfInterest(uint32 poiId) const
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{
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PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
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if (!poi)
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{
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sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.", poiId);
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return;
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}
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std::string iconText = poi->icon_name;
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(poiId))
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ObjectMgr::GetLocaleString(localeData->IconName, locale, iconText);
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WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 10); // guess size
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data << uint32(poi->flags);
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data << float(poi->x);
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data << float(poi->y);
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data << uint32(poi->icon);
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data << uint32(poi->data);
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data << iconText;
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_session->SendPacket(&data);
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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QuestMenu::QuestMenu()
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{
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_questMenuItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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QuestMenu::~QuestMenu()
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{
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ClearMenu();
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}
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void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
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{
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if (!sObjectMgr->GetQuestTemplate(QuestId))
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return;
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ASSERT(_questMenuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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QuestMenuItem questMenuItem;
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questMenuItem.QuestId = QuestId;
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questMenuItem.QuestIcon = Icon;
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_questMenuItems.push_back(questMenuItem);
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}
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bool QuestMenu::HasItem(uint32 questId) const
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{
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for (QuestMenuItemList::const_iterator i = _questMenuItems.begin(); i != _questMenuItems.end(); ++i)
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if (i->QuestId == questId)
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return true;
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return false;
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}
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void QuestMenu::ClearMenu()
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{
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_questMenuItems.clear();
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}
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void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID)
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
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data << uint64(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay); // player emote
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data << uint32(eEmote._Emote); // NPC emote
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size_t count_pos = data.wpos();
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data << uint8 (_questMenu.GetMenuItemCount());
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uint32 count = 0;
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for (; count < _questMenu.GetMenuItemCount(); ++count)
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{
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QuestMenuItem const& qmi = _questMenu.GetItem(count);
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uint32 questID = qmi.QuestId;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
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{
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std::string title = quest->GetTitle();
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int loc_idx = _session->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (QuestLocale const* ql = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(ql->Title, loc_idx, title);
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data << uint32(questID);
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data << uint32(qmi.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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}
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}
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data.put<uint8>(count_pos, count);
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_session->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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}
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void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
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{
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WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
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data << uint64(npcGUID);
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data << uint8(questStatus);
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_session->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questEndText = quest->GetEndText();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
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data << uint64(npcGUID);
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data << uint64(0); // wotlk, something todo with quest sharing?
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data << uint32(quest->GetQuestId());
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data << questTitle;
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data << questDetails;
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data << questObjectives;
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data << uint8(activateAccept ? 1 : 0); // auto finish
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data << uint32(quest->GetFlags()); // 3.3.3 questFlags
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data << uint32(quest->GetSuggestedPlayers());
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data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
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if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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data << uint32(0); // Rewarded chosen items hidden
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data << uint32(0); // Rewarded items hidden
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data << uint32(0); // Rewarded money hidden
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data << uint32(0); // Rewarded XP hidden
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}
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else
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{
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data << uint32(quest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (!quest->RewardChoiceItemId[i])
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continue;
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data << uint32(quest->RewardChoiceItemId[i]);
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data << uint32(quest->RewardChoiceItemCount[i]);
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
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data << uint32(itemTemplate->DisplayInfoID);
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else
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data << uint32(0x00);
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}
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data << uint32(quest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!quest->RewardItemId[i])
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continue;
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data << uint32(quest->RewardItemId[i]);
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data << uint32(quest->RewardItemIdCount[i]);
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
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data << uint32(itemTemplate->DisplayInfoID);
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else
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data << uint32(0);
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}
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data << uint32(quest->GetRewOrReqMoney());
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data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));
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}
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// rewarded honor points. Multiply with 10 to satisfy client
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data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
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data << float(0.0f); // new 3.3.0, honor multiplier?
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data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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data << int32(quest->GetRewSpellCast()); // casted spell
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data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(quest->GetBonusTalents()); // bonus talents
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data << uint32(quest->GetRewArenaPoints()); // reward arena points
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data << uint32(0); // unk
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for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << uint32(quest->RewardFactionId[i]);
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for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << int32(quest->RewardFactionValueId[i]);
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for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << int32(quest->RewardFactionValueIdOverride[i]);
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data << uint32(QUEST_EMOTE_COUNT);
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for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
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{
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data << uint32(quest->DetailsEmote[i]);
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data << uint32(quest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
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}
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_session->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
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}
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void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questEndText = quest->GetEndText();
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std::string questCompletedText = quest->GetCompletedText();
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std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
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for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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questObjectiveText[i] = quest->ObjectiveText[i];
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]);
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}
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}
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WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
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data << uint32(quest->GetQuestId()); // quest id
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data << uint32(quest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
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data << uint32(quest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
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data << uint32(quest->GetMinLevel()); // min level
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data << uint32(quest->GetZoneOrSort()); // zone or sort to display in quest log
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data << uint32(quest->GetType()); // quest type
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data << uint32(quest->GetSuggestedPlayers()); // suggested players count
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data << uint32(quest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
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data << uint32(quest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
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data << uint32(quest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
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data << uint32(quest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
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data << uint32(quest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
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data << uint32(quest->GetXPId()); // used for calculating rewarded experience
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if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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data << uint32(0); // Hide money rewarded
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else
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data << uint32(quest->GetRewOrReqMoney()); // reward money (below max lvl)
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data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
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data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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data << int32(quest->GetRewSpellCast()); // casted spell
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// rewarded honor points
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data << Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
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data << float(0); // new reward honor (multipled by ~62 at client side)
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data << uint32(quest->GetSrcItemId()); // source item id
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data << uint32(quest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(quest->GetPlayersSlain()); // players slain
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data << uint32(quest->GetBonusTalents()); // bonus talents
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data << uint32(quest->GetRewArenaPoints()); // bonus arena points
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|
data << uint32(0); // review rep show mask
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
{
|
|
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
data << uint32(0) << uint32(0);
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
data << uint32(0) << uint32(0);
|
|
}
|
|
else
|
|
{
|
|
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RewardItemId[i]);
|
|
data << uint32(quest->RewardItemIdCount[i]);
|
|
}
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RewardChoiceItemId[i]);
|
|
data << uint32(quest->RewardChoiceItemCount[i]);
|
|
}
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(quest->RewardFactionId[i]);
|
|
|
|
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
|
|
data << int32(quest->RewardFactionValueId[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
|
|
data << int32(quest->RewardFactionValueIdOverride[i]);
|
|
|
|
data << quest->GetPointMapId();
|
|
data << quest->GetPointX();
|
|
data << quest->GetPointY();
|
|
data << quest->GetPointOpt();
|
|
|
|
data << questTitle;
|
|
data << questObjectives;
|
|
data << questDetails;
|
|
data << questEndText;
|
|
data << questCompletedText; // display in quest objectives window once all objectives are completed
|
|
|
|
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (quest->RequiredNpcOrGo[i] < 0)
|
|
data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
|
|
else
|
|
data << uint32(quest->RequiredNpcOrGo[i]);
|
|
|
|
data << uint32(quest->RequiredNpcOrGoCount[i]);
|
|
data << uint32(quest->RequiredSourceItemid[i]);
|
|
data << uint32(0); // req source count?
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RequiredItemId[i]);
|
|
data << uint32(quest->RequiredItemCount[i]);
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
data << questObjectiveText[i];
|
|
|
|
_session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
|
|
{
|
|
std::string questTitle = quest->GetTitle();
|
|
std::string questOfferRewardText = quest->GetOfferRewardText();
|
|
|
|
int locale = _session->GetSessionDbLocaleIndex();
|
|
if (locale >= 0)
|
|
{
|
|
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
|
|
ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint32(quest->GetQuestId());
|
|
data << questTitle;
|
|
data << questOfferRewardText;
|
|
|
|
data << uint8(enableNext ? 1 : 0); // Auto Finish
|
|
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
uint32 emoteCount = 0;
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if (quest->OfferRewardEmote[i] <= 0)
|
|
break;
|
|
++emoteCount;
|
|
}
|
|
|
|
data << emoteCount; // Emote Count
|
|
for (uint32 i = 0; i < emoteCount; ++i)
|
|
{
|
|
data << uint32(quest->OfferRewardEmoteDelay[i]); // Delay Emote
|
|
data << uint32(quest->OfferRewardEmote[i]);
|
|
}
|
|
|
|
data << uint32(quest->GetRewChoiceItemsCount());
|
|
for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i)
|
|
{
|
|
data << uint32(quest->RewardChoiceItemId[i]);
|
|
data << uint32(quest->RewardChoiceItemCount[i]);
|
|
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
|
|
data << uint32(itemTemplate->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(quest->GetRewItemsCount());
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
data << uint32(quest->RewardItemId[i]);
|
|
data << uint32(quest->RewardItemIdCount[i]);
|
|
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
|
|
data << uint32(itemTemplate->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(quest->GetRewOrReqMoney());
|
|
data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));
|
|
|
|
// rewarded honor points. Multiply with 10 to satisfy client
|
|
data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
|
|
data << float(0); // unk, honor multiplier?
|
|
data << uint32(0x08); // unused by client?
|
|
data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
|
|
data << int32(quest->GetRewSpellCast()); // casted spell
|
|
data << uint32(0); // unknown
|
|
data << uint32(quest->GetBonusTalents()); // bonus talents
|
|
data << uint32(quest->GetRewArenaPoints()); // arena points
|
|
data << uint32(0);
|
|
|
|
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(quest->RewardFactionId[i]);
|
|
|
|
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
|
|
data << int32(quest->RewardFactionValueId[i]);
|
|
|
|
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
|
|
data << uint32(quest->RewardFactionValueIdOverride[i]);
|
|
|
|
_session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
|
|
{
|
|
// We can always call to RequestItems, but this packet only goes out if there are actually
|
|
// items. Otherwise, we'll skip straight to the OfferReward
|
|
|
|
std::string questTitle = quest->GetTitle();
|
|
std::string requestItemsText = quest->GetRequestItemsText();
|
|
|
|
int32 locale = _session->GetSessionDbLocaleIndex();
|
|
if (locale >= 0)
|
|
{
|
|
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
|
|
ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
|
|
}
|
|
}
|
|
|
|
if (!quest->GetReqItemsCount() && canComplete)
|
|
{
|
|
SendQuestGiverOfferReward(quest, npcGUID, true);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint32(quest->GetQuestId());
|
|
data << questTitle;
|
|
data << requestItemsText;
|
|
|
|
data << uint32(0x00); // unknown
|
|
|
|
if (canComplete)
|
|
data << quest->GetCompleteEmote();
|
|
else
|
|
data << quest->GetIncompleteEmote();
|
|
|
|
// Close Window after cancel
|
|
if (closeOnCancel)
|
|
data << uint32(0x01);
|
|
else
|
|
data << uint32(0x00);
|
|
|
|
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
// Required Money
|
|
data << uint32(quest->GetRewOrReqMoney() < 0 ? -quest->GetRewOrReqMoney() : 0);
|
|
|
|
data << uint32(quest->GetReqItemsCount());
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (!quest->RequiredItemId[i])
|
|
continue;
|
|
|
|
data << uint32(quest->RequiredItemId[i]);
|
|
data << uint32(quest->RequiredItemCount[i]);
|
|
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
data << uint32(itemTemplate->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
if (!canComplete)
|
|
data << uint32(0x00);
|
|
else
|
|
data << uint32(0x03);
|
|
|
|
data << uint32(0x04);
|
|
data << uint32(0x08);
|
|
data << uint32(0x10);
|
|
|
|
_session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
|
|
}
|