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590199d8e1
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
33 lines
749 B
C
33 lines
749 B
C
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_PRECOMPILED_H
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#define SC_PRECOMPILED_H
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#include "ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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#include "GameObject.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "InstanceScript.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Chat.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "SpellScript.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#endif
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