Files
TrinityCore2/src/server/scripts/Spells/spell_rogue.cpp
Spp 58e94dcb9d Core: Fix more warnings
--HG--
branch : trunk
2010-08-23 14:10:24 +02:00

206 lines
7.3 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptPCH.h"
enum RogueSpells
{
ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF = 63848,
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_CHEATING_DEATH = 45182,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
};
class spell_rog_cheat_death : public SpellHandlerScript
{
public:
spell_rog_cheat_death() : SpellHandlerScript("spell_rog_cheat_death") { }
class spell_rog_cheat_death_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
}
void Register()
{
// add dummy effect spell handler to Cheat Death
EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_cheat_death_SpellScript;
}
};
class spell_rog_hunger_for_blood : public SpellHandlerScript
{
public:
spell_rog_hunger_for_blood() : SpellHandlerScript("spell_rog_hunger_for_blood") { }
class spell_rog_hunger_for_blood_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
}
void Register()
{
// add dummy effect spell handler to Hunger for Blood
EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_hunger_for_blood_SpellScript();
}
};
class spell_rog_preparation : public SpellHandlerScript
{
public:
spell_rog_preparation() : SpellHandlerScript("spell_rog_preparation") { }
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Preparation
EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_preparation_SpellScript();
}
};
class spell_rog_shiv : public SpellHandlerScript
{
public:
spell_rog_shiv() : SpellHandlerScript("spell_rog_shiv") { }
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Unit *unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
void Register()
{
// add dummy effect spell handler to Shiv
EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_rog_shiv_SpellScript();
}
};
void AddSC_rogue_spell_scripts()
{
new spell_rog_cheat_death;
new spell_rog_hunger_for_blood;
new spell_rog_preparation;
new spell_rog_shiv;
}