mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-15 12:33:36 -04:00
206 lines
7.3 KiB
C++
206 lines
7.3 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "ScriptPCH.h"
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enum RogueSpells
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{
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ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF = 63848,
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ROGUE_SPELL_SHIV_TRIGGERED = 5940,
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ROGUE_SPELL_CHEATING_DEATH = 45182,
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ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
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};
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class spell_rog_cheat_death : public SpellHandlerScript
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{
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public:
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spell_rog_cheat_death() : SpellHandlerScript("spell_rog_cheat_death") { }
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class spell_rog_cheat_death_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Cheat Death
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EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_cheat_death_SpellScript;
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}
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};
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class spell_rog_hunger_for_blood : public SpellHandlerScript
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{
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public:
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spell_rog_hunger_for_blood() : SpellHandlerScript("spell_rog_hunger_for_blood") { }
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class spell_rog_hunger_for_blood_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Hunger for Blood
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EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_hunger_for_blood_SpellScript();
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}
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};
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class spell_rog_preparation : public SpellHandlerScript
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{
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public:
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spell_rog_preparation() : SpellHandlerScript("spell_rog_preparation") { }
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class spell_rog_preparation_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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//immediately finishes the cooldown on certain Rogue abilities
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
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(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
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spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else
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++itr;
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}
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else
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++itr;
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}
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Preparation
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EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_preparation_SpellScript();
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}
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};
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class spell_rog_shiv : public SpellHandlerScript
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{
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public:
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spell_rog_shiv() : SpellHandlerScript("spell_rog_shiv") { }
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class spell_rog_shiv_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Unit *unitTarget = GetHitUnit())
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caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Shiv
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EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_shiv_SpellScript();
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}
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};
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void AddSC_rogue_spell_scripts()
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{
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new spell_rog_cheat_death;
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new spell_rog_hunger_for_blood;
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new spell_rog_preparation;
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new spell_rog_shiv;
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}
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