Files
TrinityCore2/src/server/game/Guilds/Guild.cpp
T
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00

2745 lines
93 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "ScriptMgr.h"
#include "Chat.h"
#include "Config.h"
#include "SocialMgr.h"
#include "Log.h"
#include "AccountMgr.h"
#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
#define EMBLEM_PRICE 10 * GOLD
inline uint32 _GetGuildBankTabPrice(uint8 tabId)
{
switch (tabId)
{
case 0: return 100;
case 1: return 250;
case 2: return 500;
case 3: return 1000;
case 4: return 2500;
case 5: return 5000;
default: return 0;
}
}
void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, const std::string& param)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
data << uint32(type);
data << param;
data << uint32(errCode);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
data << uint32(errCode);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_SAVE_GUILD_EMBLEM)");
}
// LogHolder
Guild::LogHolder::~LogHolder()
{
// Cleanup
for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
delete (*itr);
}
// Adds event loaded from database to collection
inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
{
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = entry->GetGUID();
m_log.push_front(entry);
}
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
{
LogEntry* oldEntry = m_log.front();
delete oldEntry;
m_log.pop_front();
}
// Add event to list
m_log.push_back(entry);
// Save to DB
entry->SaveToDB(trans);
}
// Writes information about all events into packet.
inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
{
data << uint8(m_log.size());
for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
(*itr)->WritePacket(data);
}
inline uint32 Guild::LogHolder::GetNextGUID()
{
// Next guid was not initialized. It means there are no records for this holder in DB yet.
// Start from the beginning.
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = 0;
else
m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
return m_nextGUID;
}
///////////////////////////////////////////////////////////////////////////////
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = NULL;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid1);
stmt->setUInt32(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
{
// Event type
data << uint8(m_eventType);
// Player 1
data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
// Player 2 not for left/join guild events
if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
// New Rank - only for promote/demote guild events
if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
data << uint8(m_newRank);
// Event timestamp
data << uint32(::time(NULL) - m_timestamp);
}
///////////////////////////////////////////////////////////////////////////////
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = NULL;
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid);
stmt->setUInt32(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
{
data << uint8(m_eventType);
data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
data << uint32(m_itemOrMoney);
// if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 )
if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY)
{
data << uint32(m_itemStackCount);
if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2)
data << uint8(m_destTabId);
}
data << uint32(time(NULL) - m_timestamp);
}
///////////////////////////////////////////////////////////////////////////////
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = fields[1].GetUInt8();
m_name = fields[2].GetString();
m_rights = fields[3].GetUInt32();
m_bankMoneyPerDay = fields[4].GetUInt32();
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
stmt->setUInt32(3, m_rights);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::RankInfo::WritePacket(WorldPacket& data) const
{
data << uint32(m_rights);
data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(m_bankTabRightsAndSlots[i].rights);
data << uint32(m_bankTabRightsAndSlots[i].slots);
}
}
void Guild::RankInfo::SetName(const std::string& name)
{
if (m_name == name)
return;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetRights(uint32 rights)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rights = GR_RIGHT_ALL;
if (m_rights == rights)
return;
m_rights = rights;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
if (m_bankMoneyPerDay == money)
return;
m_bankMoneyPerDay = money;
PreparedStatement* stmt = NULL;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
return;
m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
if (saveToDB)
{
PreparedStatement* stmt = NULL;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, tabId);
stmt->setUInt8 (2, m_rankId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, tabId);
stmt->setUInt8 (2, m_rankId);
stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
CharacterDatabase.Execute(stmt);
}
}
///////////////////////////////////////////////////////////////////////////////
// BankTab
bool Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
return true;
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[13].GetUInt8();
uint32 itemGuid = fields[14].GetUInt32();
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
sLog->outError(LOG_FILTER_GUILD, "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
sLog->outError(LOG_FILTER_GUILD, "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
{
sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
return false;
}
pItem->AddToWorld();
m_items[slotId] = pItem;
return true;
}
// Deletes contents of the tab from the world (and from DB if necessary)
void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (Item* pItem = m_items[slotId])
{
pItem->RemoveFromWorld();
if (removeItemsFromDB)
pItem->DeleteFromDB(trans);
delete pItem;
pItem = NULL;
}
}
inline void Guild::BankTab::WritePacket(WorldPacket& data) const
{
data << uint8(GUILD_BANK_MAX_SLOTS);
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
WriteSlotPacket(data, slotId);
}
// Writes information about contents of specified slot into packet.
void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
{
Item* pItem = GetItem(slotId);
uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
data << uint8(slotId);
data << uint32(itemEntry);
if (itemEntry)
{
data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id
if (pItem->GetItemRandomPropertyId())
data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
data << uint32(0);
data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
uint8 enchCount = 0;
size_t enchCountPos = data.wpos();
data << uint8(enchCount); // Number of enchantments
for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
{
data << uint8(i);
data << uint32(enchId);
++enchCount;
}
data.put<uint8>(enchCountPos, enchCount);
}
}
void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
{
if (m_name == name && m_icon == icon)
return;
m_name = name;
m_icon = icon;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
void Guild::BankTab::SetText(const std::string& text)
{
if (m_text == text)
return;
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
m_items[slotId] = pItem;
PreparedStatement* stmt = NULL;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
if (pItem)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt32(3, pItem->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
pItem->FSetState(ITEM_NEW);
pItem->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const
{
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
data << uint8(m_tabId);
data << m_text;
if (session)
session->SendPacket(&data);
else
guild->BroadcastPacket(&data);
}
///////////////////////////////////////////////////////////////////////////////
// Member
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->getLevel();
m_class = player->getClass();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
}
void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
{
m_name = name;
m_level = level;
m_class = _class;
m_zoneId = zoneId;
m_accountId = accountId;
}
void Guild::Member::SetPublicNote(const std::string& publicNote)
{
if (m_publicNote == publicNote)
return;
m_publicNote = publicNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SetOfficerNote(const std::string& officerNote)
{
if (m_officerNote == officerNote)
return;
m_officerNote = officerNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ChangeRank(uint8 newRank)
{
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player* player = FindPlayer())
player->SetRank(newRank);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, GUID_LOPART(m_guid));
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Loads member's data from database.
// If member has broken fields (level, class) returns false.
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = fields[5].GetUInt32();
m_bankRemaining[GUILD_BANK_MAX_TABS].value = fields[6].GetUInt32();
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
m_bankRemaining[i].resetTime = fields[7 + i * 2].GetUInt32();
m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
}
SetStats(fields[19].GetString(),
fields[20].GetUInt8(), // characters.level
fields[21].GetUInt8(), // characters.class
fields[22].GetUInt16(), // characters.zone
fields[23].GetUInt32()); // characters.account
m_logoutTime = fields[24].GetUInt32(); // characters.logout_time
if (!CheckStats())
return false;
if (!m_zoneId)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
return true;
}
// Validate player fields. Returns false if corrupted fields are found.
bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
return true;
}
void Guild::Member::WritePacket(WorldPacket& data) const
{
if (Player* player = FindPlayer())
{
data << uint64(player->GetGUID());
data << uint8(1);
data << player->GetName();
data << uint32(m_rankId);
data << uint8(player->getLevel());
data << uint8(player->getClass());
data << uint8(0); // new 2.4.0
data << uint32(player->GetZoneId());
}
else
{
data << m_guid;
data << uint8(0);
data << m_name;
data << uint32(m_rankId);
data << uint8(m_level);
data << uint8(m_class);
data << uint8(0); // new 2.4.0
data << uint32(m_zoneId);
data << float(float(::time(NULL) - m_logoutTime) / DAY);
}
data << m_publicNote;
data << m_officerNote;
}
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankRemaining[tabId].value -= amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
tabId == GUILD_BANK_MAX_TABS ?
CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY :
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
stmt->setUInt32(0, m_bankRemaining[tabId].value);
stmt->setUInt32(1, m_guildId);
stmt->setUInt32(2, GUID_LOPART(m_guid));
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Get amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
// Otherwise return remaining items amount for specified tab.
// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value.
uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const
{
// Guild master has unlimited amount.
if (IsRank(GR_GUILDMASTER))
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
// Check rights for non-money tab.
if (tabId != GUILD_BANK_MAX_TABS)
if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
return 0;
uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes
if (curTime > m_bankRemaining[tabId].resetTime + 24 * HOUR / MINUTE)
{
RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]);
rv.resetTime = curTime;
rv.value = tabId == GUILD_BANK_MAX_TABS ?
guild->_GetRankBankMoneyPerDay(m_rankId) :
guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
tabId == GUILD_BANK_MAX_TABS ?
CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY :
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
stmt->setUInt32(0, m_bankRemaining[tabId].resetTime);
stmt->setUInt32(1, m_bankRemaining[tabId].value);
stmt->setUInt32(2, m_guildId);
stmt->setUInt32(3, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
return m_bankRemaining[tabId].value;
}
inline void Guild::Member::ResetTabTimes()
{
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
m_bankRemaining[tabId].resetTime = 0;
}
inline void Guild::Member::ResetMoneyTime()
{
m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
}
///////////////////////////////////////////////////////////////////////////////
// EmblemInfo
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
}
void EmblemInfo::WritePacket(WorldPacket& data) const
{
data << uint32(m_style);
data << uint32(m_color);
data << uint32(m_borderStyle);
data << uint32(m_borderColor);
data << uint32(m_backgroundColor);
}
void EmblemInfo::SaveToDB(uint32 guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt32(5, guildId);
CharacterDatabase.Execute(stmt);
}
///////////////////////////////////////////////////////////////////////////////
// MoveItemData
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount > m_pItem->GetCount())
return false;
if (splitedAmount == m_pItem->GetCount())
splitedAmount = 0;
return true;
}
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
}
bool Guild::MoveItemData::CloneItem(uint32 count)
{
ASSERT(m_pItem);
m_pClonedItem = m_pItem->CloneItem(count);
if (!m_pClonedItem)
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
return false;
}
return true;
}
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
///////////////////////////////////////////////////////////////////////////////
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
if (m_pItem)
{
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
m_pItem = NULL;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
m_pItem = NULL;
}
}
return (m_pItem != NULL);
}
void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
}
else
{
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
m_pItem->DeleteFromInventoryDB(trans);
m_pItem = NULL;
}
}
Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
return pItem;
}
void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count);
}
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
///////////////////////////////////////////////////////////////////////////////
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
return (m_pItem != NULL);
}
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return (m_pGuild->_GetMemberRemainingSlots(m_pPlayer->GetGUID(), m_container) != 0);
}
void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->FSetState(ITEM_CHANGED);
m_pItem->SaveToDB(trans);
}
else
{
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
m_pItem = NULL;
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
m_pGuild->_DecreaseMemberRemainingSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
if (!pItem)
return NULL;
BankTab* pTab = m_pGuild->GetBankTab(m_container);
if (!pTab)
return NULL;
Item* pLastItem = pItem;
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
{
ItemPosCount pos(*itr);
++itr;
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
return pLastItem;
}
void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
// Bank -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count, m_container);
else
// Char -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count);
}
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
{
MoveItemData::LogAction(pFrom);
if (!pFrom->IsBank() && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && !AccountMgr::IsPlayerAccount(m_pPlayer->GetSession()->GetSecurity())) // TODO: move to scripts
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
m_pPlayer->GetName(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetId());
}
Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
if (Item* pItemDest = pTab->GetItem(slotId))
{
pItemDest->SetCount(pItemDest->GetCount() + count);
pItemDest->FSetState(ITEM_CHANGED);
pItemDest->SaveToDB(trans);
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB(trans);
delete pItem;
}
return pItemDest;
}
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if (pItem && pTab->SetItem(trans, slotId, pItem))
return pItem;
return NULL;
}
// Tries to reserve space for source item.
// If item in destination slot exists it must be the item of the same entry
// and stack must have enough space to take at least one item.
// Returns false if destination item specified and it cannot be used to reserve space.
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
{
uint32 requiredSpace = pItem->GetMaxStackCount();
if (pItemDest)
{
// Make sure source and destination items match and destination item has space for more stacks.
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
return false;
requiredSpace -= pItemDest->GetCount();
}
// Let's not be greedy, reserve only required space
requiredSpace = std::min(requiredSpace, count);
// Reserve space
ItemPosCount pos(slotId, requiredSpace);
if (!pos.isContainedIn(m_vec))
{
m_vec.push_back(pos);
count -= requiredSpace;
}
return true;
}
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
// Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
if (pItemDest == pItem)
pItemDest = NULL;
// If merge skip empty, if not merge skip non-empty
if ((pItemDest != NULL) != merge)
continue;
_ReserveSpace(slotId, pItem, pItemDest, count);
}
}
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
return EQUIP_ERR_CANT_DROP_SOULBOUND;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
{
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
// Ignore swapped item (this slot will be empty after move)
if ((pItemDest == pItem) || swap)
pItemDest = NULL;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
return EQUIP_ERR_ITEM_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
}
// Slot was not specified or it has not enough space for all the items in stack
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
///////////////////////////////////////////////////////////////////////////////
// Guild
Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
Guild::~Guild()
{
SQLTransaction temp(NULL);
_DeleteBankItems(temp);
// Cleanup
if (m_eventLog)
delete m_eventLog;
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
if (m_bankEventLog[tabId])
delete m_bankEventLog[tabId];
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
delete itr->second;
}
// Creates new guild with default data and saves it to database.
bool Guild::Create(Player* pLeader, const std::string& name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
m_id = sGuildMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = ::time(NULL);
_CreateLogHolders();
sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName(), GUID_LOPART(m_leaderGuid));
PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Create default ranks
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex());
// Add guildmaster
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER);
if (ret)
// Call scripts on successful create
sScriptMgr->OnGuildCreate(this, pLeader, name);
return ret;
}
// Disbands guild and deletes all related data from database
void Guild::Disband()
{
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
_BroadcastEvent(GE_DISBANDED, 0);
// Remove all members
while (!m_members.empty())
{
Members::const_iterator itr = m_members.begin();
DeleteMember(itr->second->GetGUID(), true);
}
PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
sGuildMgr->RemoveGuild(m_id);
}
///////////////////////////////////////////////////////////////////////////////
// HANDLE CLIENT COMMANDS
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
data << uint32(m_members.size());
data << m_motd;
data << m_info;
data << uint32(_GetRanksSize());
for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
ritr->WritePacket(data);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
itr->second->WritePacket(data);
if (session)
session->SendPacket(&data);
else
BroadcastPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_ROSTER)");
}
void Guild::HandleQuery(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
data << uint32(m_id);
data << m_name;
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
{
if (i < _GetRanksSize())
data << m_ranks[i].GetName();
else
data << uint8(0); // Empty string
}
m_emblemInfo.WritePacket(data);
data << uint32(_GetRanksSize()); // Amount of ranks
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
}
void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
sScriptMgr->OnGuildMOTDChanged(this, motd);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
_BroadcastEvent(GE_MOTD, 0, motd.c_str());
}
}
void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS);
else
{
m_info = info;
sScriptMgr->OnGuildInfoChanged(this, info);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
// "Only guild leaders can create emblems."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
// "You can't afford to do that."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY);
else
{
player->ModifyMoney(-int32(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
// "Guild Emblem saved."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS);
HandleQuery(session);
}
}
void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
{
Player* player = session->GetPlayer();
// Only leader can assign new leader
if (!_IsLeader(player))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
// Old leader must be a member of guild
else if (Member* pOldLeader = GetMember(player->GetGUID()))
{
// New leader must be a member of guild
if (Member* pNewLeader = GetMember(session, name))
{
_SetLeaderGUID(pNewLeader);
pOldLeader->ChangeRank(GR_OFFICER);
_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName(), name.c_str());
}
}
else
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetInfo(name, icon);
SendBankTabsInfo(session);
_SendBankContent(session, tabId);
}
}
void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
{
// Player must have rights to set public/officer note
if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
// Noted player must be a member of guild
else if (Member* member = GetMember(session, name))
{
if (officer)
member->SetOfficerNote(note);
else
member->SetPublicNote(note);
HandleRoster(session);
}
}
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
uint8 tabId = 0;
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, tabId++, *itr);
HandleQuery(session);
HandleRoster(); // Broadcast for tab rights update
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
if (tabId != _GetPurchasedTabsSize())
return;
uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
if (!tabCost)
return;
Player* player = session->GetPlayer();
if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
return;
if (!_CreateNewBankTab())
return;
player->ModifyMoney(-int32(tabCost));
_SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
_SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED)));
HandleRoster(); // Broadcast for tab rights update
SendBankTabsInfo(session);
}
void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
{
Player* pInvitee = sObjectAccessor->FindPlayerByName(name.c_str());
if (!pInvitee)
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
Player* player = session->GetPlayer();
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
if (pInvitee->GetGuildId())
{
SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
return;
}
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
return;
}
sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
data << player->GetName();
data << m_name;
pInvitee->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INVITE)");
}
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
return;
if (AddMember(player->GetGUID()))
{
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, player->GetGUIDLow());
_BroadcastEvent(GE_JOINED, player->GetGUID(), player->GetName());
}
}
void Guild::HandleLeaveMember(WorldSession* session)
{
Player* player = session->GetPlayer();
// If leader is leaving
if (_IsLeader(player))
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
else
// Guild is disbanded if leader leaves.
Disband();
}
else
{
DeleteMember(player->GetGUID(), false, false);
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
}
}
void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
// Removed player must be a member of guild
else if (Member* member = GetMember(session, name))
{
// Leader cannot be removed
if (member->IsRank(GR_GUILDMASTER))
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else if (member->IsRankNotLower(player->GetRank()))
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
uint64 guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName());
}
}
}
void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
{
Player* player = session->GetPlayer();
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
else if (Member* member = GetMember(session, name))
{
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
return;
}
if (demote)
{
// Player can demote only lower rank members
if (member->IsRankNotLower(player->GetRank()))
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
}
else
{
// Allow to promote only to lower rank than member's rank
// member->GetRank() + 1 is the highest rank that current player can promote to
if (member->IsRankNotLower(player->GetRank() + 1))
{
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
}
// When promoting player, rank is decreased, when demoting - increased
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
{
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else
{
_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
HandleQuery(session);
HandleRoster(); // Broadcast for tab rights update
}
}
void Guild::HandleRemoveLowestRank(WorldSession* session)
{
// Cannot remove rank if total count is minimum allowed by the client
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
return;
// Only leader can delete ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else
{
uint8 rankId = _GetLowestRankId();
// Delete bank rights for rank
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, rankId);
CharacterDatabase.Execute(stmt);
m_ranks.pop_back();
HandleQuery(session);
HandleRoster(); // Broadcast for tab rights update
}
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
{
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to bank
_ModifyBankMoney(trans, amount, true);
// Remove money from player
player->ModifyMoney(-int32(amount));
player->SaveGoldToDB(trans);
// Log GM action (TODO: move to scripts)
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
}
// Log guild bank event
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
SendBankTabsInfo(session);
_SendBankContent(session, 0);
_SendBankMoneyUpdate(session);
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
{
if (m_bankMoney < amount) // Not enough money in bank
return false;
Player* player = session->GetPlayer();
if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
return false;
uint32 remainingMoney = _GetMemberRemainingMoney(player->GetGUID());
if (!remainingMoney)
return false;
if (remainingMoney < amount)
return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update remaining money amount
if (remainingMoney < uint32(GUILD_WITHDRAW_MONEY_UNLIMITED))
if (Member* member = GetMember(player->GetGUID()))
member->DecreaseBankRemainingValue(trans, GUILD_BANK_MAX_TABS, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Add money to player (if required)
if (!repair)
{
player->ModifyMoney(amount);
player->SaveGoldToDB(trans);
}
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
SendMoneyInfo(session);
if (!repair)
{
SendBankTabsInfo(session);
_SendBankContent(session, 0);
_SendBankMoneyUpdate(session);
}
return true;
}
void Guild::HandleMemberLogout(WorldSession* session)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->UpdateLogoutTime();
}
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName());
}
void Guild::HandleDisband(WorldSession* session)
{
// Only leader can disband guild
if (!_IsLeader(session->GetPlayer()))
Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else
{
Disband();
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Guild Successfully Disbanded");
}
}
///////////////////////////////////////////////////////////////////////////////
// Send data to client
void Guild::SendInfo(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
data << m_name;
data << secsToTimeBitFields(m_createdDate); // 3.x (prev. year + month + day)
data << uint32(m_members.size()); // Number of members
data << m_accountsNumber; // Number of accounts
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INFO)");
}
void Guild::SendEventLog(WorldSession* session) const
{
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
const LogHolder* pLog = m_bankEventLog[tabId];
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
data << uint8(tabId);
pLog->WritePacket(data);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
}
}
void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
{
SendMoneyInfo(session);
_SendBankContent(session, tabId);
}
}
void Guild::SendBankTabsInfo(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
data << uint64(m_bankMoney);
data << uint8(0); // TabInfo packet must be for tabId 0
data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
data << uint8(1); // Tell client that this packet includes tab info
data << uint8(_GetPurchasedTabsSize()); // Number of tabs
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
m_bankTabs[i]->WriteInfoPacket(data);
data << uint8(0); // Do not send tab content
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (const BankTab* pTab = GetBankTab(tabId))
pTab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
uint64 guid = session->GetPlayer()->GetGUID();
uint8 rankId = session->GetPlayer()->GetRank();
WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
data << uint32(rankId);
data << uint32(_GetRankRights(rankId));
data << uint32(_GetMemberRemainingMoney(guid));
data << uint8 (_GetPurchasedTabsSize());
// Why sending all info when not all tabs are purchased???
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
data << uint32(_GetRankBankTabRights(rankId, tabId));
data << uint32(_GetMemberRemainingSlots(guid, tabId));
}
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
}
void Guild::SendLoginInfo(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
data << uint8(GE_MOTD);
data << uint8(1);
data << m_motd;
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)");
SendBankTabsInfo(session);
_BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName());
}
///////////////////////////////////////////////////////////////////////////////
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_bankTabs.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_bankTabs[i] = new BankTab(m_id, i);
_CreateLogHolders();
return true;
}
void Guild::LoadRankFromDB(Field* fields)
{
RankInfo rankInfo(m_id);
rankInfo.LoadFromDB(fields);
m_ranks.push_back(rankInfo);
}
bool Guild::LoadMemberFromDB(Field* fields)
{
uint32 lowguid = fields[1].GetUInt32();
Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
_DeleteMemberFromDB(lowguid);
delete member;
return false;
}
m_members[lowguid] = member;
return true;
}
void Guild::LoadBankRightFromDB(Field* fields)
{
// rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32());
// rankId tabId
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
{
if (m_eventLog->CanInsert())
{
m_eventLog->LoadEvent(new EventLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
time_t(fields[6].GetUInt32()), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
fields[3].GetUInt32(), // player guid 1
fields[4].GetUInt32(), // player guid 2
fields[5].GetUInt8())); // rank
return true;
}
return false;
}
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
uint32 guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
{
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
return false;
}
pLog->LoadEvent(new BankEventLogEntry(
m_id, // guild id
guid, // guid
time_t(fields[8].GetUInt32()), // timestamp
dbTabId, // tab id
eventType, // event type
fields[4].GetUInt32(), // player guid
fields[5].GetUInt32(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8())); // dest tab id
}
}
return true;
}
bool Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
return false;
}
return m_bankTabs[tabId]->LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[12].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
sLog->outError(LOG_FILTER_GUILD, "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
fields[14].GetUInt32(), fields[15].GetUInt32());
return false;
}
return m_bankTabs[tabId]->LoadItemFromDB(fields);
}
// Validates guild data loaded from database. Returns false if guild should be deleted.
bool Guild::Validate()
{
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 5 and max is 10.
bool broken_ranks = false;
if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT)
{
sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
for (uint8 rankId = 0; rankId < _GetRanksSize(); ++rankId)
{
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
}
}
if (broken_ranks)
{
m_ranks.clear();
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
}
// Validate members' data
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() > _GetRanksSize())
itr->second->ChangeRank(_GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
// attempt to promote another member.
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
DeleteMember(m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{
Disband();
return false;
}
}
else if (!pLeader->IsRank(GR_GUILDMASTER))
_SetLeaderGUID(pLeader);
// Check config if multiple guildmasters are allowed
if (!ConfigMgr::GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
itr->second->ChangeRank(GR_OFFICER);
_UpdateAccountsNumber();
return true;
}
///////////////////////////////////////////////////////////////////////////////
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
player->GetSession()->SendPacket(&data);
}
}
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacket(WorldPacket* packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
///////////////////////////////////////////////////////////////////////////////
// Members handling
bool Guild::AddMember(uint64 guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindPlayer(guid);
// Player cannot be in guild
if (player)
{
if (player->GetGuildId() != 0)
return false;
}
else if (Player::GetGuildIdFromDB(guid) != 0)
return false;
// Remove all player signs from another petitions
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
uint32 lowguid = GUID_LOPART(guid);
// If rank was not passed, assing lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
Member* member = new Member(m_id, guid, rankId);
if (player)
member->SetStats(player);
else
{
bool ok = false;
// Player must exist
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
member->SetStats(
fields[0].GetString(),
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt16(),
fields[4].GetUInt32());
ok = member->CheckStats();
}
if (!ok)
{
delete member;
return false;
}
}
m_members[lowguid] = member;
SQLTransaction trans(NULL);
member->SaveToDB(trans);
// If player not in game data in will be loaded from guild tables, so no need to update it!
if (player)
{
player->SetInGuild(m_id);
player->SetRank(rankId);
player->SetGuildIdInvited(0);
}
_UpdateAccountsNumber();
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, rankId);
return true;
}
void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
{
uint32 lowguid = GUID_LOPART(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
{
Member* oldLeader = NULL;
Member* newLeader = NULL;
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
{
if (i->first == lowguid)
oldLeader = i->second;
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
if (!newLeader)
{
Disband();
return;
}
_SetLeaderGUID(newLeader);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player* newLeaderPlayer = newLeader->FindPlayer())
newLeaderPlayer->SetRank(GR_GUILDMASTER);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
_BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
// Call script on remove before member is acutally removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
delete member;
m_members.erase(lowguid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
player->SetInGuild(0);
player->SetRank(0);
}
_DeleteMemberFromDB(lowguid);
if (!isDisbanding)
_UpdateAccountsNumber();
}
bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
if (Member* member = GetMember(guid))
{
member->ChangeRank(newRank);
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
return;
if (tabId == destTabId && slotId == destSlotId)
return;
BankMoveItemData from(this, player, tabId, slotId);
BankMoveItemData to(this, player, destTabId, destSlotId);
_MoveItems(&from, &to, splitedAmount);
}
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
{
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
return;
BankMoveItemData bankData(this, player, tabId, slotId);
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
if (toChar)
_MoveItems(&bankData, &charData, splitedAmount);
else
_MoveItems(&charData, &bankData, splitedAmount);
}
///////////////////////////////////////////////////////////////////////////////
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, const std::string& text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetText(text);
pTab->SendText(this, NULL);
}
}
///////////////////////////////////////////////////////////////////////////////
// Private methods
void Guild::_CreateLogHolders()
{
m_eventLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
bool Guild::_CreateNewBankTab()
{
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return false;
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
return true;
}
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
{
PreparedStatement* stmt = NULL;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
void Guild::_CreateRank(const std::string& name, uint32 rights)
{
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
return;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
uint8 newRankId = _GetRanksSize();
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
{
// Create bank rights with default values
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, i);
stmt->setUInt8 (2, newRankId);
trans->Append(stmt);
}
info.SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
// Updates the number of accounts that are in the guild
// Player may have many characters in the guild, but with the same account
void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
accountsIdSet.insert(itr->second->GetAccountId());
m_accountsNumber = accountsIdSet.size();
}
// Detects if player is the guild master.
// Check both leader guid and player's rank (otherwise multiple feature with
// multiple guild masters won't work)
bool Guild::_IsLeader(Player* player) const
{
if (player->GetGUID() == m_leaderGuid)
return true;
if (const Member* member = GetMember(player->GetGUID()))
return member->IsRank(GR_GUILDMASTER);
return false;
}
void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
delete m_bankTabs[tabId];
m_bankTabs[tabId] = NULL;
}
m_bankTabs.clear();
}
bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
else
{
// Check if there is enough money in bank.
if (m_bankMoney < amount)
return false;
m_bankMoney -= amount;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
trans->Append(stmt);
return true;
}
void Guild::_SetLeaderGUID(Member* pLeader)
{
if (!pLeader)
return;
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
{
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
itr->second->ResetMoneyTime();
rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
}
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (tabId >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
{
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
itr->second->ResetTabTimes();
rankInfo->SetBankTabSlotsAndRights(tabId, rightsAndSlots, saveToDB);
}
}
inline std::string Guild::_GetRankName(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "<unknown>";
}
inline uint32 Guild::_GetRankRights(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabSlotsPerDay(tabId);
return 0;
}
inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
inline uint32 Guild::_GetMemberRemainingSlots(uint64 guid, uint8 tabId) const
{
if (const Member* member = GetMember(guid))
return member->GetBankRemainingValue(tabId, this);
return 0;
}
inline uint32 Guild::_GetMemberRemainingMoney(uint64 guid) const
{
if (const Member* member = GetMember(guid))
return member->GetBankRemainingValue(GUILD_BANK_MAX_TABS, this);
return 0;
}
inline void Guild::_DecreaseMemberRemainingSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
{
// Remaining slots must be more then 0
if (uint32 remainingSlots = _GetMemberRemainingSlots(guid, tabId))
// Ignore guild master
if (remainingSlots < uint32(GUILD_WITHDRAW_SLOT_UNLIMITED))
if (Member* member = GetMember(guid))
member->DecreaseBankRemainingValue(trans, tabId, 1);
}
inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
{
if (const Member* member = GetMember(guid))
{
// Leader always has full rights
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
return true;
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
}
return false;
}
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
tabId = GUILD_BANK_MAX_TABS;
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
}
LogHolder* pLog = m_bankEventLog[tabId];
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
if (const BankTab* tab = GetBankTab(tabId))
return tab->GetItem(slotId);
return NULL;
}
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, NULL);
}
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
{
// 1. Initialize source item
if (!pSrc->InitItem())
return; // No source item
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
/*
if (pItemSrc->GetCount() == 0)
{
sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
// */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
return; // Player has no rights to store item in destination
// 4. Check source withdraw rights
if (!pSrc->HasWithdrawRights(pDest))
return; // Player has no rights to withdraw items from source
// 5. Check split
if (splitedAmount)
{
// 5.1. Clone source item
if (!pSrc->CloneItem(splitedAmount))
return; // Item could not be cloned
// 5.2. Move splited item to destination
_DoItemsMove(pSrc, pDest, true, splitedAmount);
}
else // 6. No split
{
// 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
{
// 6.2. Try to swap items
// 6.2.1. Initialize destination item
if (!pDest->InitItem())
return;
// 6.2.2. Check rights to store item in source (opposite direction)
if (!pSrc->HasStoreRights(pDest))
return; // Player has no rights to store item in source (opposite direction)
if (!pDest->HasWithdrawRights(pSrc))
return; // Player has no rights to withdraw item from destination (opposite direction)
// 6.2.3. Swap items (pDest->GetItem() != NULL)
_DoItemsMove(pSrc, pDest, true);
}
}
// 7. Send changes
_SendBankContentUpdate(pSrc, pDest);
}
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != NULL);
Item* pSrcItem = pSrc->GetItem(splitedAmount);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
// 2. Can store destination item in source
if (swap)
if (!pSrc->CanStore(pDestItem, true, true))
return false;
// GM LOG (TODO: move to scripts)
pDest->LogAction(pSrc);
if (swap)
pSrc->LogAction(pDest);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
// 4. Remove item from source
pSrc->RemoveItem(trans, pDest, splitedAmount);
// 5. Remove item from destination
if (swap)
pDest->RemoveItem(trans, pSrc);
// 6. Store item in destination
pDest->StoreItem(trans, pSrcItem);
// 7. Store item in source
if (swap)
pSrc->StoreItem(trans, pDestItem);
CharacterDatabase.CommitTransaction(trans);
return true;
}
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
uint64 guid = session->GetPlayer()->GetGUID();
if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (const BankTab* pTab = GetBankTab(tabId))
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
data << uint64(m_bankMoney);
data << uint8(tabId);
data << uint32(_GetMemberRemainingSlots(guid, tabId));
data << uint8(0); // Tell client that there's no tab info in this packet
pTab->WritePacket(data);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
}
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
data << uint64(m_bankMoney);
data << uint8(0); // tabId, default 0
data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
data << uint8(0); // Tell that there's no tab info in this packet
data << uint8(0); // No items
BroadcastPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
uint8 tabId = 0;
SlotIds slots;
if (pSrc->IsBank()) // B ->
{
tabId = pSrc->GetContainer();
slots.insert(pSrc->GetSlotId());
if (pDest->IsBank()) // B -> B
{
// Same tab - add destination slots to collection
if (pDest->GetContainer() == pSrc->GetContainer())
pDest->CopySlots(slots);
else // Different tabs - send second message
{
SlotIds destSlots;
pDest->CopySlots(destSlots);
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
}
}
}
else if (pDest->IsBank()) // C -> B
{
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
if (const BankTab* pTab = GetBankTab(tabId))
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
data << uint64(m_bankMoney);
data << uint8(tabId);
size_t rempos = data.wpos();
data << uint32(0); // Item withdraw amount, will be filled later
data << uint8(0); // Tell client that there's no tab info in this packet
data << uint8(slots.size());
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (slots.find(slotId) != slots.end())
pTab->WriteSlotPacket(data, slotId);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (Player* player = itr->second->FindPlayer())
{
data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId)));
player->GetSession()->SendPacket(&data);
}
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
}
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
{
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + count + (guid ? 8 : 0));
data << uint8(guildEvent);
data << uint8(count);
if (param3)
data << param1 << param2 << param3;
else if (param2)
data << param1 << param2;
else if (param1)
data << param1;
if (guid)
data << uint64(guid);
BroadcastPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
}