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- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console
2745 lines
93 KiB
C++
Executable File
2745 lines
93 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseEnv.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "Config.h"
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#include "SocialMgr.h"
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#include "Log.h"
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#include "AccountMgr.h"
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#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
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#define EMBLEM_PRICE 10 * GOLD
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inline uint32 _GetGuildBankTabPrice(uint8 tabId)
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{
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switch (tabId)
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{
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case 0: return 100;
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case 1: return 250;
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case 2: return 500;
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case 3: return 1000;
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case 4: return 2500;
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case 5: return 5000;
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default: return 0;
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}
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}
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void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, const std::string& param)
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{
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WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
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data << uint32(type);
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data << param;
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data << uint32(errCode);
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session->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
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}
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void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
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{
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WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
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data << uint32(errCode);
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session->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_SAVE_GUILD_EMBLEM)");
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}
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// LogHolder
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Guild::LogHolder::~LogHolder()
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{
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// Cleanup
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for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
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delete (*itr);
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}
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// Adds event loaded from database to collection
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inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
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{
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = entry->GetGUID();
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m_log.push_front(entry);
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}
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// Adds new event happened in game.
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// If maximum number of events is reached, oldest event is removed from collection.
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inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
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{
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// Check max records limit
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if (m_log.size() >= m_maxRecords)
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{
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LogEntry* oldEntry = m_log.front();
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delete oldEntry;
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m_log.pop_front();
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}
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// Add event to list
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m_log.push_back(entry);
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// Save to DB
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entry->SaveToDB(trans);
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}
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// Writes information about all events into packet.
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inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_log.size());
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for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
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(*itr)->WritePacket(data);
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}
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inline uint32 Guild::LogHolder::GetNextGUID()
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{
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// Next guid was not initialized. It means there are no records for this holder in DB yet.
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// Start from the beginning.
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = 0;
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else
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m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
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return m_nextGUID;
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}
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///////////////////////////////////////////////////////////////////////////////
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// EventLogEntry
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void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid1);
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stmt->setUInt32(++index, m_playerGuid2);
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stmt->setUInt8 (++index, m_newRank);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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{
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// Event type
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data << uint8(m_eventType);
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// Player 1
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data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
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// Player 2 not for left/join guild events
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if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
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data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
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// New Rank - only for promote/demote guild events
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if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(m_newRank);
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// Event timestamp
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data << uint32(::time(NULL) - m_timestamp);
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}
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///////////////////////////////////////////////////////////////////////////////
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// BankEventLogEntry
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void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = NULL;
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid);
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stmt->setUInt32(++index, m_itemOrMoney);
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stmt->setUInt16(++index, m_itemStackCount);
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stmt->setUInt8 (++index, m_destTabId);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_eventType);
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data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
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data << uint32(m_itemOrMoney);
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// if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 )
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if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY)
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{
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data << uint32(m_itemStackCount);
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if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2)
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data << uint8(m_destTabId);
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}
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data << uint32(time(NULL) - m_timestamp);
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}
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///////////////////////////////////////////////////////////////////////////////
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// RankInfo
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void Guild::RankInfo::LoadFromDB(Field* fields)
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{
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m_rankId = fields[1].GetUInt8();
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m_name = fields[2].GetString();
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m_rights = fields[3].GetUInt32();
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m_bankMoneyPerDay = fields[4].GetUInt32();
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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m_rights |= GR_RIGHT_ALL;
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}
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void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_rankId);
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stmt->setString(2, m_name);
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stmt->setUInt32(3, m_rights);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::RankInfo::WritePacket(WorldPacket& data) const
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{
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data << uint32(m_rights);
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data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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data << uint32(m_bankTabRightsAndSlots[i].rights);
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data << uint32(m_bankTabRightsAndSlots[i].slots);
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}
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}
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void Guild::RankInfo::SetName(const std::string& name)
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{
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if (m_name == name)
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return;
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m_name = name;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
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stmt->setString(0, m_name);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetRights(uint32 rights)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rights = GR_RIGHT_ALL;
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if (m_rights == rights)
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return;
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m_rights = rights;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
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stmt->setUInt32(0, m_rights);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
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if (m_bankMoneyPerDay == money)
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return;
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m_bankMoneyPerDay = money;
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
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stmt->setUInt32(0, money);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_rankId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rightsAndSlots.SetGuildMasterValues();
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if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
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return;
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m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
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if (saveToDB)
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{
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, tabId);
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stmt->setUInt8 (2, m_rankId);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, tabId);
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stmt->setUInt8 (2, m_rankId);
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stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
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stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_rankId);
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CharacterDatabase.Execute(stmt);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// BankTab
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bool Guild::BankTab::LoadFromDB(Field* fields)
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{
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m_name = fields[2].GetString();
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m_icon = fields[3].GetString();
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m_text = fields[4].GetString();
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return true;
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}
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bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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uint8 slotId = fields[13].GetUInt8();
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uint32 itemGuid = fields[14].GetUInt32();
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uint32 itemEntry = fields[15].GetUInt32();
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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{
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sLog->outError(LOG_FILTER_GUILD, "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
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if (!proto)
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{
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sLog->outError(LOG_FILTER_GUILD, "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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Item* pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
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{
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sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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CharacterDatabase.Execute(stmt);
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delete pItem;
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return false;
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}
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pItem->AddToWorld();
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m_items[slotId] = pItem;
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return true;
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}
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// Deletes contents of the tab from the world (and from DB if necessary)
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void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
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{
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (Item* pItem = m_items[slotId])
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{
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pItem->RemoveFromWorld();
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if (removeItemsFromDB)
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pItem->DeleteFromDB(trans);
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delete pItem;
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pItem = NULL;
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}
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}
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inline void Guild::BankTab::WritePacket(WorldPacket& data) const
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{
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data << uint8(GUILD_BANK_MAX_SLOTS);
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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WriteSlotPacket(data, slotId);
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}
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// Writes information about contents of specified slot into packet.
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void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
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{
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Item* pItem = GetItem(slotId);
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uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
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data << uint8(slotId);
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data << uint32(itemEntry);
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if (itemEntry)
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{
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data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
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data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id
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if (pItem->GetItemRandomPropertyId())
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data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
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data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
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data << uint32(0);
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data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
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uint8 enchCount = 0;
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size_t enchCountPos = data.wpos();
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data << uint8(enchCount); // Number of enchantments
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for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
|
|
if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
|
|
{
|
|
data << uint8(i);
|
|
data << uint32(enchId);
|
|
++enchCount;
|
|
}
|
|
data.put<uint8>(enchCountPos, enchCount);
|
|
}
|
|
}
|
|
|
|
void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
|
|
{
|
|
if (m_name == name && m_icon == icon)
|
|
return;
|
|
|
|
m_name = name;
|
|
m_icon = icon;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
|
|
stmt->setString(0, m_name);
|
|
stmt->setString(1, m_icon);
|
|
stmt->setUInt32(2, m_guildId);
|
|
stmt->setUInt8 (3, m_tabId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::BankTab::SetText(const std::string& text)
|
|
{
|
|
if (m_text == text)
|
|
return;
|
|
|
|
m_text = text;
|
|
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
|
|
stmt->setString(0, m_text);
|
|
stmt->setUInt32(1, m_guildId);
|
|
stmt->setUInt8 (2, m_tabId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Sets/removes contents of specified slot.
|
|
// If pItem == NULL contents are removed.
|
|
bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
|
|
{
|
|
if (slotId >= GUILD_BANK_MAX_SLOTS)
|
|
return false;
|
|
|
|
m_items[slotId] = pItem;
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt8 (1, m_tabId);
|
|
stmt->setUInt8 (2, slotId);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
if (pItem)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt8 (1, m_tabId);
|
|
stmt->setUInt8 (2, slotId);
|
|
stmt->setUInt32(3, pItem->GetGUIDLow());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
|
|
pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
|
|
pItem->FSetState(ITEM_NEW);
|
|
pItem->SaveToDB(trans); // Not in inventory and can be saved standalone
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const
|
|
{
|
|
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
|
|
data << uint8(m_tabId);
|
|
data << m_text;
|
|
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
guild->BroadcastPacket(&data);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Member
|
|
void Guild::Member::SetStats(Player* player)
|
|
{
|
|
m_name = player->GetName();
|
|
m_level = player->getLevel();
|
|
m_class = player->getClass();
|
|
m_zoneId = player->GetZoneId();
|
|
m_accountId = player->GetSession()->GetAccountId();
|
|
}
|
|
|
|
void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
|
|
{
|
|
m_name = name;
|
|
m_level = level;
|
|
m_class = _class;
|
|
m_zoneId = zoneId;
|
|
m_accountId = accountId;
|
|
}
|
|
|
|
void Guild::Member::SetPublicNote(const std::string& publicNote)
|
|
{
|
|
if (m_publicNote == publicNote)
|
|
return;
|
|
|
|
m_publicNote = publicNote;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
|
|
stmt->setString(0, publicNote);
|
|
stmt->setUInt32(1, GUID_LOPART(m_guid));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::SetOfficerNote(const std::string& officerNote)
|
|
{
|
|
if (m_officerNote == officerNote)
|
|
return;
|
|
|
|
m_officerNote = officerNote;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
|
|
stmt->setString(0, officerNote);
|
|
stmt->setUInt32(1, GUID_LOPART(m_guid));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::ChangeRank(uint8 newRank)
|
|
{
|
|
m_rankId = newRank;
|
|
|
|
// Update rank information in player's field, if he is online.
|
|
if (Player* player = FindPlayer())
|
|
player->SetRank(newRank);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
|
|
stmt->setUInt8 (0, newRank);
|
|
stmt->setUInt32(1, GUID_LOPART(m_guid));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::SaveToDB(SQLTransaction& trans) const
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt32(1, GUID_LOPART(m_guid));
|
|
stmt->setUInt8 (2, m_rankId);
|
|
stmt->setString(3, m_publicNote);
|
|
stmt->setString(4, m_officerNote);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
// Loads member's data from database.
|
|
// If member has broken fields (level, class) returns false.
|
|
// In this case member has to be removed from guild.
|
|
bool Guild::Member::LoadFromDB(Field* fields)
|
|
{
|
|
m_publicNote = fields[3].GetString();
|
|
m_officerNote = fields[4].GetString();
|
|
m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = fields[5].GetUInt32();
|
|
m_bankRemaining[GUILD_BANK_MAX_TABS].value = fields[6].GetUInt32();
|
|
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
m_bankRemaining[i].resetTime = fields[7 + i * 2].GetUInt32();
|
|
m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
|
|
}
|
|
|
|
SetStats(fields[19].GetString(),
|
|
fields[20].GetUInt8(), // characters.level
|
|
fields[21].GetUInt8(), // characters.class
|
|
fields[22].GetUInt16(), // characters.zone
|
|
fields[23].GetUInt32()); // characters.account
|
|
m_logoutTime = fields[24].GetUInt32(); // characters.logout_time
|
|
|
|
if (!CheckStats())
|
|
return false;
|
|
|
|
if (!m_zoneId)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
|
|
m_zoneId = Player::GetZoneIdFromDB(m_guid);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Validate player fields. Returns false if corrupted fields are found.
|
|
bool Guild::Member::CheckStats() const
|
|
{
|
|
if (m_level < 1)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
|
|
return false;
|
|
}
|
|
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::Member::WritePacket(WorldPacket& data) const
|
|
{
|
|
if (Player* player = FindPlayer())
|
|
{
|
|
data << uint64(player->GetGUID());
|
|
data << uint8(1);
|
|
data << player->GetName();
|
|
data << uint32(m_rankId);
|
|
data << uint8(player->getLevel());
|
|
data << uint8(player->getClass());
|
|
data << uint8(0); // new 2.4.0
|
|
data << uint32(player->GetZoneId());
|
|
}
|
|
else
|
|
{
|
|
data << m_guid;
|
|
data << uint8(0);
|
|
data << m_name;
|
|
data << uint32(m_rankId);
|
|
data << uint8(m_level);
|
|
data << uint8(m_class);
|
|
data << uint8(0); // new 2.4.0
|
|
data << uint32(m_zoneId);
|
|
data << float(float(::time(NULL) - m_logoutTime) / DAY);
|
|
}
|
|
data << m_publicNote;
|
|
data << m_officerNote;
|
|
}
|
|
|
|
// Decreases amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
|
|
// Otherwise decrease remaining items amount for specified tab.
|
|
void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
|
|
{
|
|
m_bankRemaining[tabId].value -= amount;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
|
|
tabId == GUILD_BANK_MAX_TABS ?
|
|
CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY :
|
|
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
|
|
stmt->setUInt32(0, m_bankRemaining[tabId].value);
|
|
stmt->setUInt32(1, m_guildId);
|
|
stmt->setUInt32(2, GUID_LOPART(m_guid));
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
// Get amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
|
|
// Otherwise return remaining items amount for specified tab.
|
|
// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value.
|
|
uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const
|
|
{
|
|
// Guild master has unlimited amount.
|
|
if (IsRank(GR_GUILDMASTER))
|
|
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
|
|
|
|
// Check rights for non-money tab.
|
|
if (tabId != GUILD_BANK_MAX_TABS)
|
|
if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
|
|
return 0;
|
|
|
|
uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes
|
|
if (curTime > m_bankRemaining[tabId].resetTime + 24 * HOUR / MINUTE)
|
|
{
|
|
RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]);
|
|
rv.resetTime = curTime;
|
|
rv.value = tabId == GUILD_BANK_MAX_TABS ?
|
|
guild->_GetRankBankMoneyPerDay(m_rankId) :
|
|
guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
|
|
tabId == GUILD_BANK_MAX_TABS ?
|
|
CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY :
|
|
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
|
|
stmt->setUInt32(0, m_bankRemaining[tabId].resetTime);
|
|
stmt->setUInt32(1, m_bankRemaining[tabId].value);
|
|
stmt->setUInt32(2, m_guildId);
|
|
stmt->setUInt32(3, GUID_LOPART(m_guid));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
return m_bankRemaining[tabId].value;
|
|
}
|
|
|
|
inline void Guild::Member::ResetTabTimes()
|
|
{
|
|
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
|
m_bankRemaining[tabId].resetTime = 0;
|
|
}
|
|
|
|
inline void Guild::Member::ResetMoneyTime()
|
|
{
|
|
m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EmblemInfo
|
|
void EmblemInfo::LoadFromDB(Field* fields)
|
|
{
|
|
m_style = fields[3].GetUInt8();
|
|
m_color = fields[4].GetUInt8();
|
|
m_borderStyle = fields[5].GetUInt8();
|
|
m_borderColor = fields[6].GetUInt8();
|
|
m_backgroundColor = fields[7].GetUInt8();
|
|
}
|
|
|
|
void EmblemInfo::WritePacket(WorldPacket& data) const
|
|
{
|
|
data << uint32(m_style);
|
|
data << uint32(m_color);
|
|
data << uint32(m_borderStyle);
|
|
data << uint32(m_borderColor);
|
|
data << uint32(m_backgroundColor);
|
|
}
|
|
|
|
void EmblemInfo::SaveToDB(uint32 guildId) const
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
|
|
stmt->setUInt32(0, m_style);
|
|
stmt->setUInt32(1, m_color);
|
|
stmt->setUInt32(2, m_borderStyle);
|
|
stmt->setUInt32(3, m_borderColor);
|
|
stmt->setUInt32(4, m_backgroundColor);
|
|
stmt->setUInt32(5, guildId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// MoveItemData
|
|
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount > m_pItem->GetCount())
|
|
return false;
|
|
if (splitedAmount == m_pItem->GetCount())
|
|
splitedAmount = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
|
|
{
|
|
m_vec.clear();
|
|
InventoryResult msg = CanStore(pItem, swap);
|
|
if (sendError && msg != EQUIP_ERR_OK)
|
|
m_pPlayer->SendEquipError(msg, pItem);
|
|
return (msg == EQUIP_ERR_OK);
|
|
}
|
|
|
|
bool Guild::MoveItemData::CloneItem(uint32 count)
|
|
{
|
|
ASSERT(m_pItem);
|
|
m_pClonedItem = m_pItem->CloneItem(count);
|
|
if (!m_pClonedItem)
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
|
|
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
|
|
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
|
|
IsBank(), GetContainer(), GetSlotId());
|
|
}
|
|
|
|
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
|
|
ids.insert(uint8(itr->pos));
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// PlayerMoveItemData
|
|
bool Guild::PlayerMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
|
|
if (m_pItem)
|
|
{
|
|
// Anti-WPE protection. Do not move non-empty bags to bank.
|
|
if (m_pItem->IsNotEmptyBag())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
|
|
m_pItem = NULL;
|
|
}
|
|
// Bound items cannot be put into bank.
|
|
else if (!m_pItem->CanBeTraded())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
|
|
m_pItem = NULL;
|
|
}
|
|
}
|
|
return (m_pItem != NULL);
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
|
|
{
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
|
|
m_pItem->DeleteFromInventoryDB(trans);
|
|
m_pItem = NULL;
|
|
}
|
|
}
|
|
|
|
Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
|
|
{
|
|
ASSERT(pItem);
|
|
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
return pItem;
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom);
|
|
// Bank -> Char
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// BankMoveItemData
|
|
bool Guild::BankMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
|
|
return (m_pItem != NULL);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
return (m_pGuild->_GetMemberRemainingSlots(m_pPlayer->GetGUID(), m_container) != 0);
|
|
}
|
|
|
|
void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->FSetState(ITEM_CHANGED);
|
|
m_pItem->SaveToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
|
|
m_pItem = NULL;
|
|
}
|
|
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
|
|
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
|
|
m_pGuild->_DecreaseMemberRemainingSlots(trans, m_pPlayer->GetGUID(), m_container);
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
BankTab* pTab = m_pGuild->GetBankTab(m_container);
|
|
if (!pTab)
|
|
return NULL;
|
|
|
|
Item* pLastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
|
|
{
|
|
ItemPosCount pos(*itr);
|
|
++itr;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
|
|
}
|
|
return pLastItem;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
if (pFrom->IsBank())
|
|
// Bank -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
|
|
pFrom->GetItem()->GetEntry(), count, m_container);
|
|
else
|
|
// Char -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
MoveItemData::LogAction(pFrom);
|
|
if (!pFrom->IsBank() && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && !AccountMgr::IsPlayerAccount(m_pPlayer->GetSession()->GetSecurity())) // TODO: move to scripts
|
|
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
|
|
"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
|
|
m_pPlayer->GetName(), m_pPlayer->GetSession()->GetAccountId(),
|
|
pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
|
|
m_pGuild->GetId());
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
|
|
{
|
|
uint8 slotId = uint8(pos.pos);
|
|
uint32 count = pos.count;
|
|
if (Item* pItemDest = pTab->GetItem(slotId))
|
|
{
|
|
pItemDest->SetCount(pItemDest->GetCount() + count);
|
|
pItemDest->FSetState(ITEM_CHANGED);
|
|
pItemDest->SaveToDB(trans);
|
|
if (!clone)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DeleteFromDB(trans);
|
|
delete pItem;
|
|
}
|
|
return pItemDest;
|
|
}
|
|
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (pItem && pTab->SetItem(trans, slotId, pItem))
|
|
return pItem;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Tries to reserve space for source item.
|
|
// If item in destination slot exists it must be the item of the same entry
|
|
// and stack must have enough space to take at least one item.
|
|
// Returns false if destination item specified and it cannot be used to reserve space.
|
|
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
|
|
{
|
|
uint32 requiredSpace = pItem->GetMaxStackCount();
|
|
if (pItemDest)
|
|
{
|
|
// Make sure source and destination items match and destination item has space for more stacks.
|
|
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
|
|
return false;
|
|
requiredSpace -= pItemDest->GetCount();
|
|
}
|
|
// Let's not be greedy, reserve only required space
|
|
requiredSpace = std::min(requiredSpace, count);
|
|
|
|
// Reserve space
|
|
ItemPosCount pos(slotId, requiredSpace);
|
|
if (!pos.isContainedIn(m_vec))
|
|
{
|
|
m_vec.push_back(pos);
|
|
count -= requiredSpace;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
|
|
{
|
|
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
|
|
{
|
|
// Skip slot already processed in CanStore (when destination slot was specified)
|
|
if (slotId == skipSlotId)
|
|
continue;
|
|
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
|
|
if (pItemDest == pItem)
|
|
pItemDest = NULL;
|
|
|
|
// If merge skip empty, if not merge skip non-empty
|
|
if ((pItemDest != NULL) != merge)
|
|
continue;
|
|
|
|
_ReserveSpace(slotId, pItem, pItemDest, count);
|
|
}
|
|
}
|
|
|
|
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
uint32 count = pItem->GetCount();
|
|
// Soulbound items cannot be moved
|
|
if (pItem->IsSoulBound())
|
|
return EQUIP_ERR_CANT_DROP_SOULBOUND;
|
|
|
|
// Make sure destination bank tab exists
|
|
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// Slot explicitely specified. Check it.
|
|
if (m_slotId != NULL_SLOT)
|
|
{
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
|
|
// Ignore swapped item (this slot will be empty after move)
|
|
if ((pItemDest == pItem) || swap)
|
|
pItemDest = NULL;
|
|
|
|
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Slot was not specified or it has not enough space for all the items in stack
|
|
// Search for stacks to merge with
|
|
if (pItem->GetMaxStackCount() > 1)
|
|
{
|
|
CanStoreItemInTab(pItem, m_slotId, true, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Search free slot for item
|
|
CanStoreItemInTab(pItem, m_slotId, false, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Guild
|
|
Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL)
|
|
{
|
|
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
|
|
}
|
|
|
|
Guild::~Guild()
|
|
{
|
|
SQLTransaction temp(NULL);
|
|
_DeleteBankItems(temp);
|
|
|
|
// Cleanup
|
|
if (m_eventLog)
|
|
delete m_eventLog;
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
if (m_bankEventLog[tabId])
|
|
delete m_bankEventLog[tabId];
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
delete itr->second;
|
|
}
|
|
|
|
// Creates new guild with default data and saves it to database.
|
|
bool Guild::Create(Player* pLeader, const std::string& name)
|
|
{
|
|
// Check if guild with such name already exists
|
|
if (sGuildMgr->GetGuildByName(name))
|
|
return false;
|
|
|
|
WorldSession* pLeaderSession = pLeader->GetSession();
|
|
if (!pLeaderSession)
|
|
return false;
|
|
|
|
m_id = sGuildMgr->GenerateGuildId();
|
|
m_leaderGuid = pLeader->GetGUID();
|
|
m_name = name;
|
|
m_info = "";
|
|
m_motd = "No message set.";
|
|
m_bankMoney = 0;
|
|
m_createdDate = ::time(NULL);
|
|
_CreateLogHolders();
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
|
|
name.c_str(), pLeader->GetName(), GUID_LOPART(m_leaderGuid));
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
|
|
stmt->setUInt32( index, m_id);
|
|
stmt->setString(++index, name);
|
|
stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
|
|
stmt->setString(++index, m_info);
|
|
stmt->setString(++index, m_motd);
|
|
stmt->setUInt64(++index, uint32(m_createdDate));
|
|
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetColor());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
|
|
stmt->setUInt64(++index, m_bankMoney);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
// Create default ranks
|
|
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex());
|
|
// Add guildmaster
|
|
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER);
|
|
if (ret)
|
|
// Call scripts on successful create
|
|
sScriptMgr->OnGuildCreate(this, pLeader, name);
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Disbands guild and deletes all related data from database
|
|
void Guild::Disband()
|
|
{
|
|
// Call scripts before guild data removed from database
|
|
sScriptMgr->OnGuildDisband(this);
|
|
|
|
_BroadcastEvent(GE_DISBANDED, 0);
|
|
// Remove all members
|
|
while (!m_members.empty())
|
|
{
|
|
Members::const_iterator itr = m_members.begin();
|
|
DeleteMember(itr->second->GetGUID(), true);
|
|
}
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
// Free bank tab used memory and delete items stored in them
|
|
_DeleteBankItems(trans, true);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
sGuildMgr->RemoveGuild(m_id);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// HANDLE CLIENT COMMANDS
|
|
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
|
|
{
|
|
// Guess size
|
|
WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
|
|
data << uint32(m_members.size());
|
|
data << m_motd;
|
|
data << m_info;
|
|
|
|
data << uint32(_GetRanksSize());
|
|
for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
|
|
ritr->WritePacket(data);
|
|
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
itr->second->WritePacket(data);
|
|
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_ROSTER)");
|
|
}
|
|
|
|
void Guild::HandleQuery(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
|
|
data << uint32(m_id);
|
|
data << m_name;
|
|
|
|
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
|
|
{
|
|
if (i < _GetRanksSize())
|
|
data << m_ranks[i].GetName();
|
|
else
|
|
data << uint8(0); // Empty string
|
|
}
|
|
|
|
m_emblemInfo.WritePacket(data);
|
|
data << uint32(_GetRanksSize()); // Amount of ranks
|
|
session->SendPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
|
|
}
|
|
|
|
void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
|
|
{
|
|
if (m_motd == motd)
|
|
return;
|
|
|
|
// Player must have rights to set MOTD
|
|
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
m_motd = motd;
|
|
|
|
sScriptMgr->OnGuildMOTDChanged(this, motd);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
|
|
stmt->setString(0, motd);
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_BroadcastEvent(GE_MOTD, 0, motd.c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
|
|
{
|
|
if (m_info == info)
|
|
return;
|
|
|
|
// Player must have rights to set guild's info
|
|
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
|
|
SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
m_info = info;
|
|
|
|
sScriptMgr->OnGuildInfoChanged(this, info);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
|
|
stmt->setString(0, info);
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!_IsLeader(player))
|
|
// "Only guild leaders can create emblems."
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
|
|
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
|
|
// "You can't afford to do that."
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY);
|
|
else
|
|
{
|
|
player->ModifyMoney(-int32(EMBLEM_PRICE));
|
|
|
|
m_emblemInfo = emblemInfo;
|
|
m_emblemInfo.SaveToDB(m_id);
|
|
|
|
// "Guild Emblem saved."
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS);
|
|
|
|
HandleQuery(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Only leader can assign new leader
|
|
if (!_IsLeader(player))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
// Old leader must be a member of guild
|
|
else if (Member* pOldLeader = GetMember(player->GetGUID()))
|
|
{
|
|
// New leader must be a member of guild
|
|
if (Member* pNewLeader = GetMember(session, name))
|
|
{
|
|
_SetLeaderGUID(pNewLeader);
|
|
pOldLeader->ChangeRank(GR_OFFICER);
|
|
_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName(), name.c_str());
|
|
}
|
|
}
|
|
else
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
}
|
|
|
|
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
pTab->SetInfo(name, icon);
|
|
SendBankTabsInfo(session);
|
|
_SendBankContent(session, tabId);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
|
|
{
|
|
// Player must have rights to set public/officer note
|
|
if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
// Noted player must be a member of guild
|
|
else if (Member* member = GetMember(session, name))
|
|
{
|
|
if (officer)
|
|
member->SetOfficerNote(note);
|
|
else
|
|
member->SetPublicNote(note);
|
|
HandleRoster(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
|
|
{
|
|
// Only leader can modify ranks
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
else if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
{
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
|
|
|
|
rankInfo->SetName(name);
|
|
rankInfo->SetRights(rights);
|
|
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
|
|
|
|
uint8 tabId = 0;
|
|
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
|
|
_SetRankBankTabRightsAndSlots(rankId, tabId++, *itr);
|
|
|
|
HandleQuery(session);
|
|
HandleRoster(); // Broadcast for tab rights update
|
|
}
|
|
}
|
|
|
|
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
|
|
{
|
|
if (tabId != _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
|
|
if (!tabCost)
|
|
return;
|
|
|
|
Player* player = session->GetPlayer();
|
|
if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
|
|
return;
|
|
|
|
if (!_CreateNewBankTab())
|
|
return;
|
|
|
|
player->ModifyMoney(-int32(tabCost));
|
|
_SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
|
|
_SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED)));
|
|
HandleRoster(); // Broadcast for tab rights update
|
|
SendBankTabsInfo(session);
|
|
}
|
|
|
|
void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
|
|
{
|
|
Player* pInvitee = sObjectAccessor->FindPlayerByName(name.c_str());
|
|
if (!pInvitee)
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
|
|
return;
|
|
}
|
|
|
|
Player* player = session->GetPlayer();
|
|
// Do not show invitations from ignored players
|
|
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
|
|
return;
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
|
|
return;
|
|
}
|
|
// Invited player cannot be in another guild
|
|
if (pInvitee->GetGuildId())
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Invited player cannot be invited
|
|
if (pInvitee->GetGuildIdInvited())
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Inviting player must have rights to invite
|
|
if (!_HasRankRight(player, GR_RIGHT_INVITE))
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName(), name.c_str());
|
|
|
|
pInvitee->SetGuildIdInvited(m_id);
|
|
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
|
|
|
|
WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
|
|
data << player->GetName();
|
|
data << m_name;
|
|
pInvitee->GetSession()->SendPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INVITE)");
|
|
}
|
|
|
|
void Guild::HandleAcceptMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
|
|
player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
|
|
return;
|
|
|
|
if (AddMember(player->GetGUID()))
|
|
{
|
|
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, player->GetGUIDLow());
|
|
_BroadcastEvent(GE_JOINED, player->GetGUID(), player->GetName());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleLeaveMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// If leader is leaving
|
|
if (_IsLeader(player))
|
|
{
|
|
if (m_members.size() > 1)
|
|
// Leader cannot leave if he is not the last member
|
|
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
|
|
else
|
|
// Guild is disbanded if leader leaves.
|
|
Disband();
|
|
}
|
|
else
|
|
{
|
|
DeleteMember(player->GetGUID(), false, false);
|
|
|
|
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
|
|
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
|
|
|
|
SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Player must have rights to remove members
|
|
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
// Removed player must be a member of guild
|
|
else if (Member* member = GetMember(session, name))
|
|
{
|
|
// Leader cannot be removed
|
|
if (member->IsRank(GR_GUILDMASTER))
|
|
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
|
|
// Do not allow to remove player with the same rank or higher
|
|
else if (member->IsRankNotLower(player->GetRank()))
|
|
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
else
|
|
{
|
|
uint64 guid = member->GetGUID();
|
|
// After call to DeleteMember pointer to member becomes invalid
|
|
DeleteMember(guid, false, true);
|
|
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
|
|
_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Player must have rights to promote
|
|
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
// Promoted player must be a member of guild
|
|
else if (Member* member = GetMember(session, name))
|
|
{
|
|
// Player cannot promote himself
|
|
if (member->IsSamePlayer(player->GetGUID()))
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
|
|
return;
|
|
}
|
|
|
|
if (demote)
|
|
{
|
|
// Player can demote only lower rank members
|
|
if (member->IsRankNotLower(player->GetRank()))
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
// Lowest rank cannot be demoted
|
|
if (member->GetRankId() >= _GetLowestRankId())
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Allow to promote only to lower rank than member's rank
|
|
// member->GetRank() + 1 is the highest rank that current player can promote to
|
|
if (member->IsRankNotLower(player->GetRank() + 1))
|
|
{
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// When promoting player, rank is decreased, when demoting - increased
|
|
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
|
|
member->ChangeRank(newRankId);
|
|
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
|
|
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), name.c_str(), _GetRankName(newRankId).c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
|
|
{
|
|
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// Only leader can add new rank
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
HandleQuery(session);
|
|
HandleRoster(); // Broadcast for tab rights update
|
|
}
|
|
}
|
|
|
|
void Guild::HandleRemoveLowestRank(WorldSession* session)
|
|
{
|
|
// Cannot remove rank if total count is minimum allowed by the client
|
|
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
|
|
return;
|
|
|
|
// Only leader can delete ranks
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
uint8 rankId = _GetLowestRankId();
|
|
// Delete bank rights for rank
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
// Delete rank
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
m_ranks.pop_back();
|
|
|
|
HandleQuery(session);
|
|
HandleRoster(); // Broadcast for tab rights update
|
|
}
|
|
}
|
|
|
|
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// Add money to bank
|
|
_ModifyBankMoney(trans, amount, true);
|
|
// Remove money from player
|
|
player->ModifyMoney(-int32(amount));
|
|
player->SaveGoldToDB(trans);
|
|
// Log GM action (TODO: move to scripts)
|
|
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog->outCommand(player->GetSession()->GetAccountId(),
|
|
"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
|
|
player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
|
|
}
|
|
// Log guild bank event
|
|
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendBankTabsInfo(session);
|
|
_SendBankContent(session, 0);
|
|
_SendBankMoneyUpdate(session);
|
|
}
|
|
|
|
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
|
|
{
|
|
if (m_bankMoney < amount) // Not enough money in bank
|
|
return false;
|
|
|
|
Player* player = session->GetPlayer();
|
|
if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
|
|
return false;
|
|
|
|
uint32 remainingMoney = _GetMemberRemainingMoney(player->GetGUID());
|
|
if (!remainingMoney)
|
|
return false;
|
|
|
|
if (remainingMoney < amount)
|
|
return false;
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// Update remaining money amount
|
|
if (remainingMoney < uint32(GUILD_WITHDRAW_MONEY_UNLIMITED))
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
member->DecreaseBankRemainingValue(trans, GUILD_BANK_MAX_TABS, amount);
|
|
// Remove money from bank
|
|
_ModifyBankMoney(trans, amount, false);
|
|
// Add money to player (if required)
|
|
if (!repair)
|
|
{
|
|
player->ModifyMoney(amount);
|
|
player->SaveGoldToDB(trans);
|
|
}
|
|
// Log guild bank event
|
|
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendMoneyInfo(session);
|
|
if (!repair)
|
|
{
|
|
SendBankTabsInfo(session);
|
|
_SendBankContent(session, 0);
|
|
_SendBankMoneyUpdate(session);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::HandleMemberLogout(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
member->SetStats(player);
|
|
member->UpdateLogoutTime();
|
|
}
|
|
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName());
|
|
}
|
|
|
|
void Guild::HandleDisband(WorldSession* session)
|
|
{
|
|
// Only leader can disband guild
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
Disband();
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Guild Successfully Disbanded");
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Send data to client
|
|
void Guild::SendInfo(WorldSession* session) const
|
|
{
|
|
WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
|
|
data << m_name;
|
|
data << secsToTimeBitFields(m_createdDate); // 3.x (prev. year + month + day)
|
|
data << uint32(m_members.size()); // Number of members
|
|
data << m_accountsNumber; // Number of accounts
|
|
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INFO)");
|
|
}
|
|
|
|
void Guild::SendEventLog(WorldSession* session) const
|
|
{
|
|
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
|
|
m_eventLog->WritePacket(data);
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
|
|
}
|
|
|
|
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
|
|
{
|
|
// GUILD_BANK_MAX_TABS send by client for money log
|
|
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
|
|
{
|
|
const LogHolder* pLog = m_bankEventLog[tabId];
|
|
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
|
|
data << uint8(tabId);
|
|
pLog->WritePacket(data);
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
|
|
}
|
|
}
|
|
|
|
void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
{
|
|
SendMoneyInfo(session);
|
|
_SendBankContent(session, tabId);
|
|
}
|
|
}
|
|
|
|
void Guild::SendBankTabsInfo(WorldSession* session) const
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
|
|
|
data << uint64(m_bankMoney);
|
|
data << uint8(0); // TabInfo packet must be for tabId 0
|
|
data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
|
|
data << uint8(1); // Tell client that this packet includes tab info
|
|
|
|
data << uint8(_GetPurchasedTabsSize()); // Number of tabs
|
|
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
|
|
m_bankTabs[i]->WriteInfoPacket(data);
|
|
|
|
data << uint8(0); // Do not send tab content
|
|
session->SendPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
|
|
{
|
|
if (const BankTab* pTab = GetBankTab(tabId))
|
|
pTab->SendText(this, session);
|
|
}
|
|
|
|
void Guild::SendPermissions(WorldSession* session) const
|
|
{
|
|
uint64 guid = session->GetPlayer()->GetGUID();
|
|
uint8 rankId = session->GetPlayer()->GetRank();
|
|
|
|
WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
|
|
data << uint32(rankId);
|
|
data << uint32(_GetRankRights(rankId));
|
|
data << uint32(_GetMemberRemainingMoney(guid));
|
|
data << uint8 (_GetPurchasedTabsSize());
|
|
// Why sending all info when not all tabs are purchased???
|
|
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
|
{
|
|
data << uint32(_GetRankBankTabRights(rankId, tabId));
|
|
data << uint32(_GetMemberRemainingSlots(guid, tabId));
|
|
}
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
|
|
}
|
|
|
|
void Guild::SendMoneyInfo(WorldSession* session) const
|
|
{
|
|
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
|
|
data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
|
|
}
|
|
|
|
void Guild::SendLoginInfo(WorldSession* session) const
|
|
{
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
|
|
data << uint8(GE_MOTD);
|
|
data << uint8(1);
|
|
data << m_motd;
|
|
session->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)");
|
|
|
|
SendBankTabsInfo(session);
|
|
|
|
_BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName());
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Loading methods
|
|
bool Guild::LoadFromDB(Field* fields)
|
|
{
|
|
m_id = fields[0].GetUInt32();
|
|
m_name = fields[1].GetString();
|
|
m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
m_emblemInfo.LoadFromDB(fields);
|
|
m_info = fields[8].GetString();
|
|
m_motd = fields[9].GetString();
|
|
m_createdDate = time_t(fields[10].GetUInt32());
|
|
m_bankMoney = fields[11].GetUInt64();
|
|
|
|
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
|
|
if (purchasedTabs > GUILD_BANK_MAX_TABS)
|
|
purchasedTabs = GUILD_BANK_MAX_TABS;
|
|
|
|
m_bankTabs.resize(purchasedTabs);
|
|
for (uint8 i = 0; i < purchasedTabs; ++i)
|
|
m_bankTabs[i] = new BankTab(m_id, i);
|
|
|
|
_CreateLogHolders();
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadRankFromDB(Field* fields)
|
|
{
|
|
RankInfo rankInfo(m_id);
|
|
|
|
rankInfo.LoadFromDB(fields);
|
|
|
|
m_ranks.push_back(rankInfo);
|
|
}
|
|
|
|
bool Guild::LoadMemberFromDB(Field* fields)
|
|
{
|
|
uint32 lowguid = fields[1].GetUInt32();
|
|
Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
|
|
if (!member->LoadFromDB(fields))
|
|
{
|
|
_DeleteMemberFromDB(lowguid);
|
|
delete member;
|
|
return false;
|
|
}
|
|
m_members[lowguid] = member;
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadBankRightFromDB(Field* fields)
|
|
{
|
|
// rights slots
|
|
GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32());
|
|
// rankId tabId
|
|
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false);
|
|
}
|
|
|
|
bool Guild::LoadEventLogFromDB(Field* fields)
|
|
{
|
|
if (m_eventLog->CanInsert())
|
|
{
|
|
m_eventLog->LoadEvent(new EventLogEntry(
|
|
m_id, // guild id
|
|
fields[1].GetUInt32(), // guid
|
|
time_t(fields[6].GetUInt32()), // timestamp
|
|
GuildEventLogTypes(fields[2].GetUInt8()), // event type
|
|
fields[3].GetUInt32(), // player guid 1
|
|
fields[4].GetUInt32(), // player guid 2
|
|
fields[5].GetUInt8())); // rank
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Guild::LoadBankEventLogFromDB(Field* fields)
|
|
{
|
|
uint8 dbTabId = fields[1].GetUInt8();
|
|
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
|
|
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
|
|
{
|
|
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
|
|
LogHolder* pLog = m_bankEventLog[tabId];
|
|
if (pLog->CanInsert())
|
|
{
|
|
uint32 guid = fields[2].GetUInt32();
|
|
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
if (!isMoneyTab)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
|
|
return false;
|
|
}
|
|
}
|
|
else if (isMoneyTab)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
|
|
return false;
|
|
}
|
|
pLog->LoadEvent(new BankEventLogEntry(
|
|
m_id, // guild id
|
|
guid, // guid
|
|
time_t(fields[8].GetUInt32()), // timestamp
|
|
dbTabId, // tab id
|
|
eventType, // event type
|
|
fields[4].GetUInt32(), // player guid
|
|
fields[5].GetUInt32(), // item or money
|
|
fields[6].GetUInt16(), // itam stack count
|
|
fields[7].GetUInt8())); // dest tab id
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Guild::LoadBankTabFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[1].GetUInt8();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
|
|
return false;
|
|
}
|
|
return m_bankTabs[tabId]->LoadFromDB(fields);
|
|
}
|
|
|
|
bool Guild::LoadBankItemFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[12].GetUInt8();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
|
|
fields[14].GetUInt32(), fields[15].GetUInt32());
|
|
return false;
|
|
}
|
|
return m_bankTabs[tabId]->LoadItemFromDB(fields);
|
|
}
|
|
|
|
// Validates guild data loaded from database. Returns false if guild should be deleted.
|
|
bool Guild::Validate()
|
|
{
|
|
// Validate ranks data
|
|
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
|
|
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
|
|
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
|
|
// Min ranks count is 5 and max is 10.
|
|
bool broken_ranks = false;
|
|
if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
|
|
broken_ranks = true;
|
|
}
|
|
else
|
|
{
|
|
for (uint8 rankId = 0; rankId < _GetRanksSize(); ++rankId)
|
|
{
|
|
RankInfo* rankInfo = GetRankInfo(rankId);
|
|
if (rankInfo->GetId() != rankId)
|
|
{
|
|
sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
|
|
broken_ranks = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (broken_ranks)
|
|
{
|
|
m_ranks.clear();
|
|
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
|
|
}
|
|
|
|
// Validate members' data
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->GetRankId() > _GetRanksSize())
|
|
itr->second->ChangeRank(_GetLowestRankId());
|
|
|
|
// Repair the structure of the guild.
|
|
// If the guildmaster doesn't exist or isn't member of the guild
|
|
// attempt to promote another member.
|
|
Member* pLeader = GetMember(m_leaderGuid);
|
|
if (!pLeader)
|
|
{
|
|
DeleteMember(m_leaderGuid);
|
|
// If no more members left, disband guild
|
|
if (m_members.empty())
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
else if (!pLeader->IsRank(GR_GUILDMASTER))
|
|
_SetLeaderGUID(pLeader);
|
|
|
|
// Check config if multiple guildmasters are allowed
|
|
if (!ConfigMgr::GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
|
|
itr->second->ChangeRank(GR_OFFICER);
|
|
|
|
_UpdateAccountsNumber();
|
|
return true;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Broadcasts
|
|
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
|
|
{
|
|
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL);
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (Player* player = itr->second->FindPlayer())
|
|
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
|
|
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->IsRank(rankId))
|
|
if (Player* player = itr->second->FindPlayer())
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket* packet) const
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (Player* player = itr->second->FindPlayer())
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Members handling
|
|
bool Guild::AddMember(uint64 guid, uint8 rankId)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
// Player cannot be in guild
|
|
if (player)
|
|
{
|
|
if (player->GetGuildId() != 0)
|
|
return false;
|
|
}
|
|
else if (Player::GetGuildIdFromDB(guid) != 0)
|
|
return false;
|
|
|
|
// Remove all player signs from another petitions
|
|
// This will be prevent attempt to join many guilds and corrupt guild data integrity
|
|
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
|
|
|
|
uint32 lowguid = GUID_LOPART(guid);
|
|
|
|
// If rank was not passed, assing lowest possible rank
|
|
if (rankId == GUILD_RANK_NONE)
|
|
rankId = _GetLowestRankId();
|
|
|
|
Member* member = new Member(m_id, guid, rankId);
|
|
if (player)
|
|
member->SetStats(player);
|
|
else
|
|
{
|
|
bool ok = false;
|
|
// Player must exist
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
|
stmt->setUInt32(0, lowguid);
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
Field* fields = result->Fetch();
|
|
member->SetStats(
|
|
fields[0].GetString(),
|
|
fields[1].GetUInt8(),
|
|
fields[2].GetUInt8(),
|
|
fields[3].GetUInt16(),
|
|
fields[4].GetUInt32());
|
|
|
|
ok = member->CheckStats();
|
|
}
|
|
if (!ok)
|
|
{
|
|
delete member;
|
|
return false;
|
|
}
|
|
}
|
|
m_members[lowguid] = member;
|
|
|
|
SQLTransaction trans(NULL);
|
|
member->SaveToDB(trans);
|
|
// If player not in game data in will be loaded from guild tables, so no need to update it!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(m_id);
|
|
player->SetRank(rankId);
|
|
player->SetGuildIdInvited(0);
|
|
}
|
|
|
|
_UpdateAccountsNumber();
|
|
|
|
// Call scripts if member was succesfully added (and stored to database)
|
|
sScriptMgr->OnGuildAddMember(this, player, rankId);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
|
|
{
|
|
uint32 lowguid = GUID_LOPART(guid);
|
|
Player* player = ObjectAccessor::FindPlayer(guid);
|
|
|
|
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
|
|
// or when he is removed from guild by gm command
|
|
if (m_leaderGuid == guid && !isDisbanding)
|
|
{
|
|
Member* oldLeader = NULL;
|
|
Member* newLeader = NULL;
|
|
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
|
|
{
|
|
if (i->first == lowguid)
|
|
oldLeader = i->second;
|
|
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
|
|
newLeader = i->second;
|
|
}
|
|
if (!newLeader)
|
|
{
|
|
Disband();
|
|
return;
|
|
}
|
|
|
|
_SetLeaderGUID(newLeader);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player* newLeaderPlayer = newLeader->FindPlayer())
|
|
newLeaderPlayer->SetRank(GR_GUILDMASTER);
|
|
|
|
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
_BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
|
|
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
|
|
}
|
|
}
|
|
// Call script on remove before member is acutally removed from guild (and database)
|
|
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
|
|
|
|
if (Member* member = GetMember(guid))
|
|
delete member;
|
|
m_members.erase(lowguid);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetRank(0);
|
|
}
|
|
|
|
_DeleteMemberFromDB(lowguid);
|
|
if (!isDisbanding)
|
|
_UpdateAccountsNumber();
|
|
}
|
|
|
|
bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
|
|
{
|
|
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
|
|
if (Member* member = GetMember(guid))
|
|
{
|
|
member->ChangeRank(newRank);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Bank (items move)
|
|
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
|
|
{
|
|
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
|
|
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
|
|
return;
|
|
|
|
if (tabId == destTabId && slotId == destSlotId)
|
|
return;
|
|
|
|
BankMoveItemData from(this, player, tabId, slotId);
|
|
BankMoveItemData to(this, player, destTabId, destSlotId);
|
|
_MoveItems(&from, &to, splitedAmount);
|
|
}
|
|
|
|
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
|
|
{
|
|
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
BankMoveItemData bankData(this, player, tabId, slotId);
|
|
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
|
|
if (toChar)
|
|
_MoveItems(&bankData, &charData, splitedAmount);
|
|
else
|
|
_MoveItems(&charData, &bankData, splitedAmount);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Bank tabs
|
|
void Guild::SetBankTabText(uint8 tabId, const std::string& text)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
pTab->SetText(text);
|
|
pTab->SendText(this, NULL);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Private methods
|
|
void Guild::_CreateLogHolders()
|
|
{
|
|
m_eventLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
|
|
}
|
|
|
|
bool Guild::_CreateNewBankTab()
|
|
{
|
|
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
|
|
return false;
|
|
|
|
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
|
|
m_bankTabs.push_back(new BankTab(m_id, tabId));
|
|
|
|
PreparedStatement* stmt = NULL;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->setUInt32(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->setUInt32(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
}
|
|
|
|
void Guild::_CreateRank(const std::string& name, uint32 rights)
|
|
{
|
|
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
|
|
uint8 newRankId = _GetRanksSize();
|
|
|
|
RankInfo info(m_id, newRankId, name, rights, 0);
|
|
m_ranks.push_back(info);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
|
|
{
|
|
// Create bank rights with default values
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, i);
|
|
stmt->setUInt8 (2, newRankId);
|
|
trans->Append(stmt);
|
|
}
|
|
info.SaveToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
// Updates the number of accounts that are in the guild
|
|
// Player may have many characters in the guild, but with the same account
|
|
void Guild::_UpdateAccountsNumber()
|
|
{
|
|
// We use a set to be sure each element will be unique
|
|
std::set<uint32> accountsIdSet;
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
accountsIdSet.insert(itr->second->GetAccountId());
|
|
|
|
m_accountsNumber = accountsIdSet.size();
|
|
}
|
|
|
|
// Detects if player is the guild master.
|
|
// Check both leader guid and player's rank (otherwise multiple feature with
|
|
// multiple guild masters won't work)
|
|
bool Guild::_IsLeader(Player* player) const
|
|
{
|
|
if (player->GetGUID() == m_leaderGuid)
|
|
return true;
|
|
if (const Member* member = GetMember(player->GetGUID()))
|
|
return member->IsRank(GR_GUILDMASTER);
|
|
return false;
|
|
}
|
|
|
|
void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
|
|
{
|
|
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
|
|
{
|
|
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
|
|
delete m_bankTabs[tabId];
|
|
m_bankTabs[tabId] = NULL;
|
|
}
|
|
m_bankTabs.clear();
|
|
}
|
|
|
|
bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
|
|
{
|
|
if (add)
|
|
m_bankMoney += amount;
|
|
else
|
|
{
|
|
// Check if there is enough money in bank.
|
|
if (m_bankMoney < amount)
|
|
return false;
|
|
m_bankMoney -= amount;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
|
|
stmt->setUInt64(0, m_bankMoney);
|
|
stmt->setUInt32(1, m_id);
|
|
trans->Append(stmt);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SetLeaderGUID(Member* pLeader)
|
|
{
|
|
if (!pLeader)
|
|
return;
|
|
|
|
m_leaderGuid = pLeader->GetGUID();
|
|
pLeader->ChangeRank(GR_GUILDMASTER);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
|
stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
|
{
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
{
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->IsRank(rankId))
|
|
itr->second->ResetMoneyTime();
|
|
|
|
rankInfo->SetBankMoneyPerDay(moneyPerDay);
|
|
}
|
|
}
|
|
|
|
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
|
|
{
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
{
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->IsRank(rankId))
|
|
itr->second->ResetTabTimes();
|
|
|
|
rankInfo->SetBankTabSlotsAndRights(tabId, rightsAndSlots, saveToDB);
|
|
}
|
|
}
|
|
|
|
inline std::string Guild::_GetRankName(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetName();
|
|
return "<unknown>";
|
|
}
|
|
|
|
inline uint32 Guild::_GetRankRights(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetRights();
|
|
return 0;
|
|
}
|
|
|
|
inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankMoneyPerDay();
|
|
return 0;
|
|
}
|
|
|
|
inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabSlotsPerDay(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabRights(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline uint32 Guild::_GetMemberRemainingSlots(uint64 guid, uint8 tabId) const
|
|
{
|
|
if (const Member* member = GetMember(guid))
|
|
return member->GetBankRemainingValue(tabId, this);
|
|
return 0;
|
|
}
|
|
|
|
inline uint32 Guild::_GetMemberRemainingMoney(uint64 guid) const
|
|
{
|
|
if (const Member* member = GetMember(guid))
|
|
return member->GetBankRemainingValue(GUILD_BANK_MAX_TABS, this);
|
|
return 0;
|
|
}
|
|
|
|
inline void Guild::_DecreaseMemberRemainingSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
|
|
{
|
|
// Remaining slots must be more then 0
|
|
if (uint32 remainingSlots = _GetMemberRemainingSlots(guid, tabId))
|
|
// Ignore guild master
|
|
if (remainingSlots < uint32(GUILD_WITHDRAW_SLOT_UNLIMITED))
|
|
if (Member* member = GetMember(guid))
|
|
member->DecreaseBankRemainingValue(trans, tabId, 1);
|
|
}
|
|
|
|
inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
|
|
{
|
|
if (const Member* member = GetMember(guid))
|
|
{
|
|
// Leader always has full rights
|
|
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
|
|
return true;
|
|
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Add new event log record
|
|
inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
|
|
}
|
|
|
|
// Add new bank event log record
|
|
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
|
{
|
|
if (tabId > GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
uint8 dbTabId = tabId;
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
tabId = GUILD_BANK_MAX_TABS;
|
|
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
|
}
|
|
LogHolder* pLog = m_bankEventLog[tabId];
|
|
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
|
|
|
|
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
|
|
}
|
|
|
|
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
|
{
|
|
if (const BankTab* tab = GetBankTab(tabId))
|
|
return tab->GetItem(slotId);
|
|
return NULL;
|
|
}
|
|
|
|
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
pTab->SetItem(trans, slotId, NULL);
|
|
}
|
|
|
|
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
|
|
{
|
|
// 1. Initialize source item
|
|
if (!pSrc->InitItem())
|
|
return; // No source item
|
|
|
|
// 2. Check source item
|
|
if (!pSrc->CheckItem(splitedAmount))
|
|
return; // Source item or splited amount is invalid
|
|
/*
|
|
if (pItemSrc->GetCount() == 0)
|
|
{
|
|
sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
|
|
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
|
|
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
|
|
}
|
|
// */
|
|
|
|
// 3. Check destination rights
|
|
if (!pDest->HasStoreRights(pSrc))
|
|
return; // Player has no rights to store item in destination
|
|
|
|
// 4. Check source withdraw rights
|
|
if (!pSrc->HasWithdrawRights(pDest))
|
|
return; // Player has no rights to withdraw items from source
|
|
|
|
// 5. Check split
|
|
if (splitedAmount)
|
|
{
|
|
// 5.1. Clone source item
|
|
if (!pSrc->CloneItem(splitedAmount))
|
|
return; // Item could not be cloned
|
|
|
|
// 5.2. Move splited item to destination
|
|
_DoItemsMove(pSrc, pDest, true, splitedAmount);
|
|
}
|
|
else // 6. No split
|
|
{
|
|
// 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
|
|
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
|
|
{
|
|
// 6.2. Try to swap items
|
|
// 6.2.1. Initialize destination item
|
|
if (!pDest->InitItem())
|
|
return;
|
|
|
|
// 6.2.2. Check rights to store item in source (opposite direction)
|
|
if (!pSrc->HasStoreRights(pDest))
|
|
return; // Player has no rights to store item in source (opposite direction)
|
|
|
|
if (!pDest->HasWithdrawRights(pSrc))
|
|
return; // Player has no rights to withdraw item from destination (opposite direction)
|
|
|
|
// 6.2.3. Swap items (pDest->GetItem() != NULL)
|
|
_DoItemsMove(pSrc, pDest, true);
|
|
}
|
|
}
|
|
// 7. Send changes
|
|
_SendBankContentUpdate(pSrc, pDest);
|
|
}
|
|
|
|
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
|
|
{
|
|
Item* pDestItem = pDest->GetItem();
|
|
bool swap = (pDestItem != NULL);
|
|
|
|
Item* pSrcItem = pSrc->GetItem(splitedAmount);
|
|
// 1. Can store source item in destination
|
|
if (!pDest->CanStore(pSrcItem, swap, sendError))
|
|
return false;
|
|
|
|
// 2. Can store destination item in source
|
|
if (swap)
|
|
if (!pSrc->CanStore(pDestItem, true, true))
|
|
return false;
|
|
|
|
// GM LOG (TODO: move to scripts)
|
|
pDest->LogAction(pSrc);
|
|
if (swap)
|
|
pSrc->LogAction(pDest);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// 3. Log bank events
|
|
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
|
|
if (swap)
|
|
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
|
|
|
|
// 4. Remove item from source
|
|
pSrc->RemoveItem(trans, pDest, splitedAmount);
|
|
|
|
// 5. Remove item from destination
|
|
if (swap)
|
|
pDest->RemoveItem(trans, pSrc);
|
|
|
|
// 6. Store item in destination
|
|
pDest->StoreItem(trans, pSrcItem);
|
|
|
|
// 7. Store item in source
|
|
if (swap)
|
|
pSrc->StoreItem(trans, pDestItem);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
|
|
{
|
|
uint64 guid = session->GetPlayer()->GetGUID();
|
|
if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
if (const BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
|
|
|
|
data << uint64(m_bankMoney);
|
|
data << uint8(tabId);
|
|
data << uint32(_GetMemberRemainingSlots(guid, tabId));
|
|
data << uint8(0); // Tell client that there's no tab info in this packet
|
|
|
|
pTab->WritePacket(data);
|
|
|
|
session->SendPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
}
|
|
|
|
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
|
|
|
|
data << uint64(m_bankMoney);
|
|
data << uint8(0); // tabId, default 0
|
|
data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
|
|
data << uint8(0); // Tell that there's no tab info in this packet
|
|
data << uint8(0); // No items
|
|
BroadcastPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
|
|
{
|
|
ASSERT(pSrc->IsBank() || pDest->IsBank());
|
|
|
|
uint8 tabId = 0;
|
|
SlotIds slots;
|
|
if (pSrc->IsBank()) // B ->
|
|
{
|
|
tabId = pSrc->GetContainer();
|
|
slots.insert(pSrc->GetSlotId());
|
|
if (pDest->IsBank()) // B -> B
|
|
{
|
|
// Same tab - add destination slots to collection
|
|
if (pDest->GetContainer() == pSrc->GetContainer())
|
|
pDest->CopySlots(slots);
|
|
else // Different tabs - send second message
|
|
{
|
|
SlotIds destSlots;
|
|
pDest->CopySlots(destSlots);
|
|
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
|
|
}
|
|
}
|
|
}
|
|
else if (pDest->IsBank()) // C -> B
|
|
{
|
|
tabId = pDest->GetContainer();
|
|
pDest->CopySlots(slots);
|
|
}
|
|
_SendBankContentUpdate(tabId, slots);
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
|
{
|
|
if (const BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
|
|
|
|
data << uint64(m_bankMoney);
|
|
data << uint8(tabId);
|
|
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0); // Item withdraw amount, will be filled later
|
|
data << uint8(0); // Tell client that there's no tab info in this packet
|
|
|
|
data << uint8(slots.size());
|
|
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
|
|
if (slots.find(slotId) != slots.end())
|
|
pTab->WriteSlotPacket(data, slotId);
|
|
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
if (Player* player = itr->second->FindPlayer())
|
|
{
|
|
data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId)));
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
}
|
|
|
|
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
|
|
{
|
|
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
|
|
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + count + (guid ? 8 : 0));
|
|
data << uint8(guildEvent);
|
|
data << uint8(count);
|
|
|
|
if (param3)
|
|
data << param1 << param2 << param3;
|
|
else if (param2)
|
|
data << param1 << param2;
|
|
else if (param1)
|
|
data << param1;
|
|
|
|
if (guid)
|
|
data << uint64(guid);
|
|
|
|
BroadcastPacket(&data);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
|
|
}
|