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TrinityCore2/src/server/scripts/Northrend/wintergrasp.cpp
T
2012-03-13 16:19:20 +01:00

430 lines
17 KiB
C++

/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "Battlefield.h"
#include "ScriptSystem.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
#define GOSSIP_HELLO_DEMO3 "Build siege engine."
#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
enum eWGqueuenpctext
{
WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
WG_NPCQUEUE_TEXT_H_WAR = 14777,
WG_NPCQUEUE_TEXT_A_NOWAR = 14782,
WG_NPCQUEUE_TEXT_A_QUEUE = 14791,
WG_NPCQUEUE_TEXT_A_WAR = 14781,
WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
};
enum eWGdata
{
// engineer spells
SPELL_BUILD_CATAPULT = 56663,
SPELL_BUILD_DEMOLISHER = 56575,
SPELL_BUILD_SIEGE_ENGINE = 61408,
SPELL_BUILD_SIEGE_ENGINE2 = 56661, // does it's really needed here?
SPELL_ACTIVATE_ROBOTIC_ARMS = 49899,
// teleporter spells
SPELL_VEHICLE_TELEPORT = 49759,
};
class npc_wg_demolisher_engineer : public CreatureScript
{
public:
npc_wg_demolisher_engineer() : CreatureScript("npc_wg_demolisher_engineer")
{
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
if (player->HasAura(SPELL_CORPORAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else if (player->HasAura(SPELL_LIEUTENANT))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
}
else
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
switch (action - GOSSIP_ACTION_INFO_DEF)
{
case 0:
player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, creature->GetGUID());
break;
case 1:
player->CastSpell(player, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, creature->GetGUID());
break;
case 2:
player->CastSpell(player, player->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, creature->GetGUID());
break;
}
//spell 49899 Emote : 406 from sniff
//INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
if (Creature* creature = creature->FindNearestCreature(27852, 30.0f, true))
creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
}
return true;
}
};
class npc_wg_spirit_guide : public CreatureScript
{
public:
npc_wg_spirit_guide() : CreatureScript("npc_wg_spirit_guide")
{
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
for (uint8 i = 0; i < gy.size(); i++)
{
if (gy[i]->GetControlTeamId() == player->GetTeamId())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(((BfGraveYardWG *) gy[i])->GetTextId()), GOSSIP_SENDER_MAIN,
GOSSIP_ACTION_INFO_DEF + i);
}
}
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
GraveYardVect gy = BfWG->GetGraveYardVect();
for (uint8 i = 0; i < gy.size(); i++)
{
if (action - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
{
WorldSafeLocsEntry const* ws = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveYardId());
player->TeleportTo(ws->map_id, ws->x, ws->y, ws->z, 0);
}
}
}
return true;
}
};
class npc_wg_queue : public CreatureScript
{
public:
npc_wg_queue() : CreatureScript("npc_wg_queue")
{
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (BfWG->IsWarTime())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
}
else
{
uint32 uiTime = BfWG->GetTimer() / 1000;
player->SendUpdateWorldState(4354, time(NULL) + uiTime);
if (uiTime < 15 * MINUTE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
}
else
{
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
}
}
}
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 /*action */ )
{
player->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (BfWG->IsWarTime())
{
BfWG->InvitePlayerToWar(player);
}
else
{
uint32 uiTime = BfWG->GetTimer() / 1000;
if (uiTime < 15 * MINUTE)
BfWG->InvitePlayerToQueue(player);
}
}
return true;
}
};
const uint32 Vehicules[4] = { 32627, 28312, 28094, 27881 };
class go_wg_vehicle_teleporter : public GameObjectScript
{
public:
go_wg_vehicle_teleporter() : GameObjectScript("go_wg_vehicle_teleporter")
{
}
struct go_wg_vehicle_teleporterAI : public GameObjectAI
{
go_wg_vehicle_teleporterAI(GameObject* g) : GameObjectAI(g)
{
uiCheckTimer = 1000;
}
void UpdateAI(const uint32 diff)
{
if (uiCheckTimer <= diff)
{
for (uint8 i = 0; i < 4; i++)
if (Creature* pVehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true))
if (!pVehicle->HasAura(SPELL_VEHICLE_TELEPORT))
{
if (pVehicle->GetVehicle())
{
if (Unit* player = pVehicle->GetVehicle()->GetPassenger(0))
{
uint32 gofaction = go->GetUInt32Value(GAMEOBJECT_FACTION);
uint32 plfaction = player->getFaction();
if (gofaction == plfaction)
{
pVehicle->CastSpell(pVehicle, SPELL_VEHICLE_TELEPORT, true);
if (Creature* TargetTeleport = pVehicle->FindNearestCreature(23472, 100.0f, true))
{
float x, y, z, o;
TargetTeleport->GetPosition(x, y, z, o);
pVehicle->GetVehicle()->TeleportVehicle(x, y, z, o);
}
}
}
}
}
uiCheckTimer = 1000;
}
else
uiCheckTimer -= diff;
}
private:
uint32 uiCheckTimer;
};
GameObjectAI *GetAI(GameObject* go) const
{
return new go_wg_vehicle_teleporterAI(go);
}
};
class npc_wg_quest_giver : public CreatureScript
{
public:
npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver")
{
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (creature->isQuestGiver())
{
Object* object = (Object *) creature;
QuestRelations* objectQR = sObjectMgr->GetCreatureQuestRelationMap();
QuestRelations* objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
QuestMenu & qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = objectQIR->lower_bound(object->GetEntry()); i != objectQIR->upper_bound(object->GetEntry()); ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4);
}
for (QuestRelations::const_iterator i = objectQR->lower_bound(object->GetEntry()); i != objectQR->upper_bound(object->GetEntry()); ++i)
{
uint32 quest_id = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
switch (quest_id)
{
// Horde attacker
case 13193:
case 13202:
case 13180:
case 13200:
case 13201:
case 13223:
if (BfWG->GetAttackerTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Horde defender
case 13199:
case 13192:
case 13178:
case 13191:
case 13194:
case 13539:
case 13185:
if (BfWG->GetDefenderTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Alliance attacker
case 13196:
case 13198:
case 13179:
case 13222:
case 13195:
if (BfWG->GetAttackerTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
// Alliance defender
case 13154:
case 13153:
case 13177:
case 13538:
case 13186:
case 13156:
if (BfWG->GetDefenderTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
default:
QuestStatus status = player->GetQuestStatus(quest_id);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
break;
}
}
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return true;
}
};
void AddSC_wintergrasp()
{
new npc_wg_queue();
new npc_wg_spirit_guide();
new npc_wg_demolisher_engineer();
new go_wg_vehicle_teleporter();
new npc_wg_quest_giver();
}