mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
2265aef916
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_INSTANCE_H
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#define SC_INSTANCE_H
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#include "InstanceData.h"
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#include "Map.h"
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enum EncounterState
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{
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NOT_STARTED = 0,
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IN_PROGRESS = 1,
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FAIL = 2,
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DONE = 3
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};
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#define OUT_SAVE_INST_DATA debug_log("SD2: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
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#define OUT_SAVE_INST_DATA_COMPLETE debug_log("SD2: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
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#define OUT_LOAD_INST_DATA(a) debug_log("SD2: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
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#define OUT_LOAD_INST_DATA_COMPLETE debug_log("SD2: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
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#define OUT_LOAD_INST_DATA_FAIL error_log("SD2: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
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class TRINITY_DLL_DECL ScriptedInstance : public InstanceData
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{
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public:
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ScriptedInstance(Map *map) : InstanceData(map) {}
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~ScriptedInstance() {}
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32) {return 0; }
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virtual void SetData64(uint32, uint64) { }
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//All-purpose data storage 32 bit
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virtual uint32 GetData(uint32) { return 0; }
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virtual void SetData(uint32, uint32 data) {}
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// Called every instance update
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virtual void Update(uint32) {}
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// Save and Load instance data to the database
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const char* Save() { return NULL; }
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void Load(const char* in) { }
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};
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#endif
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