Logo
Explore Help
Register Sign In
araxiaonline/TrinityCore2
3
0
Fork 0
You've already forked TrinityCore2
mirror of https://github.com/araxiaonline/TrinityCore2.git synced 2026-06-18 05:49:41 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
34384a38326d2fe8152d266566ebcf8dc6fccb3b
TrinityCore2/src/server/game/Scripting
T
History
silinoron 34384a3832 Spell 62124 should allow critical hits.
Based on patch by Toni.Shocker (yes, again).
Fixes issue #3554
Also get rid of GuildScript in TODO, as it already exists.

--HG--
branch : trunk
2010-08-23 15:51:34 -07:00
..
ScriptLoader.cpp
Core/Script/Spells: Trial of the Crusader
2010-08-22 05:55:54 -03:00
ScriptLoader.h
* OutdoorPvP implementations now reside in the script library.
2010-08-07 16:38:22 +02:00
ScriptMgr.cpp
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
2010-08-24 00:10:49 +02:00
ScriptMgr.h
Spell 62124 should allow critical hits.
2010-08-23 15:51:34 -07:00
ScriptSystem.cpp
Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
2010-06-22 02:53:04 +02:00
ScriptSystem.h
*** New core <-> script library interface - complete rewrite of the old one.
2010-08-06 19:23:43 +02:00
Powered by Gitea Version: 1.26.2 Page: 65ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API