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https://github.com/araxiaonline/TrinityCore2.git
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79622802f3
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
171 lines
5.7 KiB
C++
171 lines
5.7 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Winterspring
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SD%Complete: 90
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SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari
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SDCategory: Winterspring
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EndScriptData */
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/* ContentData
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npc_lorax
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npc_rivern_frostwind
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npc_witch_doctor_mauari
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EndContentData */
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#include "ScriptPCH.h"
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/*######
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## npc_lorax
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######*/
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#define GOSSIP_HL "Talk to me"
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#define GOSSIP_SL1 "What do you do here?"
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#define GOSSIP_SL2 "I can help you"
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#define GOSSIP_SL3 "What deal?"
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#define GOSSIP_SL4 "Then what happened?"
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#define GOSSIP_SL5 "He is not safe, i'll make sure of that."
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bool GossipHello_npc_lorax(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(3759, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(3760, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(3761, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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pPlayer->SEND_GOSSIP_MENU(3762, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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pPlayer->SEND_GOSSIP_MENU(3763, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->AreaExploredOrEventHappens(5126);
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break;
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}
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return true;
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}
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/*######
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## npc_rivern_frostwind
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######*/
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bool GossipHello_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_TRADE)
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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return true;
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}
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/*######
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## npc_witch_doctor_mauari
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######*/
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#define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please."
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bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestRewardStatus(975))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(3377, pCreature->GetGUID());
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}else
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pPlayer->SEND_GOSSIP_MENU(3375, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 16351, false);
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}
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return true;
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}
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void AddSC_winterspring()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_lorax";
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newscript->pGossipHello = &GossipHello_npc_lorax;
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newscript->pGossipSelect = &GossipSelect_npc_lorax;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_rivern_frostwind";
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newscript->pGossipHello = &GossipHello_npc_rivern_frostwind;
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newscript->pGossipSelect = &GossipSelect_npc_rivern_frostwind;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_witch_doctor_mauari";
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newscript->pGossipHello = &GossipHello_npc_witch_doctor_mauari;
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newscript->pGossipSelect = &GossipSelect_npc_witch_doctor_mauari;
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newscript->RegisterSelf();
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}
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