mirror of
https://github.com/araxiaonline/TrinityCore2.git
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303 lines
9.0 KiB
C++
303 lines
9.0 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Desolace
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SD%Complete: 100
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SDComment: Quest support: 5561
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SDCategory: Desolace
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EndScriptData */
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/* ContentData
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npc_aged_dying_ancient_kodo
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go_iruxos
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npc_dalinda_malem
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go_demon_portal
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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enum eDyingKodo
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{
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// signed for 9999
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SAY_SMEED_HOME_1 = -1000348,
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SAY_SMEED_HOME_2 = -1000349,
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SAY_SMEED_HOME_3 = -1000350,
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QUEST_KODO = 5561,
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NPC_SMEED = 11596,
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NPC_AGED_KODO = 4700,
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NPC_DYING_KODO = 4701,
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NPC_ANCIENT_KODO = 4702,
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NPC_TAMED_KODO = 11627,
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SPELL_KODO_KOMBO_ITEM = 18153,
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SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks
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SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
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SPELL_KODO_KOMBO_GOSSIP = 18362
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};
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class npc_aged_dying_ancient_kodo : public CreatureScript
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{
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public:
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npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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//the expected quest objective
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
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creature->GetMotionMaster()->MoveIdle();
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool EffectDummyCreature(Unit* pCaster, uint32 spellId, uint32 effIndex, Creature* creatureTarget)
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{
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//always check spellid and effectindex
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if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0)
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{
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//no effect if player/creature already have aura from spells
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if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || creatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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return true;
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if (creatureTarget->GetEntry() == NPC_AGED_KODO ||
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creatureTarget->GetEntry() == NPC_DYING_KODO ||
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creatureTarget->GetEntry() == NPC_ANCIENT_KODO)
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{
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pCaster->CastSpell(pCaster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
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creatureTarget->UpdateEntry(NPC_TAMED_KODO);
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creatureTarget->CastSpell(creatureTarget, SPELL_KODO_KOMBO_DESPAWN_BUFF, false);
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if (creatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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creatureTarget->GetMotionMaster()->MoveIdle();
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creatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, creatureTarget->GetFollowAngle());
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}
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//always return true when we are handling this spell and effect
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return true;
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}
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return false;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_aged_dying_ancient_kodoAI(creature);
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}
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struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
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{
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npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
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uint32 m_uiDespawnTimer;
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void Reset()
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{
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m_uiDespawnTimer = 0;
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (who->GetEntry() == NPC_SMEED)
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{
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if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return;
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if (me->IsWithinDistInMap(who, 10.0f))
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{
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DoScriptText(RAND(SAY_SMEED_HOME_1, SAY_SMEED_HOME_2, SAY_SMEED_HOME_3), who);
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//spell have no implemented effect (dummy), so useful to notify spellHit
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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}
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}
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}
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void SpellHit(Unit* /*pCaster*/, SpellInfo const* pSpell)
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{
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if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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m_uiDespawnTimer = 60000;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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//timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
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if (m_uiDespawnTimer && m_uiDespawnTimer <= diff)
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{
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if (!me->getVictim() && me->isAlive())
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{
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Reset();
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me->setDeathState(JUST_DIED);
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me->Respawn();
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return;
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}
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} else m_uiDespawnTimer -= diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## go_iruxos
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## Hand of Iruxos
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######*/
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enum
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{
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QUEST_HAND_IRUXOS = 5381,
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NPC_DEMON_SPIRIT = 11876,
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};
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class go_iruxos : public GameObjectScript
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{
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public:
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go_iruxos() : GameObjectScript("go_iruxos") { }
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true))
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player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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return true;
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}
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};
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/*######
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## npc_dalinda_malem. Quest 1440
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######*/
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#define QUEST_RETURN_TO_VAHLARRIEL 1440
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class npc_dalinda : public CreatureScript
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{
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public:
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npc_dalinda() : CreatureScript("npc_dalinda") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
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{
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pEscortAI->Start(true, false, player->GetGUID());
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creature->setFaction(113);
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}
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_dalindaAI(creature);
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}
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struct npc_dalindaAI : public npc_escortAI
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{
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npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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switch (i)
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{
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case 1:
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me->IsStandState();
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break;
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case 15:
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if (player)
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player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
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break;
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}
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}
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void EnterCombat(Unit* /*who*/) { }
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void Reset() {}
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
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return;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## go_demon_portal
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######*/
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enum DemonPortal
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{
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NPC_DEMON_GUARDIAN = 11937,
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QUEST_PORTAL_OF_THE_LEGION = 5581,
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};
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class go_demon_portal : public GameObjectScript
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{
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public:
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go_demon_portal() : GameObjectScript("go_demon_portal") { }
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (player->GetQuestStatus(QUEST_PORTAL_OF_THE_LEGION) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_GUARDIAN, 5.0f, true))
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{
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if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
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guardian->AI()->AttackStart(player);
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}
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return true;
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}
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};
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void AddSC_desolace()
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{
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new npc_aged_dying_ancient_kodo();
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new go_iruxos();
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new npc_dalinda();
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new go_demon_portal();
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}
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