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TrinityCore2/src/server/scripts/Kalimdor/desolace.cpp

303 lines
9.0 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Desolace
SD%Complete: 100
SDComment: Quest support: 5561
SDCategory: Desolace
EndScriptData */
/* ContentData
npc_aged_dying_ancient_kodo
go_iruxos
npc_dalinda_malem
go_demon_portal
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum eDyingKodo
{
// signed for 9999
SAY_SMEED_HOME_1 = -1000348,
SAY_SMEED_HOME_2 = -1000349,
SAY_SMEED_HOME_3 = -1000350,
QUEST_KODO = 5561,
NPC_SMEED = 11596,
NPC_AGED_KODO = 4700,
NPC_DYING_KODO = 4701,
NPC_ANCIENT_KODO = 4702,
NPC_TAMED_KODO = 11627,
SPELL_KODO_KOMBO_ITEM = 18153,
SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks
SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
SPELL_KODO_KOMBO_GOSSIP = 18362
};
class npc_aged_dying_ancient_kodo : public CreatureScript
{
public:
npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
{
//the expected quest objective
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
creature->GetMotionMaster()->MoveIdle();
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool EffectDummyCreature(Unit* pCaster, uint32 spellId, uint32 effIndex, Creature* creatureTarget)
{
//always check spellid and effectindex
if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0)
{
//no effect if player/creature already have aura from spells
if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || creatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
return true;
if (creatureTarget->GetEntry() == NPC_AGED_KODO ||
creatureTarget->GetEntry() == NPC_DYING_KODO ||
creatureTarget->GetEntry() == NPC_ANCIENT_KODO)
{
pCaster->CastSpell(pCaster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
creatureTarget->UpdateEntry(NPC_TAMED_KODO);
creatureTarget->CastSpell(creatureTarget, SPELL_KODO_KOMBO_DESPAWN_BUFF, false);
if (creatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
creatureTarget->GetMotionMaster()->MoveIdle();
creatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, creatureTarget->GetFollowAngle());
}
//always return true when we are handling this spell and effect
return true;
}
return false;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_aged_dying_ancient_kodoAI(creature);
}
struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
{
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
uint32 m_uiDespawnTimer;
void Reset()
{
m_uiDespawnTimer = 0;
}
void MoveInLineOfSight(Unit* who)
{
if (who->GetEntry() == NPC_SMEED)
{
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return;
if (me->IsWithinDistInMap(who, 10.0f))
{
DoScriptText(RAND(SAY_SMEED_HOME_1, SAY_SMEED_HOME_2, SAY_SMEED_HOME_3), who);
//spell have no implemented effect (dummy), so useful to notify spellHit
DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
}
}
}
void SpellHit(Unit* /*pCaster*/, SpellInfo const* pSpell)
{
if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
m_uiDespawnTimer = 60000;
}
}
void UpdateAI(const uint32 diff)
{
//timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
if (m_uiDespawnTimer && m_uiDespawnTimer <= diff)
{
if (!me->getVictim() && me->isAlive())
{
Reset();
me->setDeathState(JUST_DIED);
me->Respawn();
return;
}
} else m_uiDespawnTimer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
/*######
## go_iruxos
## Hand of Iruxos
######*/
enum
{
QUEST_HAND_IRUXOS = 5381,
NPC_DEMON_SPIRIT = 11876,
};
class go_iruxos : public GameObjectScript
{
public:
go_iruxos() : GameObjectScript("go_iruxos") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true))
player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
return true;
}
};
/*######
## npc_dalinda_malem. Quest 1440
######*/
#define QUEST_RETURN_TO_VAHLARRIEL 1440
class npc_dalinda : public CreatureScript
{
public:
npc_dalinda() : CreatureScript("npc_dalinda") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
{
pEscortAI->Start(true, false, player->GetGUID());
creature->setFaction(113);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_dalindaAI(creature);
}
struct npc_dalindaAI : public npc_escortAI
{
npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
switch (i)
{
case 1:
me->IsStandState();
break;
case 15:
if (player)
player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
break;
}
}
void EnterCombat(Unit* /*who*/) { }
void Reset() {}
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (player)
player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
return;
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
/*######
## go_demon_portal
######*/
enum DemonPortal
{
NPC_DEMON_GUARDIAN = 11937,
QUEST_PORTAL_OF_THE_LEGION = 5581,
};
class go_demon_portal : public GameObjectScript
{
public:
go_demon_portal() : GameObjectScript("go_demon_portal") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_PORTAL_OF_THE_LEGION) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_GUARDIAN, 5.0f, true))
{
if (Creature* guardian = player->SummonCreature(NPC_DEMON_GUARDIAN, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
guardian->AI()->AttackStart(player);
}
return true;
}
};
void AddSC_desolace()
{
new npc_aged_dying_ancient_kodo();
new go_iruxos();
new npc_dalinda();
new go_demon_portal();
}