Files
TrinityCore2/src/bindings/interface/Scripts/sc_default.cpp
Anubisss 2a658a5134 *Fix the startup with trinityinterface.
--HG--
branch : trunk
2009-05-25 22:07:08 +02:00

153 lines
4.6 KiB
C++

/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sc_defines.h"
bool GossipHello_default(Player* /*player*/, Creature* /*_Creature*/)
{
return false;
}
bool GossipSelect_default(Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/ )
{
return false;
}
bool GossipSelectWithCode_default( Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*sCode*/ )
{
return false;
}
bool GOSelect_default(Player* /*player*/, GameObject* /*_GO*/, uint32 /*sender*/, uint32 /*action*/)
{
return false;
}
bool GOSelectWithCode_default(Player* /*player*/, GameObject* /*_GO*/, uint32 /*sender*/, uint32 /*action*/, const char* /*sCode*/)
{
return false;
}
bool QuestAccept_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
{
return false;
}
bool QuestSelect_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
{
return false;
}
bool QuestComplete_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
{
return false;
}
bool ChooseReward_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
{
return false;
}
uint32 NPCDialogStatus_default(Player* /*player*/, Creature* /*_Creature*/ )
{
return 128;
}
uint32 GODialogStatus_default(Player* /*player*/, GameObject* /*_Creature*/ )
{
return 128;
}
bool ItemHello_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
{
return false;
}
bool ItemQuestAccept_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
{
return false;
}
bool GOHello_default(Player* /*player*/, GameObject* /*_GO*/ )
{
return false;
}
bool GOQuestAccept_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/ )
{
return false;
}
bool GOChooseReward_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
{
return false;
}
bool AreaTrigger_default(Player* /*player*/, AreaTriggerEntry* /*atEntry*/ )
{
return false;
}
bool EffectDummyCreature_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, Creature* /*crTarget*/ )
{
return false;
}
bool EffectDummyGameObj_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, GameObject* /*gameObjTarget*/ )
{
return false;
}
bool EffectDummyItem_default(Unit* /*caster*/, uint32 /*spellId*/, uint32 /*effIndex*/, Item* /*itemTarget*/ )
{
return false;
}
void AddSC_default()
{
Script *newscript;
newscript = new Script;
newscript->Name="default";
newscript->pGossipHello = &GossipHello_default;
newscript->pQuestAccept = &QuestAccept_default;
newscript->pGossipSelect = &GossipSelect_default;
newscript->pGossipSelectWithCode = &GossipSelectWithCode_default;
newscript->pGOSelect = &GOSelect_default;
newscript->pGOSelectWithCode = &GOSelectWithCode_default;
newscript->pQuestSelect = &QuestSelect_default;
newscript->pQuestComplete = &QuestComplete_default;
newscript->pNPCDialogStatus = &NPCDialogStatus_default;
newscript->pGODialogStatus = &GODialogStatus_default;
newscript->pChooseReward = &ChooseReward_default;
newscript->pItemHello = &ItemHello_default;
newscript->pGOHello = &GOHello_default;
newscript->pAreaTrigger = &AreaTrigger_default;
newscript->pItemQuestAccept = &ItemQuestAccept_default;
newscript->pGOQuestAccept = &GOQuestAccept_default;
newscript->pGOChooseReward = &GOChooseReward_default;
newscript->pEffectDummyCreature = &EffectDummyCreature_default;
newscript->pEffectDummyGameObj = &EffectDummyGameObj_default;
newscript->pEffectDummyItem = &EffectDummyItem_default;
newscript->RegisterSelf();
}