mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-16 04:49:38 -04:00
245 lines
8.4 KiB
C++
245 lines
8.4 KiB
C++
#include "OutdoorPvPSI.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "Language.h"
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#include "World.h"
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OutdoorPvPSI::OutdoorPvPSI()
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{
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m_TypeId = OUTDOOR_PVP_SI;
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m_Gathered_A = 0;
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m_Gathered_H = 0;
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m_LastController = 0;
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}
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void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
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{
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data << SI_GATHERED_A << m_Gathered_A;
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data << SI_GATHERED_H << m_Gathered_H;
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data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
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}
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void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
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{
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plr->SendUpdateWorldState(SI_GATHERED_A,0);
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plr->SendUpdateWorldState(SI_GATHERED_H,0);
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plr->SendUpdateWorldState(SI_SILITHYST_MAX,0);
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}
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void OutdoorPvPSI::UpdateWorldState()
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{
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SendUpdateWorldState(SI_GATHERED_A,m_Gathered_A);
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SendUpdateWorldState(SI_GATHERED_H,m_Gathered_H);
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SendUpdateWorldState(SI_SILITHYST_MAX,SI_MAX_RESOURCES);
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}
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bool OutdoorPvPSI::SetupOutdoorPvP()
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{
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for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
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sOutdoorPvPMgr.AddZone(OutdoorPvPSIBuffZones[i],this);
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return true;
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}
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bool OutdoorPvPSI::Update(uint32 diff)
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{
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return false;
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}
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void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone)
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{
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if(plr->GetTeam() == m_LastController)
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plr->CastSpell(plr,SI_CENARION_FAVOR,true);
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OutdoorPvP::HandlePlayerEnterZone(plr,zone);
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}
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void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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// remove buffs
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plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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}
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void OutdoorPvPSI::BuffTeam(uint32 team)
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{
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if(team == ALLIANCE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
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}
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}
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else if(team == HORDE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->CastSpell(plr,SI_CENARION_FAVOR,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
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}
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}
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else
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
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}
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}
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}
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bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
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{
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switch(trigger)
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{
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case SI_AREATRIGGER_A:
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if(plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG,0))
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{
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// remove aura
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plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
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++ m_Gathered_A;
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if(m_Gathered_A >= SI_MAX_RESOURCES)
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{
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BuffTeam(ALLIANCE);
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sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
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m_LastController = ALLIANCE;
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m_Gathered_A = 0;
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m_Gathered_H = 0;
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}
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UpdateWorldState();
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// reward player
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plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
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// add 19 honor
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plr->RewardHonor(NULL,1,19);
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// add 20 cenarion circle repu
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plr->ModifyFactionReputation(609,20);
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// complete quest
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plr->KilledMonster(SI_TURNIN_QUEST_CM_A,0);
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}
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return true;
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case SI_AREATRIGGER_H:
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if(plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG,0))
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{
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// remove aura
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plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
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++ m_Gathered_H;
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if(m_Gathered_H >= SI_MAX_RESOURCES)
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{
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BuffTeam(HORDE);
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sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
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m_LastController = HORDE;
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m_Gathered_A = 0;
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m_Gathered_H = 0;
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}
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UpdateWorldState();
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// reward player
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plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
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// add 19 honor
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plr->RewardHonor(NULL,1,19);
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// add 20 cenarion circle repu
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plr->ModifyFactionReputation(609,20);
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// complete quest
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plr->KilledMonster(SI_TURNIN_QUEST_CM_H,0);
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}
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return true;
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}
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return false;
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}
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bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
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{
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if(spellId == SI_SILITHYST_FLAG)
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{
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// if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
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switch(plr->GetTeam())
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{
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case ALLIANCE:
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{
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_A);
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if(atEntry)
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{
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// 5.0f is safe-distance
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if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
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{
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// he dropped it further, summon mound
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GameObject * go = new GameObject;
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Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
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if(!map)
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return true;
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
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{
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delete go;
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}
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else
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{
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go->SetRespawnTime(0);
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map->Add(go);
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}
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}
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}
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}
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break;
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case HORDE:
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{
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_H);
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if(atEntry)
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{
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// 5.0f is safe-distance
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if(plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
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{
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// he dropped it further, summon mound
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GameObject * go = new GameObject;
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Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
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if(!map)
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return true;
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
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{
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delete go;
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}
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else
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{
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go->SetRespawnTime(0);
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map->Add(go);
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}
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}
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}
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}
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break;
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}
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return true;
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}
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return false;
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}
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bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
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{
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if(!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
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return false;
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plr->CastSpell(plr,SI_SILITHYST_FLAG,true);
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if(go->GetGOInfo()->id == SI_SILITHYST_MOUND)
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{
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// despawn go
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go->SetRespawnTime(0);
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go->Delete();
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}
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return true;
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}
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