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TrinityCore2/src/server/scripts/Spells/spell_paladin.cpp

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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum PaladinSpells
{
PALADIN_SPELL_DIVINE_PLEA = 54428,
PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF = 67480,
PALADIN_SPELL_HOLY_SHOCK_R1 = 20473,
PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912,
PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914,
SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880,
SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
};
class spell_pal_blessing_of_faith : public SpellScriptLoader
{
public:
spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
return false;
if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
return false;
if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
return false;
if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit *unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
switch(unitTarget->getClass())
{
case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
default: return; // ignore for non-healing classes
}
GetCaster()->CastSpell(GetCaster(), spell_id, true);
}
}
void Register()
{
// add dummy effect spell handler to Blessing of Faith
OnEffect += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pal_blessing_of_faith_SpellScript();
}
};
// 20911 Blessing of Sanctuary
// 25899 Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public SpellScriptLoader
{
public:
spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
bool Validate(SpellEntry const* /*entry*/)
{
if (!sSpellStore.LookupEntry(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
return false;
return true;
}
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
{
if (Unit* pCaster = GetCaster())
if (Unit* pTarget = aurApp->GetTarget())
pCaster->CastSpell(pTarget, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
{
if (GetCaster())
if (Unit* pTarget = aurApp->GetTarget())
pTarget->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript *GetAuraScript() const
{
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
};
// 63521 Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScriptLoader
{
public:
spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(PALADIN_SPELL_DIVINE_PLEA))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
aura->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_guarded_by_the_light_SpellScript();
}
};
class spell_pal_holy_shock : public SpellScriptLoader
{
public:
spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
class spell_pal_holy_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_SpellScript)
bool Validate(SpellEntry const *spellEntry)
{
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (sSpellMgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id);
if (!sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit *unitTarget = GetHitUnit())
{
Unit *caster = GetCaster();
uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
else
caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
}
}
void Register()
{
// add dummy effect spell handler to Holy Shock
OnEffect += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pal_holy_shock_SpellScript();
}
};
class spell_pal_judgement_of_command : public SpellScriptLoader
{
public:
spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit *unitTarget = GetHitUnit())
if (SpellEntry const* spell_proto = sSpellStore.LookupEntry(GetEffectValue()))
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
}
void Register()
{
// add dummy effect spell handler to Judgement of Command
OnEffect += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pal_judgement_of_command_SpellScript();
}
};
void AddSC_paladin_spell_scripts()
{
new spell_pal_blessing_of_faith();
new spell_pal_blessing_of_sanctuary();
new spell_pal_guarded_by_the_light();
new spell_pal_holy_shock();
new spell_pal_judgement_of_command();
}