Files
TrinityCore2/src/game/PetHandler.cpp
T
Machiavelli afba628188 *PetAI update;
Pets now start attacking their owners target in defensive mode as soon as the hunter does (3.0.2 change)
Correctly chase target if attack command was given after pet has set gaze on target from defensive mode with chase = false

--HG--
branch : trunk
2009-10-09 21:34:23 +02:00

764 lines
28 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
#include "World.h"
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
uint64 guid1;
uint32 data;
uint64 guid2;
recv_data >> guid1; //pet guid
recv_data >> data;
recv_data >> guid2; //tag guid
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) );
if(!pet)
{
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) );
return;
}
if(pet != GetPlayer()->GetFirstControlled())
{
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
//TODO: allow control charmed player?
if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
if(GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
else
{
//If a pet is dismissed, m_Controlled will change
std::vector<Unit*> controlled;
for(Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
controlled.push_back(*itr);
for(std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
}
}
void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
switch(flag)
{
case ACT_COMMAND: //0x07
switch(spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState( COMMAND_STAY );
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(true);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SaveStayPosition();
break;
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
charmInfo->SetCommandState( COMMAND_FOLLOW );
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
charmInfo->SetIsFollowing(false);
break;
case COMMAND_ATTACK: //spellid=1792 //ATTACK
{
// Can't attack if owner is pacified
if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
{
//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
//TODO: Send proper error message to client
return;
}
// only place where pet can be player
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if(!TargetUnit)
return;
if(!pet->canAttack(TargetUnit))
return;
// Not let attack through obstructions
if(sWorld.getConfig(CONFIG_PET_LOS))
{
if(!pet->IsWithinLOSInMap(TargetUnit))
return;
}
pet->clearUnitState(UNIT_STAT_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() ))
{
if (pet->getVictim())
pet->AttackStop();
if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
((Creature*)pet)->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
if(pet->getVictim() && pet->getVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit,true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if(pet->GetCharmerGUID() == GetPlayer()->GetGUID())
_player->StopCastingCharm();
else if(pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
assert(pet->GetTypeId() == TYPEID_UNIT);
if(pet->isPet())
{
if(((Pet*)pet)->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
}
else if(pet->HasUnitTypeMask(UNIT_MASK_MINION))
{
((Minion*)pet)->UnSummon();
}
}
break;
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch(spellid)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if(pet->GetTypeId() == TYPEID_UNIT)
((Creature*)pet)->SetReactState( ReactStates(spellid) );
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = NULL;
if (((Creature*)pet)->GetGlobalCooldown() > 0)
return;
if(guid2)
unit_target = ObjectAccessor::GetUnit(*_player,guid2);
// do not cast unknown spells
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
for(uint32 i = 0; i < 3;++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
// do not cast not learned spells
if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
if (pet->GetCharmInfo())
{
pet->GetCharmInfo()->SetIsAtStay(false);
pet->GetCharmInfo()->SetIsCommandAttack(true);
pet->GetCharmInfo()->SetIsReturning(false);
pet->GetCharmInfo()->SetIsFollowing(false);
}
Spell *spell = new Spell(pet, spellInfo, false);
SpellCastResult result = spell->CheckPetCast(unit_target);
//auto turn to target unless possessed
if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
if(unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer( (Player*)unit_target );
}
else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer( (Player*)unit_target2 );
}
if (Unit* powner = pet->GetCharmerOrOwner())
if(powner->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)powner);
result = SPELL_CAST_OK;
}
if(result == SPELL_CAST_OK)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
unit_target = spell->m_targets.getUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != unit_target)
{
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if(pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
else
pet->SendPetCastFail(spellid, result);
if(!((Creature*)pet)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
// reset specific flags in case of spell fail. AI will reset other flags
if (pet->GetCharmInfo())
pet->GetCharmInfo()->SetIsCommandAttack(false);
}
break;
}
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetNameQuery( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" );
uint32 petnumber;
uint64 petguid;
recv_data >> petnumber;
recv_data >> petguid;
SendPetNameQuery(petguid,petnumber);
}
void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
return;
std::string name = pet->GetName();
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
{
data << uint8(1);
for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
_player->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );
uint64 petguid;
uint8 count;
recv_data >> petguid;
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
if(!pet || pet != _player->GetFirstControlled())
{
sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
return;
}
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
for(uint8 i = 0; i < count; ++i)
{
uint32 position;
uint32 data;
recv_data >> position;
recv_data >> data;
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));
//ignore invalid position
if(position >= MAX_UNIT_ACTION_BAR_INDEX)
return;
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
//sign for autocast
if(act_state == ACT_ENABLED && spell_id)
{
if(pet->GetTypeId() == TYPEID_UNIT && ((Creature*)pet)->isPet())
((Pet*)pet)->ToggleAutocast(spell_id, true);
else
charmInfo->ToggleCreatureAutocast(spell_id, true);
}
//sign for no/turn off autocast
else if(act_state == ACT_DISABLED && spell_id)
{
if(pet->GetTypeId() == TYPEID_UNIT && ((Creature*)pet)->isPet())
((Pet*)pet)->ToggleAutocast(spell_id, false);
else
charmInfo->ToggleCreatureAutocast(spell_id, false);
}
charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
}
}
}
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" );
uint64 petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petguid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if(res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if(objmgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
if(isdeclined)
{
for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid; //pet guid
sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
if(!_player->IsInWorld())
return;
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if(pet)
{
if(pet->isPet())
{
if(pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
}
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
}
else if(pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
}
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("CMSG_PET_UNLEARN");
uint64 guid;
recvPacket >> guid; // Pet guid
Pet* pet = _player->GetPet();
if(!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
if(guid != pet->GetGUID())
{
sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetUnlearnOpcode: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
pet->resetTalents();
_player->SendTalentsInfoData(true);
}
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
if(!_player->GetGuardianPet() && !_player->GetCharm())
return;
if(ObjectAccessor::FindPlayer(guid))
return;
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
if(!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
// do not add not learned spells/ passive spells
if(!pet->HasSpell(spellid) || IsAutocastableSpell(spellid))
return;
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
if(pet->isPet())
((Pet*)pet)->ToggleAutocast(spellid, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
charmInfo->SetSpellAutocast(spellid,state);
}
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint32 spellid;
uint8 cast_count;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if(!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if(!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
{
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
return;
}
// do not cast not learned spells
if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
SpellCastTargets targets;
if(!targets.read(&recvPacket,caster))
return;
caster->clearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
spell->m_targets = targets;
// TODO: need to check victim?
SpellCastResult result;
if(caster->m_movedPlayer)
result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit());
else
result = spell->CheckPetCast(NULL);
if(result == SPELL_CAST_OK)
{
if(caster->GetTypeId() == TYPEID_UNIT)
{
Creature* pet = (Creature*)caster;
pet->AddCreatureSpellCooldown(spellid);
if(pet->isPet())
{
Pet* p = (Pet*)pet;
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
caster->SendPetCastFail(spellid, result);
if(caster->GetTypeId() == TYPEID_PLAYER)
{
if(!((Player*)caster)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, caster);
}
else
{
if(!((Creature*)caster)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, caster);
}
spell->finish(false);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if(declinedName)
{
data << uint8(1);
for(uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET");
uint64 guid;
recv_data >> guid;
uint32 talentsCount;
recv_data >> talentsCount;
uint32 talentId, talentRank;
for(uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
}