/* * Copyright (C) 2008-2011 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptPCH.h" /*###### ##Quest 5441: Lazy Peons ##npc_lazy_peon ######*/ enum LazyPeonYells { SAY_SPELL_HIT = -1000600 //Ow! OK, I''ll get back to work, $N!' }; enum LazyPeon { QUEST_LAZY_PEONS = 5441, GO_LUMBERPILE = 175784, SPELL_BUFF_SLEEP = 17743, SPELL_AWAKEN_PEON = 19938 }; class npc_lazy_peon : public CreatureScript { public: npc_lazy_peon() : CreatureScript("npc_lazy_peon") { } CreatureAI* GetAI(Creature* pCreature) const { return new npc_lazy_peonAI(pCreature); } struct npc_lazy_peonAI : public ScriptedAI { npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {} uint64 uiPlayerGUID; uint32 m_uiRebuffTimer; bool work; void Reset () { uiPlayerGUID = 0; m_uiRebuffTimer = 0; work = false; } void MovementInform(uint32 /*type*/, uint32 id) { if (id == 1) work = true; } void SpellHit(Unit *caster, const SpellEntry *spell) { if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER && CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE) { caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(),me->GetGUID()); DoScriptText(SAY_SPELL_HIT, me, caster); me->RemoveAllAuras(); if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20)) me->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ()); } } void UpdateAI(const uint32 uiDiff) { if (work == true) me->HandleEmoteCommand(466); if (m_uiRebuffTimer <= uiDiff) { DoCast(me, SPELL_BUFF_SLEEP); m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes } else m_uiRebuffTimer -= uiDiff; if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; }; void AddSC_durotar() { new npc_lazy_peon(); }