/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_WARLOCK and SPELLFAMILY_GENERIC spells used by warlock players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_warl_". */ #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" enum WarlockSpells { WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509, WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444, WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692, WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693, WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, WARLOCK_HAUNT = 48181, WARLOCK_HAUNT_HEAL = 48210, WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117, }; class spell_warl_banish : public SpellScriptLoader { public: spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { } class spell_warl_banish_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_banish_SpellScript); bool Load() { _removed = false; return true; } void HandleBanish() { if (Unit* target = GetHitUnit()) { if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0)) { //No need to remove old aura since its removed due to not stack by current Banish aura PreventHitDefaultEffect(EFFECT_0); PreventHitDefaultEffect(EFFECT_1); PreventHitDefaultEffect(EFFECT_2); _removed = true; } } } void RemoveAura() { if (_removed) PreventHitAura(); } void Register() { BeforeHit += SpellHitFn(spell_warl_banish_SpellScript::HandleBanish); AfterHit += SpellHitFn(spell_warl_banish_SpellScript::RemoveAura); } bool _removed; }; SpellScript* GetSpellScript() const { return new spell_warl_banish_SpellScript(); } }; // 47193 Demonic Empowerment class spell_warl_demonic_empowerment : public SpellScriptLoader { public: spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { } class spell_warl_demonic_empowerment_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { if (Creature* targetCreature = GetHitCreature()) { if (targetCreature->isPet()) { CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry()); switch (ci->family) { case CREATURE_FAMILY_SUCCUBUS: targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true); break; case CREATURE_FAMILY_VOIDWALKER: { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER); int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0))); targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true); //unitTarget->CastSpell(unitTarget, 54441, true); break; } case CREATURE_FAMILY_FELGUARD: targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true); break; case CREATURE_FAMILY_FELHUNTER: targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true); break; case CREATURE_FAMILY_IMP: targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true); break; } } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_warl_demonic_empowerment_SpellScript(); } }; // 6201 Create Healthstone (and ranks) class spell_warl_create_healthstone : public SpellScriptLoader { public: spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { } class spell_warl_create_healthstone_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_create_healthstone_SpellScript); static uint32 const iTypes[8][3]; bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2)) return false; return true; } SpellCastResult CheckCast() { if (Player* caster = GetCaster()->ToPlayer()) { uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); ItemPosCountVec dest; InventoryResult msg = caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, iTypes[spellRank - 1][0], 1, NULL); if (msg != EQUIP_ERR_OK) return SPELL_FAILED_TOO_MANY_OF_ITEM; } return SPELL_CAST_OK; } void HandleScriptEffect(SpellEffIndex effIndex) { if (Unit* unitTarget = GetHitUnit()) { uint32 rank = 0; // Improved Healthstone if (AuraEffect const* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0)) { switch (aurEff->GetId()) { case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break; case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break; default: sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId()); break; } } uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (spellRank > 0 && spellRank <= 8) CreateItem(effIndex, iTypes[spellRank - 1][rank]); } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); OnCheckCast += SpellCheckCastFn(spell_warl_create_healthstone_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const { return new spell_warl_create_healthstone_SpellScript(); } }; uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = { { 5512, 19004, 19005}, // Minor Healthstone { 5511, 19006, 19007}, // Lesser Healthstone { 5509, 19008, 19009}, // Healthstone { 5510, 19010, 19011}, // Greater Healthstone { 9421, 19012, 19013}, // Major Healthstone {22103, 22104, 22105}, // Master Healthstone {36889, 36890, 36891}, // Demonic Healthstone {36892, 36893, 36894} // Fel Healthstone }; // 47422 Everlasting Affliction class spell_warl_everlasting_affliction : public SpellScriptLoader { public: spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { } class spell_warl_everlasting_affliction_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript); void HandleScriptEffect(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) // Refresh corruption on target if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID())) aur->GetBase()->RefreshDuration(); } void Register() { OnEffectHitTarget += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_warl_everlasting_affliction_SpellScript(); } }; // 18541 Ritual of Doom Effect class spell_warl_ritual_of_doom_effect : public SpellScriptLoader { public: spell_warl_ritual_of_doom_effect() : SpellScriptLoader("spell_warl_ritual_of_doom_effect") { } class spell_warl_ritual_of_doom_effect_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_ritual_of_doom_effect_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); caster->CastSpell(caster, GetEffectValue(), true); } void Register() { OnEffectHit += SpellEffectFn(spell_warl_ritual_of_doom_effect_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_warl_ritual_of_doom_effect_SpellScript(); } }; class spell_warl_seed_of_corruption : public SpellScriptLoader { public: spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { } class spell_warl_seed_of_corruption_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript); void FilterTargets(std::list& targets) { if (GetExplTargetUnit()) targets.remove(GetExplTargetUnit()); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const { return new spell_warl_seed_of_corruption_SpellScript(); } }; enum Soulshatter { SPELL_SOULSHATTER = 32835, }; class spell_warl_soulshatter : public SpellScriptLoader { public: spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { } class spell_warl_soulshatter_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_soulshatter_SpellScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(SPELL_SOULSHATTER)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) caster->CastSpell(target, SPELL_SOULSHATTER, true); } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_warl_soulshatter_SpellScript(); } }; enum LifeTap { SPELL_LIFE_TAP_ENERGIZE = 31818, SPELL_LIFE_TAP_ENERGIZE_2 = 32553, ICON_ID_IMPROVED_LIFE_TAP = 208, ICON_ID_MANA_FEED = 1982, }; class spell_warl_life_tap : public SpellScriptLoader { public: spell_warl_life_tap() : SpellScriptLoader("spell_warl_life_tap") { } class spell_warl_life_tap_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_life_tap_SpellScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE_2)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); if (Unit* target = GetHitUnit()) { int32 damage = GetEffectValue(); int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * 0.5f)); // Shouldn't Appear in Combat Log target->ModifyHealth(-damage); // Improved Life Tap mod if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, ICON_ID_IMPROVED_LIFE_TAP, 0)) AddPctN(mana, aurEff->GetAmount()); caster->CastCustomSpell(target, SPELL_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false); // Mana Feed int32 manaFeedVal = 0; if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, ICON_ID_MANA_FEED, 0)) manaFeedVal = aurEff->GetAmount(); if (manaFeedVal > 0) { ApplyPctN(manaFeedVal, mana); caster->CastCustomSpell(caster, SPELL_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL); } } } SpellCastResult CheckCast() { if ((int32(GetCaster()->GetHealth()) > int32(GetSpellInfo()->Effects[EFFECT_0].CalcValue() + (6.3875 * GetSpellInfo()->BaseLevel)))) return SPELL_CAST_OK; return SPELL_FAILED_FIZZLE; } void Register() { OnEffectHitTarget += SpellEffectFn(spell_warl_life_tap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_warl_life_tap_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const { return new spell_warl_life_tap_SpellScript(); } }; class spell_warl_demonic_circle_summon : public SpellScriptLoader { public: spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { } class spell_warl_demonic_circle_summon_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript); void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) { // If effect is removed by expire remove the summoned demonic circle too. if (!(mode & AURA_EFFECT_HANDLE_REAPPLY)) GetTarget()->RemoveGameObject(GetId(), true); GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); } void HandleDummyTick(AuraEffect const* /*aurEff*/) { if (GameObject* circle = GetTarget()->GetGameObject(GetId())) { // Here we check if player is in demonic circle teleport range, if so add // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT. // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST. SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_CIRCLE_TELEPORT); if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true))) { if (!GetTarget()->HasAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST)) GetTarget()->CastSpell(GetTarget(), WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true); } else GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); } } void Register() { OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const { return new spell_warl_demonic_circle_summon_AuraScript(); } }; class spell_warl_demonic_circle_teleport : public SpellScriptLoader { public: spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { } class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript); void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Player* player = GetTarget()->ToPlayer()) { if (GameObject* circle = player->GetGameObject(WARLOCK_DEMONIC_CIRCLE_SUMMON)) { player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation()); player->RemoveMovementImpairingAuras(); } } } void Register() { OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { return new spell_warl_demonic_circle_teleport_AuraScript(); } }; class spell_warl_haunt : public SpellScriptLoader { public: spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { } class spell_warl_haunt_SpellScript : public SpellScript { PrepareSpellScript(spell_warl_haunt_SpellScript); void HandleOnHit() { if (Aura* aura = GetHitAura()) if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1)) aurEff->SetAmount(CalculatePctN(aurEff->GetAmount(), GetHitDamage())); } void Register() { OnHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleOnHit); } }; class spell_warl_haunt_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_haunt_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(WARLOCK_HAUNT_HEAL)) return false; return true; } void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (Unit* caster = GetCaster()) { int32 amount = aurEff->GetAmount(); GetTarget()->CastCustomSpell(caster, WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); } } void Register() { OnEffectRemove += AuraEffectApplyFn(spell_warl_haunt_AuraScript::HandleRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; SpellScript* GetSpellScript() const { return new spell_warl_haunt_SpellScript(); } AuraScript* GetAuraScript() const { return new spell_warl_haunt_AuraScript(); } }; class spell_warl_unstable_affliction : public SpellScriptLoader { public: spell_warl_unstable_affliction() : SpellScriptLoader("spell_warl_unstable_affliction") { } class spell_warl_unstable_affliction_AuraScript : public AuraScript { PrepareAuraScript(spell_warl_unstable_affliction_AuraScript); bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(WARLOCK_UNSTABLE_AFFLICTION_DISPEL)) return false; return true; } void HandleDispel(DispelInfo* dispelInfo) { if (Unit* caster = GetCaster()) if (AuraEffect const* aurEff = GetEffect(EFFECT_0)) { int32 damage = aurEff->GetAmount() * 9; // backfire damage and silence caster->CastCustomSpell(dispelInfo->GetDispeller(), WARLOCK_UNSTABLE_AFFLICTION_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); } } void Register() { AfterDispel += AuraDispelFn(spell_warl_unstable_affliction_AuraScript::HandleDispel); } }; AuraScript* GetAuraScript() const { return new spell_warl_unstable_affliction_AuraScript(); } }; void AddSC_warlock_spell_scripts() { new spell_warl_banish(); new spell_warl_demonic_empowerment(); new spell_warl_create_healthstone(); new spell_warl_everlasting_affliction(); new spell_warl_ritual_of_doom_effect(); new spell_warl_seed_of_corruption(); new spell_warl_soulshatter(); new spell_warl_life_tap(); new spell_warl_demonic_circle_summon(); new spell_warl_demonic_circle_teleport(); new spell_warl_haunt(); new spell_warl_unstable_affliction(); }