/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "Unit.h" #include "Spell.h" #include "SpellAuraEffects.h" #include "DynamicObject.h" #include "ObjectAccessor.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "Vehicle.h" AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint8 effMask): m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false) { ASSERT(GetTarget() && GetBase()); if (GetBase()->CanBeSentToClient()) { // Try find slot for aura uint8 slot = MAX_AURAS; // Lookup for auras already applied from spell if (AuraApplication * foundAura = GetTarget()->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID())) { // allow use single slot only by auras from same caster slot = foundAura->GetSlot(); } else { Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras(); // lookup for free slots in units visibleAuras Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot) { if (itr == visibleAuras->end() || itr->first != freeSlot) { slot = freeSlot; break; } } } // Register Visible Aura if (slot < MAX_AURAS) { m_slot = slot; GetTarget()->SetVisibleAura(slot, this); SetNeedClientUpdate(); sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); } else sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask()); } _InitFlags(caster, effMask); } void AuraApplication::_Remove() { uint8 slot = GetSlot(); if (slot >= MAX_AURAS) return; if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID())) { // Reuse visible aura slot by aura which is still applied - prevent storing dead pointers if (slot == foundAura->GetSlot()) { if (GetTarget()->GetVisibleAura(slot) == this) { GetTarget()->SetVisibleAura(slot, foundAura); foundAura->SetNeedClientUpdate(); } // set not valid slot for aura - prevent removing other visible aura slot = MAX_AURAS; } } // update for out of range group members if (slot < MAX_AURAS) { GetTarget()->RemoveVisibleAura(slot); ClientUpdate(true); } } void AuraApplication::_InitFlags(Unit* caster, uint8 effMask) { // mark as selfcasted if needed m_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE; // aura is casted by self or an enemy // one negative effect and we know aura is negative if (IsSelfcasted() || !caster || !caster->IsFriendlyTo(GetTarget())) { bool negativeFound = false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (((1<GetSpellInfo()->IsPositiveEffect(i)) { negativeFound = true; break; } } m_flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE; } // aura is casted by friend // one positive effect and we know aura is positive else { bool positiveFound = false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (((1<GetSpellInfo()->IsPositiveEffect(i)) { positiveFound = true; break; } } m_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE; } } void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) { AuraEffect* aurEff = GetBase()->GetEffect(effIndex); ASSERT(aurEff); ASSERT(HasEffect(effIndex) == (!apply)); ASSERT((1<outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount()); if (apply) { ASSERT(!(m_flags & (1<HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true); } else { ASSERT(m_flags & (1<HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false); // Remove all triggered by aura spells vs unlimited duration aurEff->CleanupTriggeredSpells(GetTarget()); } SetNeedClientUpdate(); } void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const { data << uint8(m_slot); if (remove) { ASSERT(!m_target->GetVisibleAura(m_slot)); data << uint32(0); return; } ASSERT(m_target->GetVisibleAura(m_slot)); Aura const* aura = GetBase(); data << uint32(aura->GetId()); uint32 flags = m_flags; if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION)) flags |= AFLAG_DURATION; data << uint8(flags); data << uint8(aura->GetCasterLevel()); // send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges // stack amount has priority over charges (checked on retail with spell 50262) data << uint8(aura->GetSpellInfo()->StackAmount ? aura->GetStackAmount() : aura->GetCharges()); if (!(flags & AFLAG_CASTER)) data.appendPackGUID(aura->GetCasterGUID()); if (flags & AFLAG_DURATION) { data << uint32(aura->GetMaxDuration()); data << uint32(aura->GetDuration()); } } void AuraApplication::ClientUpdate(bool remove) { m_needClientUpdate = false; WorldPacket data(SMSG_AURA_UPDATE); data.append(GetTarget()->GetPackGUID()); BuildUpdatePacket(data, remove); m_target->SendMessageToSet(&data, true); } uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner) { ASSERT(spellProto); ASSERT(owner); uint8 effMask = 0; switch (owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (spellProto->Effects[i].IsUnitOwnedAuraEffect()) effMask |= 1 << i; } break; case TYPEID_DYNAMICOBJECT: for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) { if (spellProto->Effects[i].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA) effMask |= 1 << i; } break; default: break; } return effMask & avalibleEffectMask; } Aura* Aura::TryRefreshStackOrCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/, bool* refresh /*= NULL*/) { ASSERT(spellproto); ASSERT(owner); ASSERT(caster || casterGUID); ASSERT(tryEffMask <= MAX_EFFECT_MASK); if (refresh) *refresh = false; uint8 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner); if (!effMask) return NULL; if (Aura* foundAura = owner->ToUnit()->_TryStackingOrRefreshingExistingAura(spellproto, effMask, caster, baseAmount, castItem, casterGUID)) { // we've here aura, which script triggered removal after modding stack amount // check the state here, so we won't create new Aura object if (foundAura->IsRemoved()) return NULL; if (refresh) *refresh = true; return foundAura; } else return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID); } Aura* Aura::TryCreate(SpellInfo const* spellproto, uint8 tryEffMask, WorldObject* owner, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/) { ASSERT(spellproto); ASSERT(owner); ASSERT(caster || casterGUID); ASSERT(tryEffMask <= MAX_EFFECT_MASK); uint8 effMask = Aura::BuildEffectMaskForOwner(spellproto, tryEffMask, owner); if (!effMask) return NULL; return Create(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID); } Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32* baseAmount, Item* castItem, uint64 casterGUID) { ASSERT(effMask); ASSERT(spellproto); ASSERT(owner); ASSERT(caster || casterGUID); ASSERT(effMask <= MAX_EFFECT_MASK); // try to get caster of aura if (casterGUID) { if (owner->GetGUID() == casterGUID) caster = owner->ToUnit(); else caster = ObjectAccessor::GetUnit(*owner, casterGUID); } else casterGUID = caster->GetGUID(); // check if aura can be owned by owner if (owner->isType(TYPEMASK_UNIT)) if (!owner->IsInWorld() || ((Unit*)owner)->IsDuringRemoveFromWorld()) // owner not in world so don't allow to own not self casted single target auras if (casterGUID != owner->GetGUID() && spellproto->IsSingleTarget()) return NULL; Aura* aura = NULL; switch (owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: aura = new UnitAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID); break; case TYPEID_DYNAMICOBJECT: aura = new DynObjAura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID); break; default: ASSERT(false); return NULL; } // aura can be removed in Unit::_AddAura call if (aura->IsRemoved()) return NULL; return aura; } Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, uint64 casterGUID) : m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)), m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0), m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false) { if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) m_timeCla = 1 * IN_MILLISECONDS; m_maxDuration = CalcMaxDuration(caster); m_duration = m_maxDuration; m_procCharges = CalcMaxCharges(caster); m_isUsingCharges = m_procCharges != 0; // m_casterLevel = cast item level/caster level, caster level should be saved to db, confirmed with sniffs } void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount) { // shouldn't be in constructor - functions in AuraEffect::AuraEffect use polymorphism for (uint8 i=0 ; i::iterator itr = m_loadedScripts.begin(); (*itr)->_Unload(); delete (*itr); m_loadedScripts.erase(itr); } // free effects memory for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) delete m_effects[i]; ASSERT(m_applications.empty()); _DeleteRemovedApplications(); } Unit* Aura::GetCaster() const { if (GetOwner()->GetGUID() == GetCasterGUID()) return GetUnitOwner(); if (AuraApplication const* aurApp = GetApplicationOfTarget(GetCasterGUID())) return aurApp->GetTarget(); return ObjectAccessor::GetUnit(*GetOwner(), GetCasterGUID()); } AuraObjectType Aura::GetType() const { return (m_owner->GetTypeId() == TYPEID_DYNAMICOBJECT) ? DYNOBJ_AURA_TYPE : UNIT_AURA_TYPE; } void Aura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp) { ASSERT(target); ASSERT(auraApp); // aura mustn't be already applied on target ASSERT (!IsAppliedOnTarget(target->GetGUID()) && "Aura::_ApplyForTarget: aura musn't be already applied on target"); m_applications[target->GetGUID()] = auraApp; // set infinity cooldown state for spells if (caster && caster->GetTypeId() == TYPEID_PLAYER) { if (m_spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) { Item* castItem = m_castItemGuid ? caster->ToPlayer()->GetItemByGuid(m_castItemGuid) : NULL; caster->ToPlayer()->AddSpellAndCategoryCooldowns(m_spellInfo, castItem ? castItem->GetEntry() : 0, NULL, true); } } } void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraApp) { ASSERT(target); ASSERT(auraApp->GetRemoveMode()); ASSERT(auraApp); ApplicationMap::iterator itr = m_applications.find(target->GetGUID()); // TODO: Figure out why this happens if (itr == m_applications.end()) { sLog->outError("Aura::_UnapplyForTarget, target:%u, caster:%u, spell:%u was not found in owners application map!", target->GetGUIDLow(), caster->GetGUIDLow(), auraApp->GetBase()->GetSpellInfo()->Id); ASSERT(false); } // aura has to be already applied ASSERT(itr->second == auraApp); m_applications.erase(itr); m_removedApplications.push_back(auraApp); // reset cooldown state for spells if (caster && caster->GetTypeId() == TYPEID_PLAYER) { if (GetSpellInfo()->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) caster->ToPlayer()->SendCooldownEvent(GetSpellInfo()); } } // removes aura from all targets // and marks aura as removed void Aura::_Remove(AuraRemoveMode removeMode) { ASSERT (!m_isRemoved); m_isRemoved = true; ApplicationMap::iterator appItr = m_applications.begin(); for (appItr = m_applications.begin(); appItr != m_applications.end();) { AuraApplication * aurApp = appItr->second; Unit* target = aurApp->GetTarget(); target->_UnapplyAura(aurApp, removeMode); appItr = m_applications.begin(); } } void Aura::UpdateTargetMap(Unit* caster, bool apply) { if (IsRemoved()) return; m_updateTargetMapInterval = UPDATE_TARGET_MAP_INTERVAL; // fill up to date target list // target, effMask std::map targets; FillTargetMap(targets, caster); UnitList targetsToRemove; // mark all auras as ready to remove for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter) { std::map::iterator existing = targets.find(appIter->second->GetTarget()); // not found in current area - remove the aura if (existing == targets.end()) targetsToRemove.push_back(appIter->second->GetTarget()); else { // needs readding - remove now, will be applied in next update cycle // (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed) if (appIter->second->GetEffectMask() != existing->second || !CanBeAppliedOn(existing->first)) targetsToRemove.push_back(appIter->second->GetTarget()); // nothing todo - aura already applied // remove from auras to register list targets.erase(existing); } } // register auras for units for (std::map::iterator itr = targets.begin(); itr!= targets.end();) { // aura mustn't be already applied on target if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID())) { // the core created 2 different units with same guid // this is a major failue, which i can't fix right now // let's remove one unit from aura list // this may cause area aura "bouncing" between 2 units after each update // but because we know the reason of a crash we can remove the assertion for now if (aurApp->GetTarget() != itr->first) { // remove from auras to register list targets.erase(itr++); continue; } else { // ok, we have one unit twice in target map (impossible, but...) ASSERT(false); } } bool addUnit = true; // check target immunities if (itr->first->IsImmunedToSpell(GetSpellInfo()) || !CanBeAppliedOn(itr->first)) addUnit = false; if (addUnit) { // persistent area aura does not hit flying targets if (GetType() == DYNOBJ_AURA_TYPE) { if (itr->first->isInFlight()) addUnit = false; } // unit auras can not stack with each other else // (GetType() == UNIT_AURA_TYPE) { // Allow to remove by stack when aura is going to be applied on owner if (itr->first != GetOwner()) { // check if not stacking aura already on target // this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter) { Aura const* aura = iter->second->GetBase(); if (!CanStackWith(aura)) { addUnit = false; break; } } } } } if (!addUnit) targets.erase(itr++); else { // owner has to be in world, or effect has to be applied to self if (!GetOwner()->IsSelfOrInSameMap(itr->first)) { //TODO: There is a crash caused by shadowfiend load addon sLog->outCrash("Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id, GetOwner()->GetName(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1), itr->first->GetName(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1)); ASSERT(false); } itr->first->_CreateAuraApplication(this, itr->second); ++itr; } } // remove auras from units no longer needing them for (UnitList::iterator itr = targetsToRemove.begin(); itr != targetsToRemove.end();++itr) if (AuraApplication * aurApp = GetApplicationOfTarget((*itr)->GetGUID())) (*itr)->_UnapplyAura(aurApp, AURA_REMOVE_BY_DEFAULT); if (!apply) return; // apply aura effects for units for (std::map::iterator itr = targets.begin(); itr!= targets.end();++itr) { if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID())) { // owner has to be in world, or effect has to be applied to self ASSERT((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first)); itr->first->_ApplyAura(aurApp, itr->second); } } } // targets have to be registered and not have effect applied yet to use this function void Aura::_ApplyEffectForTargets(uint8 effIndex) { // prepare list of aura targets UnitList targetList; for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) { if ((appIter->second->GetEffectsToApply() & (1<second->HasEffect(effIndex)) targetList.push_back(appIter->second->GetTarget()); } // apply effect to targets for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { if (GetApplicationOfTarget((*itr)->GetGUID())) { // owner has to be in world, or effect has to be applied to self ASSERT((!GetOwner()->IsInWorld() && GetOwner() == *itr) || GetOwner()->IsInMap(*itr)); (*itr)->_ApplyAuraEffect(this, effIndex); } } } void Aura::UpdateOwner(uint32 diff, WorldObject* owner) { ASSERT(owner == m_owner); Unit* caster = GetCaster(); // Apply spellmods for channeled auras // used for example when triggered spell of spell:10 is modded Spell* modSpell = NULL; Player* modOwner = NULL; if (caster) { modOwner = caster->GetSpellModOwner(); if (modOwner) { modSpell = modOwner->FindCurrentSpellBySpellId(GetId()); if (modSpell) modOwner->SetSpellModTakingSpell(modSpell, true); } } Update(diff, caster); if (m_updateTargetMapInterval <= int32(diff)) UpdateTargetMap(caster); else m_updateTargetMapInterval -= diff; // update aura effects for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) m_effects[i]->Update(diff, caster); // remove spellmods after effects update if (modSpell) modOwner->SetSpellModTakingSpell(modSpell, false); _DeleteRemovedApplications(); } void Aura::Update(uint32 diff, Unit* caster) { if (m_duration > 0) { m_duration -= diff; if (m_duration < 0) m_duration = 0; // handle manaPerSecond/manaPerSecondPerLevel if (m_timeCla) { if (m_timeCla > int32(diff)) m_timeCla -= diff; else if (caster) { if (int32 manaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->getLevel()) { m_timeCla += 1000 - diff; Powers powertype = Powers(m_spellInfo->PowerType); if (powertype == POWER_HEALTH) { if (int32(caster->GetHealth()) > manaPerSecond) caster->ModifyHealth(-manaPerSecond); else { Remove(); return; } } else { if (int32(caster->GetPower(powertype)) >= manaPerSecond) caster->ModifyPower(powertype, -manaPerSecond); else { Remove(); return; } } } } } } } int32 Aura::CalcMaxDuration(Unit* caster) const { Player* modOwner = NULL; int32 maxDuration; if (caster) { modOwner = caster->GetSpellModOwner(); maxDuration = caster->CalcSpellDuration(m_spellInfo); } else maxDuration = m_spellInfo->GetDuration(); if (IsPassive() && !m_spellInfo->DurationEntry) maxDuration = -1; if (!IsPermanent() && modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, maxDuration); return maxDuration; } void Aura::SetDuration(int32 duration, bool withMods) { if (withMods) { if (Unit* caster = GetCaster()) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, duration); } m_duration = duration; SetNeedClientUpdateForTargets(); } void Aura::RefreshDuration() { SetDuration(GetMaxDuration()); if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) m_timeCla = 1 * IN_MILLISECONDS; } void Aura::RefreshTimers() { m_maxDuration = CalcMaxDuration(); RefreshDuration(); Unit* caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (HasEffect(i)) GetEffect(i)->CalculatePeriodic(caster, false, false); } void Aura::SetCharges(uint8 charges) { if (m_procCharges == charges) return; m_procCharges = charges; m_isUsingCharges = m_procCharges != 0; SetNeedClientUpdateForTargets(); } uint8 Aura::CalcMaxCharges(Unit* caster) const { uint8 maxProcCharges = m_spellInfo->ProcCharges; if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId())) maxProcCharges = procEntry->charges; if (caster) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, maxProcCharges); return maxProcCharges; } bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode) { if (IsUsingCharges()) { int32 charges = m_procCharges + num; int32 maxCharges = CalcMaxCharges(); // limit charges (only on charges increase, charges may be changed manually) if ((num > 0) && (charges > int32(maxCharges))) charges = maxCharges; // we're out of charges, remove else if (charges <= 0) { Remove(removeMode); return true; } SetCharges(charges); } return false; } void Aura::SetStackAmount(uint8 stackAmount) { m_stackAmount = stackAmount; Unit* caster = GetCaster(); std::list applications; GetApplicationList(applications); for (std::list::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr) if (!(*apptItr)->GetRemoveMode()) HandleAuraSpecificMods(*apptItr, caster, false, true); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (HasEffect(i)) m_effects[i]->ChangeAmount(m_effects[i]->CalculateAmount(caster), false, true); for (std::list::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr) if (!(*apptItr)->GetRemoveMode()) HandleAuraSpecificMods(*apptItr, caster, true, true); SetNeedClientUpdateForTargets(); } bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode) { int32 stackAmount = m_stackAmount + num; // limit the stack amount (only on stack increase, stack amount may be changed manually) if ((num > 0) && (stackAmount > int32(m_spellInfo->StackAmount))) { // not stackable aura - set stack amount to 1 if (!m_spellInfo->StackAmount) stackAmount = 1; else stackAmount = m_spellInfo->StackAmount; } // we're out of stacks, remove else if (stackAmount <= 0) { Remove(removeMode); return true; } bool refresh = stackAmount >= GetStackAmount(); // Update stack amount SetStackAmount(stackAmount); if (refresh) { RefreshSpellMods(); RefreshTimers(); // reset charges SetCharges(CalcMaxCharges()); // FIXME: not a best way to synchronize charges, but works for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (AuraEffect* aurEff = GetEffect(i)) if (aurEff->GetAuraType() == SPELL_AURA_ADD_FLAT_MODIFIER || aurEff->GetAuraType() == SPELL_AURA_ADD_PCT_MODIFIER) if (SpellModifier* mod = aurEff->GetSpellModifier()) mod->charges = GetCharges(); } SetNeedClientUpdateForTargets(); return false; } void Aura::RefreshSpellMods() { for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) if (Player* player = appIter->second->GetTarget()->ToPlayer()) player->RestoreAllSpellMods(0, this); } bool Aura::IsArea() const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (HasEffect(i) && GetSpellInfo()->Effects[i].IsAreaAuraEffect()) return true; } return false; } bool Aura::IsPassive() const { return GetSpellInfo()->IsPassive(); } bool Aura::IsDeathPersistent() const { return GetSpellInfo()->IsDeathPersistent(); } bool Aura::CanBeSaved() const { if (IsPassive()) return false; if (GetCasterGUID() != GetOwner()->GetGUID()) if (GetSpellInfo()->IsSingleTarget()) return false; // Can't be saved - aura handler relies on calculated amount and changes it if (HasEffectType(SPELL_AURA_CONVERT_RUNE)) return false; // No point in saving this, since the stable dialog can't be open on aura load anyway. if (HasEffectType(SPELL_AURA_OPEN_STABLE)) return false; // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura if (GetId() == 44413) return false; // don't save auras removed by proc system if (IsUsingCharges() && !GetCharges()) return false; return true; } bool Aura::CanBeSentToClient() const { return !IsPassive() || GetSpellInfo()->HasAreaAuraEffect() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); } void Aura::UnregisterSingleTarget() { ASSERT(m_isSingleTarget); Unit* caster = GetCaster(); // TODO: find a better way to do this. if (!caster) caster = ObjectAccessor::GetObjectInOrOutOfWorld(GetCasterGUID(), (Unit*)NULL); ASSERT(caster); caster->GetSingleCastAuras().remove(this); SetIsSingleTarget(false); } int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const { // we assume that aura dispel chance is 100% on start // need formula for level difference based chance int32 resistChance = 0; // Apply dispel mod from aura caster if (Unit* caster = GetCaster()) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_RESIST_DISPEL_CHANCE, resistChance); // Dispel resistance from target SPELL_AURA_MOD_DISPEL_RESIST // Only affects offensive dispels if (offensive && auraTarget) resistChance += auraTarget->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); resistChance = resistChance < 0 ? 0 : resistChance; resistChance = resistChance > 100 ? 100 : resistChance; return 100 - resistChance; } void Aura::SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount) { m_maxDuration = maxduration; m_duration = duration; m_procCharges = charges; m_isUsingCharges = m_procCharges != 0; m_stackAmount = stackamount; Unit* caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) { m_effects[i]->SetAmount(amount[i]); m_effects[i]->SetCanBeRecalculated(recalculateMask & (1<CalculatePeriodic(caster, false, true); m_effects[i]->CalculateSpellMod(); m_effects[i]->RecalculateAmount(caster); } } bool Aura::HasEffectType(AuraType type) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (HasEffect(i) && m_effects[i]->GetAuraType() == type) return true; } return false; } void Aura::RecalculateAmountOfEffects() { ASSERT (!IsRemoved()); Unit* caster = GetCaster(); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (HasEffect(i)) m_effects[i]->RecalculateAmount(caster); } void Aura::HandleAllEffects(AuraApplication * aurApp, uint8 mode, bool apply) { ASSERT (!IsRemoved()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i] && !IsRemoved()) m_effects[i]->HandleEffect(aurApp, mode, apply); } void Aura::GetApplicationList(std::list & applicationList) const { for (Aura::ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) { if (appIter->second->GetEffectMask()) applicationList.push_back(appIter->second); } } void Aura::SetNeedClientUpdateForTargets() const { for (ApplicationMap::const_iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter) appIter->second->SetNeedClientUpdate(); } // trigger effects on real aura apply/remove void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply) { Unit* target = aurApp->GetTarget(); AuraRemoveMode removeMode = aurApp->GetRemoveMode(); // handle spell_area table SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAuraMapBounds(GetId()); if (saBounds.first != saBounds.second) { uint32 zone, area; target->GetZoneAndAreaId(zone, area); for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if (!itr->second->IsFitToRequirements((Player*)target, zone, area)) target->RemoveAurasDueToSpell(itr->second->spellId); // some auras applied at aura apply else if (itr->second->autocast) { if (!target->HasAura(itr->second->spellId)) target->CastSpell(target, itr->second->spellId, true); } } } // handle spell_linked_spell table if (!onReapply) { // apply linked auras if (apply) { if (std::vector const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA)) { for (std::vector::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr) { if (*itr < 0) target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), true); else if (caster) caster->AddAura(*itr, target); } } } else { // remove linked auras if (std::vector const* spellTriggered = sSpellMgr->GetSpellLinked(-(int32)GetId())) { for (std::vector::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr) { if (*itr < 0) target->RemoveAurasDueToSpell(-(*itr)); else if (removeMode != AURA_REMOVE_BY_DEATH) target->CastSpell(target, *itr, true, NULL, NULL, GetCasterGUID()); } } if (std::vector const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA)) { for (std::vector::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr) { if (*itr < 0) target->ApplySpellImmune(GetId(), IMMUNITY_ID, -(*itr), false); else target->RemoveAura(*itr, GetCasterGUID(), 0, removeMode); } } } } else if (apply) { // modify stack amount of linked auras if (std::vector const* spellTriggered = sSpellMgr->GetSpellLinked(GetId() + SPELL_LINK_AURA)) { for (std::vector::const_iterator itr = spellTriggered->begin(); itr != spellTriggered->end(); ++itr) if (*itr > 0) if (Aura* triggeredAura = target->GetAura(*itr, GetCasterGUID())) triggeredAura->ModStackAmount(GetStackAmount() - triggeredAura->GetStackAmount()); } } // mods at aura apply if (apply) { switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch (GetId()) { case 32474: // Buffeting Winds of Susurrus if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->ActivateTaxiPathTo(506, GetId()); break; case 33572: // Gronn Lord's Grasp, becomes stoned if (GetStackAmount() >= 5 && !target->HasAura(33652)) target->CastSpell(target, 33652, true); break; case 50836: //Petrifying Grip, becomes stoned if (GetStackAmount() >= 5 && !target->HasAura(50812)) target->CastSpell(target, 50812, true); break; case 60970: // Heroic Fury (remove Intercept cooldown) if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->RemoveSpellCooldown(20252, true); break; } break; case SPELLFAMILY_DRUID: if (!caster) break; // Rejuvenation if (GetSpellInfo()->SpellFamilyFlags[0] & 0x10 && GetEffect(EFFECT_0)) { // Druid T8 Restoration 4P Bonus if (caster->HasAura(64760)) { int32 heal = GetEffect(EFFECT_0)->GetAmount(); caster->CastCustomSpell(target, 64801, &heal, NULL, NULL, true, NULL, GetEffect(EFFECT_0)); } } break; case SPELLFAMILY_MAGE: if (!caster) break; if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001 && GetSpellInfo()->SpellFamilyFlags[2] & 0x00000008) { // Glyph of Fireball if (caster->HasAura(56368)) SetDuration(0); } else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000020 && GetSpellInfo()->SpellVisual[0] == 13) { // Glyph of Frostbolt if (caster->HasAura(56370)) SetDuration(0); } // Todo: This should be moved to similar function in spell::hit else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000) { // Polymorph Sound - Sheep && Penguin if (GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978) { // Glyph of the Penguin if (caster->HasAura(52648)) caster->CastSpell(target, 61635, true); else caster->CastSpell(target, 61634, true); } } switch (GetId()) { case 12536: // Clearcasting case 12043: // Presence of Mind // Arcane Potency if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_MAGE, 2120, 0)) { uint32 spellId = 0; switch (aurEff->GetId()) { case 31571: spellId = 57529; break; case 31572: spellId = 57531; break; default: sLog->outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId()); } if (spellId) caster->CastSpell(caster, spellId, true); } break; case 44544: // Fingers of Frost { // See if we already have the indicator aura. If not, create one. if (Aura* aur = target->GetAura(74396)) { // Aura already there. Refresh duration and set original charges aur->SetCharges(2); aur->RefreshDuration(); } else target->AddAura(74396, target); } default: break; } break; case SPELLFAMILY_WARLOCK: switch (GetId()) { case 48020: // Demonic Circle if (target->GetTypeId() == TYPEID_PLAYER) if (GameObject* obj = target->GetGameObject(48018)) { target->NearTeleportTo(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); target->RemoveMovementImpairingAuras(); } break; } break; case SPELLFAMILY_PRIEST: if (!caster) break; // Devouring Plague if (GetSpellInfo()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0)) { // Improved Devouring Plague if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellDamageBonus(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT) / 100; int32 heal = int32(CalculatePctN(basepoints0, 15)); caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); caster->CastCustomSpell(caster, 75999, &heal, NULL, NULL, true, NULL, GetEffect(0)); } } // Renew else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0)) { // Empowered Renew if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1)) { int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * caster->SpellHealingBonus(target, GetSpellInfo(), GetEffect(0)->GetAmount(), HEAL) / 100; caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } // Power Word: Shield else if (m_spellInfo->SpellFamilyFlags[0] & 0x1 && m_spellInfo->SpellFamilyFlags[2] & 0x400 && GetEffect(0)) { // Glyph of Power Word: Shield if (AuraEffect* glyph = caster->GetAuraEffect(55672, 0)) { // instantly heal m_amount% of the absorb-value int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100; caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0)); } } break; case SPELLFAMILY_ROGUE: // Sprint (skip non player casted spells by category) if (GetSpellInfo()->SpellFamilyFlags[0] & 0x40 && GetSpellInfo()->Category == 44) // in official maybe there is only one icon? if (target->HasAura(58039)) // Glyph of Blurred Speed target->CastSpell(target, 61922, true); // Sprint (waterwalk) break; case SPELLFAMILY_DEATHKNIGHT: if (!caster) break; // Frost Fever and Blood Plague if (GetSpellInfo()->SpellFamilyFlags[2] & 0x2) { // Can't proc on self if (GetCasterGUID() == target->GetGUID()) break; AuraEffect* aurEff = NULL; // Ebon Plaguebringer / Crypt Fever Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) { if ((*itr)->GetMiscValue() == 7282) { aurEff = *itr; // Ebon Plaguebringer - end search if found if ((*itr)->GetSpellInfo()->SpellIconID == 1766) break; } } if (aurEff) { uint32 spellId = 0; switch (aurEff->GetId()) { // Ebon Plague case 51161: spellId = 51735; break; case 51160: spellId = 51734; break; case 51099: spellId = 51726; break; // Crypt Fever case 49632: spellId = 50510; break; case 49631: spellId = 50509; break; case 49032: spellId = 50508; break; default: sLog->outError("Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId()); } caster->CastSpell(target, spellId, true, 0, GetEffect(0)); } } break; } } // mods at aura remove else { switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch (GetId()) { case 61987: // Avenging Wrath // Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present if (target->HasAura(61988) && !target->HasAura(25771)) target->RemoveAura(61988); break; case 72368: // Shared Suffering case 72369: if (caster) { if (AuraEffect* aurEff = GetEffect(0)) { int32 remainingDamage = aurEff->GetAmount() * (aurEff->GetTotalTicks() - aurEff->GetTickNumber()); if (remainingDamage > 0) caster->CastCustomSpell(caster, 72373, NULL, &remainingDamage, NULL, true); } } break; } break; case SPELLFAMILY_MAGE: switch (GetId()) { case 66: // Invisibility if (removeMode != AURA_REMOVE_BY_EXPIRE) break; target->CastSpell(target, 32612, true, NULL, GetEffect(1)); target->CombatStop(); break; case 74396: // Fingers of Frost // Remove the IGNORE_AURASTATE aura target->RemoveAurasDueToSpell(44544); break; case 44401: //Missile Barrage case 48108: //Hot Streak case 57761: //Fireball! if (removeMode != AURA_REMOVE_BY_EXPIRE || aurApp->GetBase()->IsExpired()) break; if (target->HasAura(70752)) //Item - Mage T10 2P Bonus target->CastSpell(target, 70753, true); break; default: break; } if (!caster) break; // Ice barrier - dispel/absorb remove if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[1] & 0x1) { // Shattered Barrier if (AuraEffect * dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0)) if (roll_chance_i(dummy->GetSpellInfo()->ProcChance)) caster->CastSpell(target, 55080, true, NULL, GetEffect(0)); } break; case SPELLFAMILY_WARRIOR: if (!caster) break; // Spell Reflection if (GetSpellInfo()->SpellFamilyFlags[1] & 0x2) { if (removeMode != AURA_REMOVE_BY_DEFAULT) { // Improved Spell Reflection if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR, 1935, 1)) { // aura remove - remove auras from all party members std::list PartyMembers; target->GetPartyMembers(PartyMembers); for (std::list::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr) { if ((*itr)!= target) (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); } } } } break; case SPELLFAMILY_WARLOCK: if (!caster) break; // Curse of Doom if (GetSpellInfo()->SpellFamilyFlags[1] & 0x02) { if (removeMode == AURA_REMOVE_BY_DEATH) { if (caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target)) caster->CastSpell(target, 18662, true, NULL, GetEffect(0)); } } // Improved Fear else if (GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400) { if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_WARLOCK, 98, 0)) { uint32 spellId = 0; switch (aurEff->GetId()) { case 53759: spellId = 60947; break; case 53754: spellId = 60946; break; default: sLog->outError("Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId()); } if (spellId) caster->CastSpell(target, spellId, true); } } switch (GetId()) { case 48018: // Demonic Circle // Do not remove GO when aura is removed by stack // to prevent remove GO added by new spell // old one is already removed if (!onReapply) target->RemoveGameObject(GetId(), true); target->RemoveAura(62388); break; } break; case SPELLFAMILY_PRIEST: if (!caster) break; // Shadow word: Pain // Vampiric Touch if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00008000 || GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400)) { // Shadow Affinity if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1)) { int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100; caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); } } // Power word: shield else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001) { // Rapture if (Aura const* aura = caster->GetAuraOfRankedSpell(47535)) { // check cooldown if (caster->GetTypeId() == TYPEID_PLAYER) { if (caster->ToPlayer()->HasSpellCooldown(aura->GetId())) break; // and add if needed caster->ToPlayer()->AddSpellCooldown(aura->GetId(), 0, uint32(time(NULL) + 12)); } // effect on caster if (AuraEffect const* aurEff = aura->GetEffect(0)) { float multiplier = (float)aurEff->GetAmount(); if (aurEff->GetId() == 47535) multiplier -= 0.5f; else if (aurEff->GetId() == 47537) multiplier += 0.5f; int32 basepoints0 = int32(CalculatePctF(caster->GetMaxPower(POWER_MANA), multiplier)); caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); } // effect on aura target if (AuraEffect const* aurEff = aura->GetEffect(1)) { if (!roll_chance_i(aurEff->GetAmount())) break; int32 triggeredSpellId = 0; switch (target->getPowerType()) { case POWER_MANA: { int32 basepoints0 = int32(CalculatePctN(target->GetMaxPower(POWER_MANA), 2)); caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true); break; } case POWER_RAGE: triggeredSpellId = 63653; break; case POWER_ENERGY: triggeredSpellId = 63655; break; case POWER_RUNIC_POWER: triggeredSpellId = 63652; break; default: break; } if (triggeredSpellId) caster->CastSpell(target, triggeredSpellId, true); } } } switch (GetId()) { case 47788: // Guardian Spirit if (removeMode != AURA_REMOVE_BY_EXPIRE) break; if (caster->GetTypeId() != TYPEID_PLAYER) break; Player* player = caster->ToPlayer(); // Glyph of Guardian Spirit if (AuraEffect* aurEff = player->GetAuraEffect(63231, 0)) { if (!player->HasSpellCooldown(47788)) break; player->RemoveSpellCooldown(GetSpellInfo()->Id, true); player->AddSpellCooldown(GetSpellInfo()->Id, 0, uint32(time(NULL) + aurEff->GetAmount())); WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); data << uint64(player->GetGUID()); data << uint8(0x0); // flags (0x1, 0x2) data << uint32(GetSpellInfo()->Id); data << uint32(aurEff->GetAmount()*IN_MILLISECONDS); player->SendDirectMessage(&data); } break; } break; case SPELLFAMILY_ROGUE: // Remove Vanish on stealth remove if (GetId() == 1784) target->RemoveAurasWithFamily(SPELLFAMILY_ROGUE, 0x0000800, 0, 0, target->GetGUID()); break; case SPELLFAMILY_PALADIN: // Remove the immunity shield marker on Forbearance removal if AW marker is not present if (GetId() == 25771 && target->HasAura(61988) && !target->HasAura(61987)) target->RemoveAura(61988); break; case SPELLFAMILY_DEATHKNIGHT: // Blood of the North // Reaping // Death Rune Mastery if (GetSpellInfo()->SpellIconID == 3041 || GetSpellInfo()->SpellIconID == 22 || GetSpellInfo()->SpellIconID == 2622) { if (!GetEffect(0) || GetEffect(0)->GetAuraType() != SPELL_AURA_PERIODIC_DUMMY) break; if (target->GetTypeId() != TYPEID_PLAYER) break; if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT) break; // aura removed - remove death runes target->ToPlayer()->RemoveRunesByAuraEffect(GetEffect(0)); } break; case SPELLFAMILY_HUNTER: // Glyph of Freezing Trap if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000008) if (caster && caster->HasAura(56845)) target->CastSpell(target, 61394, true); break; } } // mods at aura apply or remove switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: switch (GetId()) { case 50720: // Vigilance if (apply) target->CastSpell(caster, 59665, true, 0, 0, caster->GetGUID()); else target->SetReducedThreatPercent(0, 0); break; } break; case SPELLFAMILY_DRUID: // Enrage if ((GetSpellInfo()->SpellFamilyFlags[0] & 0x80000) && GetSpellInfo()->SpellIconID == 961) { if (target->HasAura(70726)) // Item - Druid T10 Feral 4P Bonus if (apply) target->CastSpell(target, 70725, true); break; } break; case SPELLFAMILY_ROGUE: // Stealth if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00400000) { // Master of subtlety if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(31221, 0)) { if (!apply) target->CastSpell(target, 31666, true); else { int32 basepoints0 = aurEff->GetAmount(); target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL, true); } } // Overkill if (target->HasAura(58426)) { if (!apply) target->CastSpell(target, 58428, true); else target->CastSpell(target, 58427, true); } break; } break; case SPELLFAMILY_HUNTER: switch (GetId()) { case 19574: // Bestial Wrath // The Beast Within cast on owner if talent present if (Unit* owner = target->GetOwner()) { // Search talent if (owner->HasAura(34692)) { if (apply) owner->CastSpell(owner, 34471, true, 0, GetEffect(0)); else owner->RemoveAurasDueToSpell(34471); } } break; } break; case SPELLFAMILY_PALADIN: switch (GetId()) { case 19746: case 31821: // Aura Mastery Triggered Spell Handler // If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity // If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity // If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity // Do effects only on aura owner if (GetCasterGUID() != target->GetGUID()) break; if (apply) { if ((GetSpellInfo()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellInfo()->Id == 19746 && target->HasAura(31821))) target->CastSpell(target, 64364, true); } else target->RemoveAurasDueToSpell(64364, GetCasterGUID()); break; case 31842: // Divine Illumination // Item - Paladin T10 Holy 2P Bonus if (target->HasAura(70755)) { if (apply) target->CastSpell(target, 71166, true); else target->RemoveAurasDueToSpell(71166); } break; } break; case SPELLFAMILY_DEATHKNIGHT: if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_PRESENCE) { AuraEffect* bloodPresenceAura=0; // healing by damage done AuraEffect* frostPresenceAura=0; // increased health AuraEffect* unholyPresenceAura=0; // increased movement speed, faster rune recovery // Improved Presences Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { switch ((*itr)->GetId()) { // Improved Blood Presence case 50365: case 50371: { bloodPresenceAura = (*itr); break; } // Improved Frost Presence case 50384: case 50385: { frostPresenceAura = (*itr); break; } // Improved Unholy Presence case 50391: case 50392: { unholyPresenceAura = (*itr); break; } } } uint32 presence = GetId(); if (apply) { // Blood Presence bonus if (presence == 48266) target->CastSpell(target, 63611, true); else if (bloodPresenceAura) { int32 basePoints1 = bloodPresenceAura->GetAmount(); target->CastCustomSpell(target, 63611, NULL, &basePoints1, NULL, true, 0, bloodPresenceAura); } // Frost Presence bonus if (presence == 48263) target->CastSpell(target, 61261, true); else if (frostPresenceAura) { int32 basePoints0 = frostPresenceAura->GetAmount(); target->CastCustomSpell(target, 61261, &basePoints0, NULL, NULL, true, 0, frostPresenceAura); } // Unholy Presence bonus if (presence == 48265) { if (unholyPresenceAura) { // Not listed as any effect, only base points set int32 basePoints0 = unholyPresenceAura->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); target->CastCustomSpell(target, 63622, &basePoints0, &basePoints0, &basePoints0, true, 0, unholyPresenceAura); } target->CastSpell(target, 49772, true); } else if (unholyPresenceAura) { int32 basePoints0 = unholyPresenceAura->GetAmount(); target->CastCustomSpell(target, 49772, &basePoints0, NULL, NULL, true, 0, unholyPresenceAura); } } else { // Remove passive auras if (presence == 48266 || bloodPresenceAura) target->RemoveAurasDueToSpell(63611); if (presence == 48263 || frostPresenceAura) target->RemoveAurasDueToSpell(61261); if (presence == 48265 || unholyPresenceAura) { if (presence == 48265 && unholyPresenceAura) target->RemoveAurasDueToSpell(63622); target->RemoveAurasDueToSpell(49772); } } } break; case SPELLFAMILY_WARLOCK: // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000) { if (!caster) break; if (apply) { if (target != caster && !target->HealthAbovePct(25)) caster->CastSpell(caster, 100001, true); } else { if (target != caster) caster->RemoveAurasDueToSpell(GetId()); else caster->RemoveAurasDueToSpell(100001); } } break; } } bool Aura::CanBeAppliedOn(Unit* target) { // unit not in world or during remove from world if (!target->IsInWorld() || target->IsDuringRemoveFromWorld()) { // area auras mustn't be applied if (GetOwner() != target) return false; // not selfcasted single target auras mustn't be applied if (GetCasterGUID() != GetOwner()->GetGUID() && GetSpellInfo()->IsSingleTarget()) return false; return true; } else return CheckAreaTarget(target); } bool Aura::CheckAreaTarget(Unit* target) { return CallScriptCheckAreaTargetHandlers(target); } bool Aura::CanStackWith(Aura const* existingAura) const { // Can stack with self if (this == existingAura) return true; // Dynobj auras always stack if (existingAura->GetType() == DYNOBJ_AURA_TYPE) return true; SpellInfo const* existingSpellInfo = existingAura->GetSpellInfo(); bool sameCaster = GetCasterGUID() == existingAura->GetCasterGUID(); // passive auras don't stack with another rank of the spell cast by same caster if (IsPassive() && sameCaster && m_spellInfo->IsDifferentRankOf(existingSpellInfo)) return false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // prevent remove triggering aura by triggered aura if (existingSpellInfo->Effects[i].TriggerSpell == GetId() // prevent remove triggered aura by triggering aura refresh || m_spellInfo->Effects[i].TriggerSpell == existingAura->GetId()) return true; } // check spell specific stack rules if (m_spellInfo->IsAuraExclusiveBySpecificWith(existingSpellInfo) || (sameCaster && m_spellInfo->IsAuraExclusiveBySpecificPerCasterWith(existingSpellInfo))) return false; // check spell group stack rules SpellGroupStackRule stackRule = sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo); if (stackRule) { if (stackRule == SPELL_GROUP_STACK_RULE_EXCLUSIVE) return false; if (sameCaster && stackRule == SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER) return false; } if (m_spellInfo->SpellFamilyName != existingSpellInfo->SpellFamilyName) return true; if (!sameCaster) { if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_STACK_FOR_DIFF_CASTERS) return true; // check same periodic auras for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { switch (m_spellInfo->Effects[i].ApplyAuraName) { // DOT or HOT from different casters will stack case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DUMMY: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_TRIGGER_SPELL: case SPELL_AURA_PERIODIC_ENERGIZE: case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_POWER_BURN: case SPELL_AURA_OBS_MOD_POWER: case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: // periodic auras which target areas are not allowed to stack this way (replenishment for example) if (m_spellInfo->Effects[i].IsArea() || existingSpellInfo->Effects[i].IsArea()) break; return true; default: break; } } } bool isVehicleAura1 = false; bool isVehicleAura2 = false; uint8 i = 0; while (i < MAX_SPELL_EFFECTS && !(isVehicleAura1 && isVehicleAura2)) { if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE) isVehicleAura1 = true; if (existingSpellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE) isVehicleAura2 = true; ++i; } if (isVehicleAura1 && isVehicleAura2) { Vehicle* veh = NULL; if (GetOwner()->ToUnit()) veh = GetOwner()->ToUnit()->GetVehicleKit(); if (!veh) // We should probably just let it stack. Vehicle system will prevent undefined behaviour later return true; if (!veh->GetAvailableSeatCount()) return false; // No empty seat available return true; // Empty seat available (skip rest) } // spell of same spell rank chain if (m_spellInfo->IsRankOf(existingSpellInfo)) { // don't allow passive area auras to stack if (m_spellInfo->IsMultiSlotAura() && !IsArea()) return true; if (GetCastItemGUID() && existingAura->GetCastItemGUID()) if (GetCastItemGUID() != existingAura->GetCastItemGUID() && (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_ENCHANT_PROC)) return true; // same spell with same caster should not stack return false; } return true; } bool Aura::IsProcOnCooldown() const { /*if (m_procCooldown) { if (m_procCooldown > time(NULL)) return true; }*/ return false; } void Aura::AddProcCooldown(uint32 /*msec*/) { //m_procCooldown = time(NULL) + msec; } void Aura::PrepareProcToTrigger() { // TODO: allow scripts to prevent charge drop/cooldown // take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed) if (IsUsingCharges()) { --m_procCharges; SetNeedClientUpdateForTargets(); } SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()); ASSERT(procEntry); // cooldowns should be added to the whole aura (see 51698 area aura) AddProcCooldown(procEntry->cooldown); } bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const { SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()); // only auras with spell proc entry can trigger proc if (!procEntry) return false; // check if we have charges to proc with if (IsUsingCharges() && !GetCharges()) return false; // check proc cooldown if (IsProcOnCooldown()) return false; // TODO: // something about triggered spells triggering, and add extra attack effect // do checks against db data if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo)) return false; // TODO: // - do checks using conditions table for eventInfo->GetActor() and eventInfo->GetActionTarget() // - add DoCheckProc() AuraScript hook // to allow additional requirements for procs // this is needed because this is the last moment in which you can prevent aura charge drop on proc // and possibly a way to prevent default checks (if there're going to be any) // Check if current equipment meets aura requirements // do that only for passive spells // TODO: this needs to be unified for all kinds of auras Unit* target = aurApp->GetTarget(); if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER) { if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_WEAPON) { if (target->ToPlayer()->IsInFeralForm()) return false; if (eventInfo.GetDamageInfo()) { WeaponAttackType attType = eventInfo.GetDamageInfo()->GetAttackType(); Item* item = NULL; if (attType == BASE_ATTACK) item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); else if (attType == OFF_ATTACK) item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); else item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<GetTemplate()->SubClass) & GetSpellInfo()->EquippedItemSubClassMask)) return false; } } else if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_ARMOR) { // Check if player is wearing shield Item* item = target->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<GetTemplate()->SubClass) & GetSpellInfo()->EquippedItemSubClassMask)) return false; } } return roll_chance_f(CalcProcChance(*procEntry, eventInfo)); } float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const { float chance = procEntry.chance; // calculate chances depending on unit with caster's data // so talents modifying chances and judgements will have properly calculated proc chance if (Unit* caster = GetCaster()) { // calculate ppm chance if present and we're using weapon if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0) { uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType()); chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo()); } // apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHANCE_OF_SUCCESS, chance); } return chance; } void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) { // TODO: OnProc hook here for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (aurApp->HasEffect(i)) // TODO: OnEffectProc hook here (allowing prevention of selected effects) GetEffect(i)->HandleProc(aurApp, eventInfo); // TODO: AfterEffectProc hook here // TODO: AfterProc hook here // Remove aura if we've used last charge to proc if (IsUsingCharges() && !GetCharges()) Remove(); } void Aura::_DeleteRemovedApplications() { while (!m_removedApplications.empty()) { delete m_removedApplications.front(); m_removedApplications.pop_front(); } } void Aura::LoadScripts() { sScriptMgr->CreateAuraScripts(m_spellInfo->Id, m_loadedScripts); for (std::list::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end() ;) { if (!(*itr)->_Load(this)) { std::list::iterator bitr = itr; ++itr; m_loadedScripts.erase(bitr); continue; } sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id); (*itr)->Register(); ++itr; } } bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET); std::list::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin(); for (; hookItr != hookItrEnd ; ++hookItr) if (!(*hookItr).Call(*scritr, target)) return false; (*scritr)->_FinishScriptCall(); } return true; } bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode) { bool preventDefault = false; for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp); std::list::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, mode); } if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); (*scritr)->_FinishScriptCall(); } return preventDefault; } bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode) { bool preventDefault = false; for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp); std::list::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, mode); } if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); (*scritr)->_FinishScriptCall(); } return preventDefault; } void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp); std::list::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, mode); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp); std::list::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, mode); } (*scritr)->_FinishScriptCall(); } } bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp) { bool preventDefault = false; for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp); std::list::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff); } if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); (*scritr)->_FinishScriptCall(); } return preventDefault; } void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC); std::list::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT); std::list::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, amount, canBeRecalculated); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC); std::list::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, isPeriodic, amplitude); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD); std::list::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, spellMod); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp); std::list::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp); std::list::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp); std::list::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); } (*scritr)->_FinishScriptCall(); } } void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount) { for (std::list::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp); std::list::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin(); for (; effItr != effEndItr ; ++effItr) { if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); } (*scritr)->_FinishScriptCall(); } } UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID) : Aura(spellproto, owner, caster, castItem, casterGUID) { m_AuraDRGroup = DIMINISHING_NONE; LoadScripts(); _InitEffects(effMask, caster, baseAmount); GetUnitOwner()->_AddAura(this, caster); }; void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) { Aura::_ApplyForTarget(target, caster, aurApp); // register aura diminishing on apply if (DiminishingGroup group = GetDiminishGroup()) target->ApplyDiminishingAura(group, true); } void UnitAura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) { Aura::_UnapplyForTarget(target, caster, aurApp); // unregister aura diminishing (and store last time) if (DiminishingGroup group = GetDiminishGroup()) target->ApplyDiminishingAura(group, false); } void UnitAura::Remove(AuraRemoveMode removeMode) { if (IsRemoved()) return; GetUnitOwner()->RemoveOwnedAura(this, removeMode); } void UnitAura::FillTargetMap(std::map & targets, Unit* caster) { for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex) { if (!HasEffect(effIndex)) continue; UnitList targetList; // non-area aura if (GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AURA) { targetList.push_back(GetUnitOwner()); } else { float radius = GetSpellInfo()->Effects[effIndex].CalcRadius(caster); if (!GetUnitOwner()->HasUnitState(UNIT_STAT_ISOLATED)) { switch (GetSpellInfo()->Effects[effIndex].Effect) { case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: targetList.push_back(GetUnitOwner()); GetUnitOwner()->GetPartyMemberInDist(targetList, radius); break; case SPELL_EFFECT_APPLY_AREA_AURA_RAID: targetList.push_back(GetUnitOwner()); GetUnitOwner()->GetRaidMember(targetList, radius); break; case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: { targetList.push_back(GetUnitOwner()); Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); Trinity::UnitListSearcher searcher(GetUnitOwner(), targetList, u_check); GetUnitOwner()->VisitNearbyObject(radius, searcher); break; } case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher Trinity::UnitListSearcher searcher(GetUnitOwner(), targetList, u_check); GetUnitOwner()->VisitNearbyObject(radius, searcher); break; } case SPELL_EFFECT_APPLY_AREA_AURA_PET: targetList.push_back(GetUnitOwner()); case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: { if (Unit* owner = GetUnitOwner()->GetCharmerOrOwner()) if (GetUnitOwner()->IsWithinDistInMap(owner, radius)) targetList.push_back(owner); break; } } } } for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { std::map::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<IsInWorld()); ASSERT(GetDynobjOwner()->GetMap() == caster->GetMap()); _InitEffects(effMask, caster, baseAmount); GetDynobjOwner()->SetAura(this); } void DynObjAura::Remove(AuraRemoveMode removeMode) { if (IsRemoved()) return; _Remove(removeMode); } void DynObjAura::FillTargetMap(std::map & targets, Unit* /*caster*/) { Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster(); float radius = GetDynobjOwner()->GetRadius(); for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) { if (!HasEffect(effIndex)) continue; UnitList targetList; if (GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DYNOBJ_ALLY || GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ALLY) { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); Trinity::UnitListSearcher searcher(GetDynobjOwner(), targetList, u_check); GetDynobjOwner()->VisitNearbyObject(radius, searcher); } else { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius); Trinity::UnitListSearcher searcher(GetDynobjOwner(), targetList, u_check); GetDynobjOwner()->VisitNearbyObject(radius, searcher); } for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { std::map::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<