/* * Copyright (C) 2008-2010 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_mage_". */ #include "ScriptPCH.h" enum MageSpells { SPELL_MAGE_COLD_SNAP = 11958, SPELL_MAGE_SQUIRREL_FORM = 32813, SPELL_MAGE_GIRAFFE_FORM = 32816, SPELL_MAGE_SERPENT_FORM = 32817, SPELL_MAGE_DRAGONHAWK_FORM = 32818, SPELL_MAGE_WORGEN_FORM = 32819, SPELL_MAGE_SHEEP_FORM = 32820, SPELL_MAGE_GLYPH_OF_ETERNAL_WATER = 70937, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907, }; class spell_mage_cold_snap_SpellScript : public SpellScript { void HandleDummy(SpellEffIndex effIndex) { Unit *caster = GetCaster(); if (caster->GetTypeId() != TYPEID_PLAYER) return; // immediately finishes the cooldown on Frost spells const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0) { caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true); } else ++itr; } } void Register() { // add dummy effect spell handler to Cold Snap EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript * GetSpellScript_spell_mage_cold_snap() { return new spell_mage_cold_snap_SpellScript(); } class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript { static const uint32 spell_list[6]; bool Validate(SpellEntry const * spellEntry) { // check if spell ids exist in dbc for (int i = 0; i < 6; i++) if (!sSpellStore.LookupEntry(spell_list[i])) return false; return true; } void HandleDummy(SpellEffIndex effIndex) { if (Unit *unitTarget = GetHitUnit()) if (unitTarget->GetTypeId() == TYPEID_UNIT) unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true); } void Register() { // add dummy effect spell handler to Polymorph visual EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; const uint32 spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] = { SPELL_MAGE_SQUIRREL_FORM, SPELL_MAGE_GIRAFFE_FORM, SPELL_MAGE_SERPENT_FORM, SPELL_MAGE_DRAGONHAWK_FORM, SPELL_MAGE_WORGEN_FORM, SPELL_MAGE_SHEEP_FORM }; SpellScript * GetSpellScript_spell_mage_polymorph_visual() { return new spell_mage_polymorph_cast_visual_SpellScript(); } class spell_mage_summon_water_elemental_SpellScript : public SpellScript { bool Validate(SpellEntry const * spellEntry) { if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER)) return false; if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY)) return false; if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT)) return false; return true; } void HandleDummy(SpellEffIndex effIndex) { if (Unit *unitTarget = GetHitUnit()) { // Glyph of Eternal Water if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER)) unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true); else unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true); } } void Register() { // add dummy effect spell handler to Summon Water Elemental EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript * GetSpellScript_spell_mage_summon_water_elemental() { return new spell_mage_summon_water_elemental_SpellScript(); } void AddSC_mage_spell_scripts() { Script *newscript; newscript = new Script; newscript->Name = "spell_mage_cold_snap"; newscript->GetSpellScript = &GetSpellScript_spell_mage_cold_snap; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "spell_mage_polymorph_visual"; newscript->GetSpellScript = &GetSpellScript_spell_mage_polymorph_visual; newscript->RegisterSelf(); newscript = new Script; newscript->Name = "spell_mage_summon_water_elemental"; newscript->GetSpellScript = &GetSpellScript_spell_mage_summon_water_elemental; newscript->RegisterSelf(); }