/* * Copyright (C) 2008-2011 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pal_". */ #include "ScriptPCH.h" #include "SpellAuraEffects.h" enum PaladinSpells { PALADIN_SPELL_DIVINE_PLEA = 54428, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF = 67480, PALADIN_SPELL_HOLY_SHOCK_R1 = 20473, PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912, PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914, SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878, SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879, SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880, SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, }; // 31850 - Ardent Defender class spell_pal_ardent_defender : public SpellScriptLoader { public: spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { } class spell_pal_ardent_defender_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_ardent_defender_AuraScript); uint32 absorbPct, healPct; enum Spell { PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235, }; bool Load() { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); return GetUnitOwner()->ToPlayer(); } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* victim = GetTarget(); int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); uint32 allowedHealth = victim->CountPctFromMaxHealth(35); // If damage kills us if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) { // Cast healing spell, completely avoid damage absorbAmount = dmgInfo.GetDamage(); uint32 defenseSkillValue = victim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120); } else if (remainingHealth < int32(allowedHealth)) { // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% uint32 damageToReduce = (victim->GetHealth() < allowedHealth) ? dmgInfo.GetDamage() : allowedHealth - remainingHealth; absorbAmount = CalculatePctN(damageToReduce, absorbPct); } } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new spell_pal_ardent_defender_AuraScript(); } }; class spell_pal_blessing_of_faith : public SpellScriptLoader { public: spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { } class spell_pal_blessing_of_faith_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript) bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { uint32 spell_id = 0; switch (unitTarget->getClass()) { case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break; case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break; case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break; case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break; default: return; // ignore for non-healing classes } GetCaster()->CastSpell(GetCaster(), spell_id, true); } } void Register() { // add dummy effect spell handler to Blessing of Faith OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_pal_blessing_of_faith_SpellScript(); } }; // 20911 Blessing of Sanctuary // 25899 Greater Blessing of Sanctuary class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { public: spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { } class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript) bool Validate(SpellInfo const* /*entry*/) { if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF)) return false; return true; } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (Unit* pCaster = GetCaster()) pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); } void Register() { AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const { return new spell_pal_blessing_of_sanctuary_AuraScript(); } }; // 63521 Guarded by The Light class spell_pal_guarded_by_the_light : public SpellScriptLoader { public: spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { } class spell_pal_guarded_by_the_light_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript) bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { // Divine Plea if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA)) aura->RefreshDuration(); } void Register() { OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_pal_guarded_by_the_light_SpellScript(); } }; class spell_pal_holy_shock : public SpellScriptLoader { public: spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { } class spell_pal_holy_shock_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_holy_shock_SpellScript) bool Validate(SpellInfo const* spellEntry) { if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1)) return false; // can't use other spell than holy shock due to spell_ranks dependency if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { Unit* caster = GetCaster(); uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0); else caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); } } void Register() { // add dummy effect spell handler to Holy Shock OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_pal_holy_shock_SpellScript(); } }; class spell_pal_judgement_of_command : public SpellScriptLoader { public: spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { } class spell_pal_judgement_of_command_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_judgement_of_command_SpellScript) void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); } void Register() { // add dummy effect spell handler to Judgement of Command OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { return new spell_pal_judgement_of_command_SpellScript(); } }; void AddSC_paladin_spell_scripts() { new spell_pal_ardent_defender(); new spell_pal_blessing_of_faith(); new spell_pal_blessing_of_sanctuary(); new spell_pal_guarded_by_the_light(); new spell_pal_holy_shock(); new spell_pal_judgement_of_command(); }