/* * Copyright (C) 2008-2011 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_DRUID and SPELLFAMILY_GENERIC spells used by druid players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_dru_". */ #include "ScriptPCH.h" #include "SpellAuraEffects.h" enum DruidSpells { DRUID_INCREASED_MOONFIRE_DURATION = 38414, DRUID_NATURES_SPLENDOR = 57865 }; // 54846 Glyph of Starfire class spell_dru_glyph_of_starfire : public SpellScriptLoader { public: spell_dru_glyph_of_starfire() : SpellScriptLoader("spell_dru_glyph_of_starfire") { } class spell_dru_glyph_of_starfire_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript); bool Validate(SpellInfo const* /*spellEntry*/) { if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION)) return false; if (!sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID())) { Aura* aura = aurEff->GetBase(); uint32 countMin = aura->GetMaxDuration(); uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000; if (caster->HasAura(DRUID_INCREASED_MOONFIRE_DURATION)) countMax += 3000; if (caster->HasAura(DRUID_NATURES_SPLENDOR)) countMax += 3000; if (countMin < countMax) { aura->SetDuration(uint32(aura->GetDuration() + 3000)); aura->SetMaxDuration(countMin + 3000); } } } void Register() { OnEffectHitTarget += SpellEffectFn(spell_dru_glyph_of_starfire_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { return new spell_dru_glyph_of_starfire_SpellScript(); } }; // 69366 - Moonkin Form passive class spell_dru_moonkin_form_passive : public SpellScriptLoader { public: spell_dru_moonkin_form_passive() : SpellScriptLoader("spell_dru_moonkin_form_passive") { } class spell_dru_moonkin_form_passive_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_moonkin_form_passive_AuraScript); uint32 absorbPct; bool Load() { absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Moonkin Form if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<Effects[EFFECT_1].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Cat Form if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<Effects[EFFECT_0].CalcValue(GetCaster()); return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) { absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct)); aurEff->SetAmount(0); } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_savage_defense_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_savage_defense_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new spell_dru_savage_defense_AuraScript(); } }; class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader { public: spell_dru_t10_restoration_4p_bonus() : SpellScriptLoader("spell_dru_t10_restoration_4p_bonus") { } class spell_dru_t10_restoration_4p_bonus_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_t10_restoration_4p_bonus_SpellScript); bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void FilterTargets(std::list& unitList) { if (!GetCaster()->ToPlayer()->GetGroup()) { unitList.clear(); unitList.push_back(GetCaster()); } else { unitList.remove(GetTargetUnit()); std::list tempTargets; for (std::list::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr) if ((*itr)->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsInRaidWith(*itr)) tempTargets.push_back(*itr); if (tempTargets.empty()) { unitList.clear(); FinishCast(SPELL_FAILED_DONT_REPORT); return; } Unit* target = SelectRandomContainerElement(tempTargets); unitList.clear(); unitList.push_back(target); } } void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_dru_t10_restoration_4p_bonus_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY); } }; SpellScript* GetSpellScript() const { return new spell_dru_t10_restoration_4p_bonus_SpellScript(); } }; class spell_dru_starfall_aoe : public SpellScriptLoader { public: spell_dru_starfall_aoe() : SpellScriptLoader("spell_dru_starfall_aoe") { } class spell_dru_starfall_aoe_SpellScript : public SpellScript { PrepareSpellScript(spell_dru_starfall_aoe_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove(GetTargetUnit()); } void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_dru_starfall_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; SpellScript* GetSpellScript() const { return new spell_dru_starfall_aoe_SpellScript(); } }; // 40121 - Swift Flight Form (Passive) class spell_dru_swift_flight_passive : public SpellScriptLoader { public: spell_dru_swift_flight_passive() : SpellScriptLoader("spell_dru_swift_flight_passive") { } class spell_dru_swift_flight_passive_AuraScript : public AuraScript { PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { Unit* caster = GetCaster(); if (!caster || !caster->ToPlayer()) return; if (caster->ToPlayer()->Has310Flyer(false)) amount = 310; } void Register() { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_swift_flight_passive_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); } }; AuraScript* GetAuraScript() const { return new spell_dru_swift_flight_passive_AuraScript(); } }; void AddSC_druid_spell_scripts() { new spell_dru_glyph_of_starfire(); new spell_dru_moonkin_form_passive(); new spell_dru_primal_tenacity(); new spell_dru_savage_defense(); new spell_dru_t10_restoration_4p_bonus(); new spell_dru_starfall_aoe(); new spell_dru_swift_flight_passive(); }