/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Moonglade SD%Complete: 100 SDComment: Quest support: 30, 272, 5929, 5930, 10965. Special Flight Paths for Druid class. SDCategory: Moonglade EndScriptData */ /* ContentData npc_bunthen_plainswind npc_great_bear_spirit npc_silva_filnaveth npc_clintar_spirit npc_clintar_dreamwalker EndContentData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*###### ## npc_bunthen_plainswind ######*/ enum eBunthen { QUEST_SEA_LION_HORDE = 30, QUEST_SEA_LION_ALLY = 272, TAXI_PATH_ID_ALLY = 315, TAXI_PATH_ID_HORDE = 316 }; #define GOSSIP_ITEM_THUNDER "I'd like to fly to Thunder Bluff." #define GOSSIP_ITEM_AQ_END "Do you know where I can find Half Pendant of Aquatic Endurance?" class npc_bunthen_plainswind : public CreatureScript { public: npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: player->CLOSE_GOSSIP_MENU(); if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE) player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE); break; case GOSSIP_ACTION_INFO_DEF + 2: player->SEND_GOSSIP_MENU(5373, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: player->SEND_GOSSIP_MENU(5376, creature->GetGUID()); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (player->getClass() != CLASS_DRUID) player->SEND_GOSSIP_MENU(4916, creature->GetGUID()); else if (player->GetTeam() != HORDE) { if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(4917, creature->GetGUID()); } else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(4918, creature->GetGUID()); } return true; } }; /*###### ## npc_great_bear_spirit ######*/ #define GOSSIP_BEAR1 "What do you represent, spirit?" #define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body." #define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart." #define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw." class npc_great_bear_spirit : public CreatureScript { public: npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(4721, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(4733, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(4734, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: player->SEND_GOSSIP_MENU(4735, creature->GetGUID()); if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(5929); if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(5930); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { //ally or horde quest if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(4719, creature->GetGUID()); } else player->SEND_GOSSIP_MENU(4718, creature->GetGUID()); return true; } }; /*###### ## npc_silva_filnaveth ######*/ #define GOSSIP_ITEM_RUTHERAN "I'd like to fly to Rut'theran Village." #define GOSSIP_ITEM_AQ_AGI "Do you know where I can find Half Pendant of Aquatic Agility?" class npc_silva_filnaveth : public CreatureScript { public: npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: player->CLOSE_GOSSIP_MENU(); if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE) player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY); break; case GOSSIP_ACTION_INFO_DEF + 2: player->SEND_GOSSIP_MENU(5374, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: player->SEND_GOSSIP_MENU(5375, creature->GetGUID()); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (player->getClass() != CLASS_DRUID) player->SEND_GOSSIP_MENU(4913, creature->GetGUID()); else if (player->GetTeam() != ALLIANCE) { if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(4915, creature->GetGUID()); } else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); player->SEND_GOSSIP_MENU(4914, creature->GetGUID()); } return true; } }; /*###### ## npc_clintar_spirit ######*/ float Clintar_spirit_WP[41][5] = { //pos_x pos_y pos_z orien waitTime {7465.28f, -3115.46f, 439.327f, 0.83f, 4000}, {7476.49f, -3101, 443.457f, 0.89f, 0}, {7486.57f, -3085.59f, 439.478f, 1.07f, 0}, {7472.19f, -3085.06f, 443.142f, 3.07f, 0}, {7456.92f, -3085.91f, 438.862f, 3.24f, 0}, {7446.68f, -3083.43f, 438.245f, 2.40f, 0}, {7446.17f, -3080.21f, 439.826f, 1.10f, 6000}, {7452.41f, -3085.8f, 438.984f, 5.78f, 0}, {7469.11f, -3084.94f, 443.048f, 6.25f, 0}, {7483.79f, -3085.44f, 439.607f, 6.25f, 0}, {7491.14f, -3090.96f, 439.983f, 5.44f, 0}, {7497.62f, -3098.22f, 436.854f, 5.44f, 0}, {7498.72f, -3113.41f, 434.596f, 4.84f, 0}, {7500.06f, -3122.51f, 434.749f, 5.17f, 0}, {7504.96f, -3131.53f, 434.475f, 4.74f, 0}, {7504.31f, -3133.53f, 435.693f, 3.84f, 6000}, {7504.55f, -3133.27f, 435.476f, 0.68f, 15000}, {7501.99f, -3126.01f, 434.93f, 1.83f, 0}, {7490.76f, -3114.97f, 434.431f, 2.51f, 0}, {7479.64f, -3105.51f, 431.123f, 1.83f, 0}, {7474.63f, -3086.59f, 428.994f, 1.83f, 2000}, {7472.96f, -3074.18f, 427.566f, 1.57f, 0}, {7472.25f, -3063, 428.268f, 1.55f, 0}, {7473.46f, -3054.22f, 427.588f, 0.36f, 0}, {7475.08f, -3053.6f, 428.653f, 0.36f, 6000}, {7474.66f, -3053.56f, 428.433f, 3.19f, 4000}, {7471.81f, -3058.84f, 427.073f, 4.29f, 0}, {7472.16f, -3064.91f, 427.772f, 4.95f, 0}, {7471.56f, -3085.36f, 428.924f, 4.72f, 0}, {7473.56f, -3093.48f, 429.294f, 5.04f, 0}, {7478.94f, -3104.29f, 430.638f, 5.23f, 0}, {7484.46f, -3109.61f, 432.769f, 5.79f, 0}, {7490.23f, -3111.08f, 434.431f, 0.02f, 0}, {7496.29f, -3108, 434.783f, 1.15f, 0}, {7497.46f, -3100.66f, 436.191f, 1.50f, 0}, {7495.64f, -3093.39f, 438.349f, 2.10f, 0}, {7492.44f, -3086.01f, 440.267f, 1.38f, 0}, {7498.26f, -3076.44f, 440.808f, 0.71f, 0}, {7506.4f, -3067.35f, 443.64f, 0.77f, 0}, {7518.37f, -3057.42f, 445.584f, 0.74f, 0}, {7517.51f, -3056.3f, 444.568f, 2.49f, 4500} }; #define ASPECT_RAVEN 22915 #define ASPECT_RAVEN_SUMMON_X 7472.96f #define ASPECT_RAVEN_SUMMON_Y -3074.18f #define ASPECT_RAVEN_SUMMON_Z 427.566f #define CLINTAR_SPIRIT_SUMMON_X 7459.2275f #define CLINTAR_SPIRIT_SUMMON_Y -3122.5632f #define CLINTAR_SPIRIT_SUMMON_Z 438.9842f #define CLINTAR_SPIRIT_SUMMON_O 0.8594f //from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong. #define CLINTAR_SPIRIT_SAY_START -1000286 #define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 -1000287 #define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 -1000288 #define CLINTAR_SPIRIT_SAY_GET_ONE -1000289 #define CLINTAR_SPIRIT_SAY_GET_TWO -1000290 #define CLINTAR_SPIRIT_SAY_GET_THREE -1000291 #define CLINTAR_SPIRIT_SAY_GET_FINAL -1000292 class npc_clintar_spirit : public CreatureScript { public: npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { } CreatureAI* GetAI(Creature* creature) const { return new npc_clintar_spiritAI (creature); } struct npc_clintar_spiritAI : public npc_escortAI { public: npc_clintar_spiritAI(Creature* c) : npc_escortAI(c) {} uint32 Step; uint32 CurrWP; uint32 Event_Timer; uint32 checkPlayer_Timer; uint64 PlayerGUID; bool Event_onWait; void Reset() { if (!PlayerGUID) { Step = 0; CurrWP = 0; Event_Timer = 0; PlayerGUID = 0; checkPlayer_Timer = 1000; Event_onWait = false; } } void JustDied(Unit* /*killer*/) { if (!PlayerGUID) return; Player* player = Unit::GetPlayer(*me, PlayerGUID); if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { player->FailQuest(10965); PlayerGUID = 0; Reset(); } } void EnterEvadeMode() { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (player && player->isInCombat() && player->getAttackerForHelper()) { AttackStart(player->getAttackerForHelper()); return; } npc_escortAI::EnterEvadeMode(); } void EnterCombat(Unit* who) { uint32 rnd = rand()%2; switch (rnd) { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break; case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break; } } void StartEvent(Player* player) { if (!player) return; if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { for (uint8 i = 0; i < 41; ++i) { AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]); } PlayerGUID = player->GetGUID(); Start(true, false, PlayerGUID); } return; } void UpdateAI(const uint32 diff) { npc_escortAI::UpdateAI(diff); if (!PlayerGUID) { me->setDeathState(JUST_DIED); return; } if (!me->isInCombat() && !Event_onWait) { if (checkPlayer_Timer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (player && player->isInCombat() && player->getAttackerForHelper()) AttackStart(player->getAttackerForHelper()); checkPlayer_Timer = 1000; } else checkPlayer_Timer -= diff; } if (Event_onWait && Event_Timer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE)) { me->setDeathState(JUST_DIED); return; } switch (CurrWP) { case 0: switch (Step) { case 0: me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID); Event_Timer = 8000; Step = 1; break; case 1: Event_onWait = false; break; } break; case 6: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); Event_Timer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player); Event_onWait = false; break; } break; case 15: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); Event_Timer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); Event_onWait = false; break; } break; case 16: switch (Step) { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player); Event_Timer = 15000; Step = 1; break; case 1: Event_onWait = false; break; } break; case 20: switch (Step) { case 0: { Creature* mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); if (mob) { mob->AddThreat(me, 10000.0f); mob->AI()->AttackStart(me); } Event_Timer = 2000; Step = 1; break; } case 1: Event_onWait = false; break; } break; case 24: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); Event_Timer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); Event_onWait = false; break; } break; case 25: switch (Step) { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player); Event_Timer = 4000; Step = 1; break; case 1: Event_onWait = false; break; } break; case 40: switch (Step) { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2); DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player); player->CompleteQuest(10965); Event_Timer = 1500; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); Event_Timer = 3000; Step = 2; break; case 2: player->TalkedToCreature(me->GetEntry(), me->GetGUID()); PlayerGUID = 0; Reset(); me->setDeathState(JUST_DIED); break; } break; default: Event_onWait = false; break; } } else if (Event_onWait) Event_Timer -= diff; } void WaypointReached(uint32 id) { CurrWP = id; Event_Timer = 0; Step = 0; Event_onWait = true; } }; }; /*#### # npc_clintar_dreamwalker ####*/ #define CLINTAR_SPIRIT 22916 class npc_clintar_dreamwalker : public CreatureScript { public: npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == 10965) { Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000); if (clintar_spirit) CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player); } return true; } }; /*#### # ####*/ void AddSC_moonglade() { new npc_bunthen_plainswind(); new npc_great_bear_spirit(); new npc_silva_filnaveth(); new npc_clintar_dreamwalker(); new npc_clintar_spirit(); }