/* Copyright (C) 2006 - 2008 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Custom_Gossip_Codebox SD%Complete: 100 SDComment: Show a codebox in gossip option SDCategory: Script Examples EndScriptData */ #include "precompiled.h" #include #define GOSSIP_ITEM_EXTENDED "A quiz: what's your name?" #define GOSSIP_ITEM "I'm not interested" #define SAY_NOT_INTERESTED "Normal select, guess you're not interested." #define SAY_WRONG "Wrong!" #define SAY_RIGHT "You're right, you are allowed to see my inner secrets." //This function is called when the player opens the gossip menubool bool GossipHello_custom_gossip_codebox(Player* pPlayer, Creature* pCreature) { pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID()); return true; } //This function is called when the player clicks an option on the gossip menubool bool GossipSelect_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { pCreature->Say(SAY_NOT_INTERESTED, LANG_UNIVERSAL, 0); pPlayer->CLOSE_GOSSIP_MENU(); } return true; } bool GossipSelectWithCode_custom_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) { if (uiSender == GOSSIP_SENDER_MAIN) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { if (std::strcmp(sCode, pPlayer->GetName())!=0) { pCreature->Say(SAY_WRONG, LANG_UNIVERSAL, 0); pCreature->CastSpell(pPlayer, 12826, true); } else { pCreature->Say(SAY_RIGHT, LANG_UNIVERSAL, 0); pCreature->CastSpell(pPlayer, 26990, true); } pPlayer->CLOSE_GOSSIP_MENU(); return true; } } return false; } void AddSC_custom_gossip_codebox() { Script *newscript; newscript = new Script; newscript->Name="custom_gossip_codebox"; newscript->pGossipHello = &GossipHello_custom_gossip_codebox; newscript->pGossipSelect = &GossipSelect_custom_gossip_codebox; newscript->pGossipSelectWithCode = &GossipSelectWithCode_custom_gossip_codebox; newscript->RegisterSelf(); }