/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_DYNAMICOBJECT_H #define TRINITYCORE_DYNAMICOBJECT_H #include "Object.h" class Unit; class Aura; struct SpellEntry; enum DynamicObjectType { DYNAMIC_OBJECT_PORTAL = 0x0, // unused DYNAMIC_OBJECT_AREA_SPELL = 0x1, DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2, }; class DynamicObject : public WorldObject, public GridObject { public: DynamicObject(); ~DynamicObject(); void AddToWorld(); void RemoveFromWorld(); bool Create(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type); void Update(uint32 p_time); void Remove(); void SetDuration(int32 newDuration); int32 GetDuration() const; void Delay(int32 delaytime); void SetAura(Aura* aura); void RemoveAura(); void SetCasterViewpoint(); void RemoveCasterViewpoint(); Unit* GetCaster() const { return _caster; } void BindToCaster(); void UnbindFromCaster(); uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); } uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); } void Say(int32 textId, uint32 language, uint64 targetGuid) { MonsterSay(textId, language, targetGuid); } void Yell(int32 textId, uint32 language, uint64 targetGuid) { MonsterYell(textId, language, targetGuid); } void TextEmote(int32 textId, uint64 targetGuid) { MonsterTextEmote(textId, targetGuid); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId, receiver); } void YellToZone(int32 textId, uint32 language, uint64 targetGuid) { MonsterYellToZone(textId, language, targetGuid); } protected: Aura* _aura; Unit* _caster; int32 _duration; // for non-aura dynobjects bool _isViewpoint; }; #endif