/*
* Copyright (C) 2008-2010 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum PriestSpells
{
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
};
class spell_pri_mana_burn : public SpellScriptLoader
{
public:
spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { }
class spell_pri_mana_burn_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_mana_burn_SpellScript)
bool Validate(SpellEntry const * /*spellEntry*/)
{
return true;
}
void HandleAfterHit()
{
Unit * unitTarget = GetHitUnit();
if (!unitTarget)
return;
unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
}
void Register()
{
AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit);
}
};
SpellScript * GetSpellScript() const
{
return new spell_pri_mana_burn_SpellScript;
}
};
class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
{
public:
spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { }
// 47948 Pain and Suffering (proc)
class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript)
void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/)
{
// Refresh Shadow Word: Pain on target
if (Unit *unitTarget = GetHitUnit())
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pri_pain_and_suffering_proc_SpellScript;
}
};
class spell_pri_penance : public SpellScriptLoader
{
public:
spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { }
class spell_pri_penance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_penance_SpellScript)
bool Validate(SpellEntry const * spellEntry)
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
// can't use other spell than this penance due to spell_ranks dependency
if (sSpellMgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id);
if (!sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *unitTarget = GetHitUnit();
if (!unitTarget || !unitTarget->isAlive())
return;
Unit *caster = GetCaster();
uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
void Register()
{
// add dummy effect spell handler to Penance
OnEffect += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript *GetSpellScript() const
{
return new spell_pri_penance_SpellScript;
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_mana_burn;
new spell_pri_pain_and_suffering_proc;
new spell_pri_penance;
}