/* * Copyright (C) 2008-2010 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pri_". */ #include "ScriptPCH.h" #include "SpellAuraEffects.h" enum PriestSpells { PRIEST_SPELL_PENANCE_R1 = 47540, PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758, PRIEST_SPELL_PENANCE_R1_HEAL = 47757, }; class spell_pri_mana_burn : public SpellScriptLoader { public: spell_pri_mana_burn() : SpellScriptLoader("spell_pri_mana_burn") { } class spell_pri_mana_burn_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_mana_burn_SpellScript) bool Validate(SpellEntry const * /*spellEntry*/) { return true; } void HandleAfterHit() { Unit * unitTarget = GetHitUnit(); if (!unitTarget) return; unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); } void Register() { AfterHit += SpellHitFn(spell_pri_mana_burn_SpellScript::HandleAfterHit); } }; SpellScript * GetSpellScript() const { return new spell_pri_mana_burn_SpellScript; } }; class spell_pri_pain_and_suffering_proc : public SpellScriptLoader { public: spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { } // 47948 Pain and Suffering (proc) class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript) void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) { // Refresh Shadow Word: Pain on target if (Unit *unitTarget = GetHitUnit()) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) aur->GetBase()->RefreshDuration(); } void Register() { OnEffect += SpellEffectFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript *GetSpellScript() const { return new spell_pri_pain_and_suffering_proc_SpellScript; } }; class spell_pri_penance : public SpellScriptLoader { public: spell_pri_penance() : SpellScriptLoader("spell_pri_penance") { } class spell_pri_penance_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_penance_SpellScript) bool Validate(SpellEntry const * spellEntry) { if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1)) return false; // can't use other spell than this penance due to spell_ranks dependency if (sSpellMgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id); if (!sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit *unitTarget = GetHitUnit(); if (!unitTarget || !unitTarget->isAlive()) return; Unit *caster = GetCaster(); uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0); else caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0); } void Register() { // add dummy effect spell handler to Penance OnEffect += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript *GetSpellScript() const { return new spell_pri_penance_SpellScript; } }; void AddSC_priest_spell_scripts() { new spell_pri_mana_burn; new spell_pri_pain_and_suffering_proc; new spell_pri_penance; }