Commit Graph

  • 5f119652ea * Proper quest reputation reward post 3.3.0 * Will require a DB update for all quest_templates that are pre 3.3.0 Brian 2010-07-08 12:43:13 -06:00
  • f48b6d2f39 * Merge from private 335a repo Brian 2010-07-08 09:56:40 -06:00
  • bf111e7d96 Fixed Savage Defense Fixed Master Shapeshifter Shauren 2010-07-08 20:35:01 +02:00
  • 09c84f0a24 * Fix typo Brian 2010-07-08 07:13:35 -06:00
  • 168b4ecad1 * Prepare SQL directories Brian 2010-07-08 05:59:15 -06:00
  • 2fb1001755 * Merge public repo Brian 2010-07-08 05:27:51 -06:00
  • 95ce454171 * Typo in previous commit Brian 2010-07-08 02:30:47 -06:00
  • e761d578da * Implement proper script support for quest "The Prophecy of Akida" (9544) * Script by antihrist Brian 2010-07-08 02:22:20 -06:00
  • f182482c21 * Merge public repo Brian 2010-07-07 15:00:20 -06:00
  • 668de35042 Do proper sanitytesting for waypoint scriptloading - thanks to Azazel for the heads up Closes issues #2888 click 2010-07-08 03:03:10 +02:00
  • e58ca4d363 Coment annoying assert that nobody knows why is there Tartalo 2010-07-07 22:30:38 +02:00
  • 7969723527 Deny access to instances if other party/user with the same perm id is inside Fixes #2844 Tartalo 2010-07-07 22:22:16 +02:00
  • 2ccc475aa5 Added drop statement before table rename Because Aokromes wasnt happy. Shauren 2010-07-07 10:42:42 +02:00
  • 2484df3918 Revert revision 4b8a7a570412 until properly fixed, caused auras to get stuck at client sometimes Shauren 2010-07-07 09:42:18 +02:00
  • c04b03cae9 Fix to make the Argent Defender trigger the visuals (by amki). teacher 2010-07-06 13:46:39 +02:00
  • 9ba91d50d0 Fixed sending aura remove packet at stack modification Shauren 2010-07-06 13:22:24 +02:00
  • 47bfc190c7 Kill another memleak - delete auction element after auction has been ended and removed (fix by ge0rg) click 2010-07-06 04:49:31 +02:00
  • 6f393be15a Update GPL-licensing information on scripts (now with the proper bling-bling headers!) If any more scriptfiles are missing their respective header, let us know please... click 2010-07-06 03:27:41 +02:00
  • 53f4b517ce Remove doublecalculation of crit res (fix by dr.tenma) Fixes issue 2031 click 2010-07-04 21:31:20 +02:00
  • 86df5ec9ad resolve circular dependency on uninitialized memory (and add copyrightheaders) in AHBot (dependency-fix by ge0rg) click 2010-07-04 20:57:44 +02:00
  • 1416c83394 Fix: make sure healing potions doesn't benefit from spellhealing-power - patch by maxdestroyer click 2010-07-04 20:17:22 +02:00
  • a11391b3c0 Fix warrior selfheal & heal-reduction (and handling of OBS_MOD_HEALTH in the same time) (Thanks to dr.tenma) click 2010-07-04 19:28:40 +02:00
  • eba3f0a1dd Implemented SPELL_EFFECT_CLEAR_QUEST (139), patch by Socolin Closes issue #2840. Shauren 2010-07-04 19:16:40 +02:00
  • 18dfd3a2aa Fix another uninitialized value in Player::m_AreaID Thanks to ge0rg and his valgrinding (again) click 2010-07-04 17:19:50 +02:00
  • c834a45ba5 Initialize m_flags after m_isNeedManyNegativeEffects, as m_isNeedManyNegativeEffects is used in _CheckPositive() Thanks to ge0rg and his valgrind-running click 2010-07-04 16:57:26 +02:00
  • 962b48c6a3 Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg click 2010-07-04 16:27:33 +02:00
  • cdf3514603 Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI() Thanks to ge0rg for the heads up and patch click 2010-07-04 16:15:29 +02:00
  • 079b945a7d Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spellauras of a type - DueTospell() expects singular spellID Thanks to Azazel for the heads up click 2010-07-04 15:55:05 +02:00
  • 599d957a26 Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value (patch by toni.shocker) click 2010-07-04 15:43:20 +02:00
  • d936ecda7c Added serverside spell place holder for future development. Added missing data to world_database.sql. Corrected a couple of typos in world_script_texts.sql. teacher 2010-07-04 13:59:57 +02:00
  • a52233f40e * Merge public repo Brian 2010-07-02 06:06:40 -06:00
  • e0e36b5db5 Include GPL-2.0 licensing information in sourcetree click 2010-07-02 16:46:23 +02:00
  • c4634a3161 Adjust some more script copyrights (grrrrr) click 2010-07-02 16:28:59 +02:00
  • 8bdd082aa1 Adjust to use correct timeframe for script-copyrights click 2010-07-02 16:13:40 +02:00
  • 7091c37ac0 Add Trinity copyright holders for scripts click 2010-07-02 16:02:40 +02:00
  • 255e7e8b83 Fixed Chain Lightning overproccing with Lightning Overload, patch by DrTenma Closes issue #1198. Shauren 2010-07-02 14:24:05 +02:00
  • baf108e5cc * Updated DBC file checks for 3.3.5a Brian 2010-07-02 01:48:49 -06:00
  • 3fd0fb8f97 * Fixed ordering of gossip_menu_option so menu items appear in the proper * order Brian 2010-07-01 09:20:09 -06:00
  • d3e21eeb33 * Merge from public repo Brian 2010-07-01 09:06:56 -06:00
  • f3187e9501 Adjust includes for some Ulduar-scripts (fixes non-PCH build on *nix and should also do the same for Visual Studio/Windows) click 2010-07-01 16:36:48 +02:00
  • 6d5da7a505 Cut down the number of compile-configurationss on CMake (Release and Debug) click 2010-07-01 00:59:48 +02:00
  • 38316ca97b * Fix authentication for the new client * Thanks TOM_RUS Brian 2010-06-30 13:14:23 -06:00
  • 4d00596e95 * Update for 3.3.5a Brian 2010-06-30 13:11:44 -06:00
  • b0df141c54 * Another opcode update * Thanks TOM_RUS Brian 2010-06-30 13:05:23 -06:00
  • 9b7da805f8 * Some update to chat enums * Thanks TOM_RUS Brian 2010-06-30 13:02:43 -06:00
  • 27958838bf * Update / Add some opcodes * Thanks TOM_RUS Brian 2010-06-30 12:58:00 -06:00
  • f1bcd2c5bc * Fix expected client build Brian 2010-06-30 12:46:19 -06:00
  • cc51206403 Use proper paths for searching click 2010-06-30 23:35:45 +02:00
  • c0dfc791de OpenSSL windows detection You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows Shauren 2010-06-30 23:14:50 +02:00
  • 4cd95932da Forgot to change included files after PCH rename (win projects) Shauren 2010-06-30 19:45:36 +02:00
  • 728c3b476d Remove sql content managed by TDB Tartalo 2010-06-30 19:42:25 +02:00
  • 83c037a338 Fix sql from rev 8806 for the new conditions system Tartalo 2010-06-30 19:39:14 +02:00
  • 9a91e70f05 This should fix building game with windows projects Shauren 2010-06-30 19:29:48 +02:00
  • fe1caeefc0 Obsidian Sanctum: Many improvements & fixes, by moriquendu Closes issue #1278 Closes issue #2505 Finally I make some time to review & push this change. Thanks for the patience Tartalo 2010-06-30 19:02:20 +02:00
  • 0a5a30a592 Minor cleanups to accomodate CMake-usage on Windows click 2010-06-30 18:46:55 +02:00
  • d12b6fa6dd Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typo click 2010-06-30 17:14:13 +02:00
  • a9cae00503 Remove double-created genrev-target and move the CMAKE_BUILD_TYPE-declaration out of that section (not needed there) click 2010-06-30 17:02:19 +02:00
  • f8bb7afa98 And even more CMake-specific cleanups (mutes most of the "non-harmful" warnings - VS is just trying to be too friendly/noisy at times) click 2010-06-30 16:51:37 +02:00
  • fc1ed4b109 Make CMake-based building on Windows a little bit more silent + allow it to use more than 2GB memory on 32-bit platforms (shady solution) click 2010-06-30 15:08:32 +02:00
  • 1740bace3a Initialize a pointer with NULL value to prevent possible crashes. Shauren 2010-06-30 14:48:38 +02:00
  • d405f3fca5 Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} that defines X86/X64 basesystem) click 2010-06-30 14:39:21 +02:00
  • d8bdc9d22f Violet Hold: Don't make sinclari unselectable when event starts Thanks to dex for pointing it Tartalo 2010-06-30 13:41:04 +02:00
  • 2ea043484d It is now possible to use CMake on windows for proper build (PCH support included) Merged PCH header into gamePCH since they became the same after these changes Shauren 2010-06-30 13:10:13 +02:00
  • b0d5071598 Added rename forgotten in revision 1744c10a1b Shauren 2010-06-30 10:55:12 +02:00
  • e2f47ef672 Violet Hold: Implement sinclari's option to teleport player's inside during main event, based on DennisRassmann Closes issue #2810 Tartalo 2010-06-29 21:15:19 +02:00
  • aa9b52c67a bypass Map::CanEnter() checks on login (fixes a crash) Need info about this bypass is exploitable or not Tartalo 2010-06-29 15:41:39 +02:00
  • 745c2fb599 Violet Hold: Restructuration: Add an EventPhase var instead of using door's status to handle main event. Needed for next commits and cleansing Tartalo 2010-06-29 15:40:20 +02:00
  • 9a648e120d This should not be there Shauren 2010-06-29 14:33:07 +02:00
  • 4b19773df1 Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301) Shauren 2010-06-29 14:20:49 +02:00
  • 20225b4eab Make table names more consistent (item_set_names and locale) Shauren 2010-06-29 13:32:07 +02:00
  • bb9ad49666 Added missing data to fulls and better format for sql update files. teacher 2010-06-29 13:22:56 +02:00
  • b61674fbf2 Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit Supabad 2010-06-29 12:49:37 +02:00
  • 87cc652a82 Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content. Machiavelli 2010-06-28 23:19:54 +02:00
  • 95aadc4037 Violet Hold: More work on crystal activation thing. Process the event that's throw by the activation spell Tartalo 2010-06-28 22:45:23 +02:00
  • 9bedc08b71 Violet Hold: Fix crystal activation mechanic Tartalo 2010-06-28 22:39:54 +02:00
  • 948f333dc3 Little fix for Vehicle inmunities hack. Closes issue #2590 We must found a less hacky way to handle this Tartalo 2010-06-28 22:23:57 +02:00
  • de71d39abf Apply inmunities to vehicle's on its creation, by Josh Tartalo 2010-06-28 20:56:29 +02:00
  • ebadd7ef79 Merge Xanadu 2010-06-28 20:35:58 +02:00
  • bde8e96cc5 Aspect of the Viper now correctly displayed as a buff. Closes issue #107. Xanadu 2010-06-28 20:34:11 +02:00
  • 5d3a529e84 Merge Tartalo 2010-06-28 20:32:56 +02:00
  • bb6d8a7e67 MapManager uses proper Map::CanEnter() function instead of rewriting the same checks (we could move more code to there) Tartalo 2010-06-28 20:31:20 +02:00
  • d2f6ae6f77 * Fix creatures spawning with less than max health if curhealth field in * creature is != maxhealth in creature_template and the creature is supposed * to regenerate health. * Patch courtesy of Visagalis * Thanks for taking the time to fix this LONG outstanding bug Brian 2010-06-28 06:42:01 -06:00
  • 6531cbcb21 Violet Hold: Link Defenseless achiev code to crystal activation code Tartalo 2010-06-28 19:42:59 +02:00
  • b9a2bd24f7 minor change to destructable buildings. Supabad 2010-06-28 18:45:54 +02:00
  • 72de3dd6c4 Remove hardcoded stacking for ammunition-types (should now stack properly) click 2010-06-28 17:12:36 +02:00
  • fb4d4514e5 Add prepared statement example for auth server ping Machiavelli 2010-06-28 16:09:16 +02:00
  • b6e180c17c Add PreparedStatementHolder class that will be used for registering and calling prepared statements on the MySQL server. Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html In short: better performance shall ensue. Machiavelli 2010-06-28 16:09:06 +02:00
  • 988467467c Properly initialize variable in WorldObject::PlayDirectSound() Fixes issue 2838 click 2010-06-28 14:40:57 +02:00
  • 37529a1e9f add forgotten header for leviathan Supabad 2010-06-28 14:24:35 +02:00
  • 418360d8f9 Add Hard Mode support to Flame Leviathan. more code cleanup. Big Thanks to all who participated. Supabad 2010-06-28 14:05:32 +02:00
  • 0485d99e5d Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368. Xanadu 2010-06-28 05:26:00 +02:00
  • f4531c5a58 Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds Tartalo 2010-06-28 01:04:13 +02:00
  • cba6515acb Violet Hold: Add crystal activation support backend to instance script. Support is not used yet by the instance mechanic so is not usable as is Tartalo 2010-06-28 00:49:21 +02:00
  • 068810d045 Violet Hold: Implement Defenseless Achievement Tartalo 2010-06-27 22:53:35 +02:00
  • 4c59bf69dc Violet Hold: Add copyright note Tartalo 2010-06-27 22:52:37 +02:00
  • ba2e5ec2a2 Fixed Shiv. * Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike). * Poisons from Shiv cannot crit. * No more double poison procs. Xanadu 2010-06-27 20:40:41 +02:00
  • 0b063e189b Better way to check for RandomProperty == -1, assign 0 to it for now. Machiavelli 2010-06-27 19:46:25 +02:00
  • cd47c87a7c Added tag UP31 for changeset 01713607e30d Machiavelli 2010-06-27 12:15:29 +02:00
  • 2e70b0b5d4 Moved sql update files to 3.3.3a_old directory. You know what that means! teacher 2010-06-27 11:57:07 +02:00
  • 60349c5700 Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later. Also prevent the core throwing errors when loading items with RandomProperty -1 Machiavelli 2010-06-27 11:48:33 +02:00