Commit Graph

  • e4b06aa71c Added missing CMakeList file. * Thanks to Taliesin * Closes 573 Spp 2010-01-30 18:00:40 +01:00
  • 6a3cd98529 * Fixed the console in Linux so the prompt doesn't get hung, that was so * annoying. Original idea by stump Brian 2010-01-30 09:26:56 -07:00
  • cfa8ff7bd6 * Set the default spawntimesecs for creatures / gameobjects added in game to 5 minutes * Was 25 seconds * Thanks Paradox Brian 2010-01-30 08:05:08 -07:00
  • c7d9ffd25b Fix Script Naxxramas/KelThuzad. Thanks scarymovie87 for pointing out the issue in previous patch. Trazom62 2010-01-30 16:01:46 +01:00
  • 1b92277e8c *Fix the dead loop in Player::removeSpell, or at least optimize the cycle. QAston 2010-01-30 15:57:41 +01:00
  • a120426f9f Add support to time remaining display in WSG thenecromancer 2010-01-30 15:35:34 +01:00
  • 168d315882 * Revert [7239]. Research/code was wrong - caused wrong corpse position. XTZGZoReX 2010-01-30 15:32:25 +01:00
  • 50f0279bdb * Set auto increment values for creature and gameobject GUIDs outside of TDB ranges. * All custom content should have GUIDs > 250000 for creature and GUIDs > 200000 for gameobject Brian 2010-01-30 07:14:34 -07:00
  • 3c4db4786c Fix error with undeclared name thenecromancer 2010-01-30 14:02:51 +01:00
  • a6630824f4 *Do not check for charminfo->petnumber when responding to Pet name query *Send Unknown if pet is not found by object accessor thenecromancer 2010-01-30 13:54:34 +01:00
  • f587fd14af *Fix second crash in the opcode handler. QAston 2010-01-30 13:22:55 +01:00
  • 23f589efa3 *Fix a crash in CORPSE_MAP_POSITION_RESPONSE handler. QAston 2010-01-30 11:37:39 +01:00
  • 7209312044 * Merge - screw you, Brian! XTZGZoReX 2010-01-29 22:25:09 +01:00
  • c3ae3b88aa * Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code. * Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS. XTZGZoReX 2010-01-29 22:24:18 +01:00
  • d140d67699 * Changed the default security levels for some commands * Deleted no longer used loadscripts command * Updated security levels in the command table to match defaults in the core Brian 2010-01-29 14:19:43 -07:00
  • 038c1ad776 * Added check in ObjectMgr to allow RewSpellCast=-1. Thanks QAston Brian 2010-01-29 12:54:30 -07:00
  • 7a6ad7d4f4 Merge Trazom62 2010-01-29 19:49:46 +01:00
  • 3c9c950c5f Fix UnitAI::SelectTarget: avoid erasing player from the threadlist. Trazom62 2010-01-29 19:46:30 +01:00
  • 5757e4f77f Fix Script Naxxramas/Kel'thuzad. Thanks tbaart. Fixe issue #321. Trazom62 2010-01-29 19:45:49 +01:00
  • 268230ed92 Fix Script Naxxramas/Maexxna. Thanks Scarymovie87. Fixe issue #162. Trazom62 2010-01-29 19:44:15 +01:00
  • 0192d4e0cf Fix Script Naxxramas/Heigan. Thanks Scarymovie87. Fixe issue #176. Trazom62 2010-01-29 19:37:53 +01:00
  • a385ea64b0 * Call Database::ThreadStart()/Database::ThreadEnd() for all databases in all threads. XTZGZoReX 2010-01-29 19:24:14 +01:00
  • 80061b7899 * Fixed import error on spell_ranks, thanks for the info QAston Brian 2010-01-29 11:22:34 -07:00
  • 785cb86c6a *Fix build with GCC, thanks to Brian. QAston 2010-01-29 19:08:42 +01:00
  • 94e5e3970e *Prevent linked effects to apply area auras in Unit::RemoveAreaAurasDueToLeaveWorld, finally fix the update sql QAston 2010-01-29 18:51:06 +01:00
  • 04aff1dba8 *Changes from recent commit into update file, sorry for that :< QAston 2010-01-29 18:21:51 +01:00
  • 7776faa6ac *Typofix - Journeyman - rank 2 Apprentice - rank1 QAston 2010-01-29 18:16:46 +01:00
  • 9e31e08358 *Move spell rank extractor out of core, use sql table instead for easier maintaining of dependant database data. QAston 2010-01-29 17:54:29 +01:00
  • 39a260d10d * Added actual loading of the addons table... This was missing in the original commit. XTZGZoReX 2010-01-29 11:56:48 +01:00
  • f5e267da16 Fix Script HoL/Ionar. Thanks WarHead. Fixes issue #258. Trazom62 2010-01-28 22:06:31 +01:00
  • 62cd3ff865 Fix Script Violet Hold Trazom62 2010-01-28 20:22:11 +01:00
  • 4d0960e630 Fix Script Naxxramas/Kel'Thuzad. Thank PrinceCreed, Scazzato88 and Gyullo. Fixes issue #486. Fixes issue #511. Trazom62 2010-01-28 19:30:15 +01:00
  • cb05b01854 *fix script config, closes issue #521 Rat 2010-01-28 16:56:01 +01:00
  • 38209db46e Merge thenecromancer 2010-01-28 14:42:40 +01:00
  • 984a47b541 Implement Insanity phase for Herald Volazj encounter (still missing AI for adds) thenecromancer 2010-01-28 14:42:05 +01:00
  • 0711119de5 Removed tabs. Closed issue 397 and 171. _manuel_ 2010-01-27 15:15:49 -03:00
  • 3e73c5cc77 Implemented fix for Spirit Wolf (feral spirit talent). By Gyullo _manuel_ 2010-01-27 14:56:14 -03:00
  • 6c63596be0 Re-add event support for type 10 (goober) GOs. By Biglad _manuel_ 2010-01-27 14:50:42 -03:00
  • b31c11bf03 More correct spell Id for snake script thenecromancer 2010-01-27 15:57:14 +01:00
  • 4897f9019e Merge thenecromancer 2010-01-27 14:18:54 +01:00
  • 10c99da6aa Moved old sql update files to 3.2.2a_old directory. teacher 2010-01-27 13:44:32 +01:00
  • 6bca70a777 Fix Arena Teams on scoreboard being swapped Fix Arena Unit Frames thenecromancer 2010-01-27 13:40:01 +01:00
  • 2c81241bef Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth proced only by the correct traps. Closes issue #110. Xanadu 2010-01-27 00:02:21 +01:00
  • b233a12c86 Fix crash in npc_orinoko_tuskbreakerAI Trazom62 2010-01-26 18:55:00 +01:00
  • 89d86e0c57 Disable Ring of Valor Arena Spp 2010-01-26 14:35:27 +01:00
  • 341b8e04d5 * Added a stupidity check into world.sql so it can not be imported * accidentally Brian 2010-01-26 06:10:57 -07:00
  • 9f2be907d3 * Fix compile Brian 2010-01-26 05:52:55 -07:00
  • 7fe66b501e * Moved game event starting / stoping to detail log level Brian 2010-01-26 04:52:53 -07:00
  • 6e0125a695 * merge Brian 2010-01-26 04:24:43 -07:00
  • 32793941f7 * moved IsGameObjectOfTypeInRange to debug log level Brian 2010-01-26 04:23:54 -07:00
  • f107f9f8eb *finalized basic hard-lootmode defines -DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default Rat 2010-01-26 11:06:46 +01:00
  • 345d9f0d86 *log creature's entry in eascortAI error log Rat 2010-01-26 10:54:11 +01:00
  • df97b00632 Fix startup warning due to r7188. Trazom62 2010-01-25 22:56:26 +01:00
  • 654ebe5950 Fix Script Gundrak/Gal Darah. Thanks Azuritus. Fixes issue #448. Trazom62 2010-01-25 21:08:44 +01:00
  • 275ffe4f28 Fix SpellEffect Quest Complete: shall work if player is the unitTarget Trazom62 2010-01-25 20:45:02 +01:00
  • 89574b13ed Fix Script Naxxramas/Faerlina with help of Scarymovie87. Fixes issue #158. Trazom62 2010-01-25 20:40:13 +01:00
  • 3f6999f744 *Some cleanup in SharedDefines *Implement spell target modes 96-103, 91, 92 QAston 2010-01-25 12:40:03 +01:00
  • 83c2b6a4d0 Merge thenecromancer 2010-01-25 02:38:53 +01:00
  • 9880a4985b Fix Rated Arena scores display (Matchmaking Value is not implemented) thenecromancer 2010-01-25 02:38:18 +01:00
  • 5be6e1e3c4 Merge after backout Xanadu 2010-01-25 02:09:29 +01:00
  • 6fb6aa9c66 Backed out changeset: 4cc8628cc8ef. That wasn't a good call. Thanks go to QAston for pointing it out to me. Xanadu 2010-01-25 02:09:05 +01:00
  • 7aa63d5834 Merge thenecromancer 2010-01-24 23:47:57 +01:00
  • 73dd5925be Do not allow units that are not in world to create dynamic objects from spell effect handlers thenecromancer 2010-01-24 23:47:17 +01:00
  • 9d59288b1d Drop BG Flag when entering vehicle thenecromancer 2010-01-24 23:46:50 +01:00
  • 46a98576d9 Fix Entrapment - now only proc on Frost Trap and Snake Trap activation. Xanadu 2010-01-24 23:16:35 +01:00
  • 91ee99a7bf Fix Frost Trap Aura spamming log due to nonexistent triggered spell Xanadu 2010-01-24 23:10:15 +01:00
  • 41fb791f1f Fix Script VoA/Emalon. Trazom62 2010-01-24 21:57:33 +01:00
  • 523dae2f63 *added new CMakeLists -should speed up building on linux systems Rat 2010-01-24 20:02:05 +01:00
  • 50815cb7bc Fix Script Naxxramas/Kel'Thuzad. Thanks Scarymovie87. Fixes issue 464. Trazom62 2010-01-24 19:14:29 +01:00
  • 3d7b021b23 Remove SpellChannelInterruptFlags definitions which were duplicate of SpellAuraInterruptFlags, move IsRemoved check to Aura::UpdateTargetMap QAston 2010-01-24 18:58:06 +01:00
  • 492fe452fd *Bring back one unintentionally removed check in Aura::UpdateOwner *Remove not blizzlike hack for Vanish (it should not remove delayed spells from player) QAston 2010-01-24 18:26:29 +01:00
  • 8710fe8fa0 implement ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (achievement Epic, Superior) remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy) Trazom62 2010-01-24 16:26:33 +01:00
  • 08e4346ab2 Some good old fashioned proper Trinity Standard sql renaming and formatting. Also added missing data to world.sql. nihal 2010-01-24 15:59:10 +01:00
  • 81321b390a Add support for Maelstrom Weapon to prevent melee attack interruption when affecting spells thenecromancer 2010-01-24 15:43:58 +01:00
  • 372bef8a55 SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply thenecromancer 2010-01-24 15:23:30 +01:00
  • 897bd3e1a9 Merge thenecromancer 2010-01-24 15:21:01 +01:00
  • 963731abc8 Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick thenecromancer 2010-01-24 15:20:32 +01:00
  • 1fd2292d73 *Some optimisation in Unit::HasNegativeAuraWithInterruptFlag. QAston 2010-01-24 15:08:05 +01:00
  • 6c24f75524 Fix some reactive/shapeshift based talents being active in spec they are not learned in thenecromancer 2010-01-24 15:05:07 +01:00
  • efa55f457f Implement direct damage effect for Seal of Vengeance thenecromancer 2010-01-24 14:47:26 +01:00
  • 58383311a6 Fixes issue #476. Remove owned auras in addition to applied auras on unit death. QAston 2010-01-24 13:23:34 +01:00
  • d1a40eb688 *Do not keep area aura targets in combat with aura owner *Add some safety checks to area aura target map update. QAston 2010-01-24 13:08:25 +01:00
  • 79accd730e *removed no more needed extern keywords from ScriptLoader Rat 2010-01-24 11:56:33 +01:00
  • f10cb92298 *merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch by Azuritus, closes issue #444 Rat 2010-01-24 11:45:50 +01:00
  • 9f00ca3eb8 * Remove CellLock class and all cell-level thread locking. ** It was wasting CPU power as cell-level locking is not needed. ** Our multithreading is on map-level, not cell-level. ** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. ** Some minor cleanup in Cell::Visit/Map::Visit. XTZGZoReX 2010-01-23 22:24:41 +01:00
  • fe07518baf * Partly revert [7173]. The log call is useful - "CRASH ALERT" part removed. XTZGZoReX 2010-01-23 20:08:44 +01:00
  • 35e7a65c3c Merge... arcanzic 2010-01-23 13:01:54 -06:00
  • c827f58d93 Remove useless spam at core boot. I have never seen, nor heard of a script not assigned to a npc, crashing the core. arcanzic 2010-01-23 13:00:06 -06:00
  • 6e3127bbe5 * Fix CRLF. XTZGZoReX 2010-01-23 20:00:01 +01:00
  • 171e7b70a5 Fix some crashes linked to gurgthock summon Fixes issue #440. Fixes issue #441. Trazom62 2010-01-23 18:48:06 +01:00
  • fd5390c4c1 Merge thenecromancer 2010-01-23 17:47:18 +01:00
  • b2bb515c22 table create for previous commit thenecromancer 2010-01-23 17:46:03 +01:00
  • 2b4a229934 Fix Script Naxxramass/Anub'Rekhan. Thanks scarymovie87. Fixes issue #141. Fixes issue #305. Trazom62 2010-01-23 17:34:18 +01:00
  • d32e0878c7 Remove Battle Shout/Blessing of Might hack Add table holding stacking masks for non-target/caster related stacking rules Aura bounce check is still to be done thenecromancer 2010-01-23 17:05:20 +01:00
  • caf3505f75 Fix Unrelenting Assault applying debuff to non-player target thenecromancer 2010-01-23 16:37:06 +01:00
  • 1f602fae47 Apply SPELLMOD_COST in takeRunePower() ( replacement for removed hack in previous commit ) thenecromancer 2010-01-23 16:19:23 +01:00
  • 9a236d18ff Merge thenecromancer 2010-01-23 16:06:23 +01:00
  • e893ad71cf Fix Empowered Rune Weapon Cleanup cast flags thenecromancer 2010-01-23 16:06:06 +01:00
  • 340ded3973 Fix compile in WIN. Anubisss 2010-01-23 16:00:05 +01:00
  • 84980ea77c Apply armor reduction for physical attacks before other calculations ( for correct block amount and etc..) thenecromancer 2010-01-23 15:44:28 +01:00