Commit Graph

107 Commits

Author SHA1 Message Date
click f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
kaelima 3e20e4ebe6 Scripts/Azuremyst Isle: Actually fixed what was stated in last commit :P 2011-06-02 15:38:42 +02:00
kaelima 843d4288f8 Scripts/Azuremyst Isle: Fix The Prophecy of Akida.
- Issues with gameobject resetting resolved.
- Will now move more blizz-like.

There are more cage release quests smiliar to this witch could probably be generalized.
2011-06-02 15:03:46 +02:00
kaelima ae0d349a3c Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE). 2011-05-30 22:57:37 +02:00
click 2d1b3ccaa1 Compile warnings fixes 2011-05-27 14:45:44 +02:00
Shauren a644206f88 Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines 2011-05-26 23:31:46 +02:00
Shauren 64adce7b8b Scripts: Removed CAST_SUM define 2011-05-25 15:55:14 +02:00
click 59f48c9bec Core: Clean up a lot of whitespace, and at the same time fix non-PCH building (again) 2011-05-22 17:27:56 +02:00
QAston 1121fcfb90 Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
The hook was made for one obsolete script, which turned out to not work anyways.
2011-05-15 18:53:02 +02:00
neuro_999 cd70ff40e2 Scripts/RazorfenKraul: Fix force field before boss Agathelos the Raging
Closes #712
2011-05-15 17:34:57 +07:00
Shauren ecc95a8690 Core/CreatureTextMgr: Converted chat types to use values found in sniff, without any need for conversions 2011-05-13 22:44:01 +02:00
kaelima b9d6706377 Scripts/Dustwallow Marsh: Fixed typo introduced with b82ae5ad0d 2011-05-08 19:48:33 +02:00
Shauren 551889c42f Core: More warning fixes 2011-05-07 20:09:45 +02:00
kaelima b82ae5ad0d Scripts/Dustwallow Marsh: Fix quest 11174 (Corrosion Prevention) 2011-05-07 17:34:18 +02:00
kaelima 985c85f44e Scripts/Dustwallow Marsh: Fix quest 11180 (What's Haunting Witch Hill?)
Move some parts to SAI.
2011-05-07 17:30:17 +02:00
Shauren d23fb7128e Scripts/Culling of Stratholme: Fixed quest 'Dispelling Illusions' 2011-04-30 18:52:29 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
click 9762c17833 Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well. 2011-04-27 18:17:00 +02:00
Shauren 8898db8b27 Core: Corrected NULL usage, it should only be used with pointers, not integers 2011-04-23 15:53:48 +02:00
Supabad 364bb162c3 Scripts/BloodmystIsle: Add core support for quest 9667 2011-04-06 11:36:02 +02:00
Shauren 3fcb49c685 Core/Scripts: Removed double calls to InstanceScript's Initialize methods 2011-04-03 21:24:22 +02:00
Shauren e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Kaelima 8886eb2f9d Scripts/Zalazane's Fall: Refactor some code to match coding standards 2011-03-28 00:11:28 +01:00
Nay & Kaelima 21818fb760 Scripts/Zalazane's Fall: Implement Zalazane's Fall game event.
Note: Last quest/battle will be add soon
2011-03-27 23:52:51 +01:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren 3b343ac497 Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method 2011-03-19 19:41:42 +01:00
Shauren 1a4a618d81 Core/Scripts: Code style cleanup in ScriptedAI and BossAI 2011-03-19 10:54:16 +01:00
Shauren c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Shauren 4b4d3e7450 Core/Creatures: Implemented UNIT_FLAG_PASSIVE 2011-03-06 12:22:04 +01:00
Shauren 6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
Malcrom 849d50b9c2 DB/SAI: Replace core script by proper SmartAI script for quest Inoculation
Closes #681
2011-03-01 18:33:24 +00:00
Machiavelli 5236bf4511 Fix build with scripts included 2011-02-20 21:19:32 +01:00
Machiavelli c1445cd475 Fix build with scripts included 2011-02-20 21:07:03 +01:00
Shauren 058ef9b835 Scripts/Hyjal Summit: Cast Protection of Elune with triggered flag, should prevent failed casts 2011-01-31 11:34:16 +01:00
Machiavelli deed0d0781 Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out. 2011-01-16 12:23:17 +01:00
Machiavelli d399daab59 Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Shauren 9c0cd63e93 Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon 2011-01-02 21:33:37 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
linencloth b150172521 Core/QuestStatus:
- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
  - Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations

WARNING: Backup your database!

--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
Machiavelli 385b81662a Fix build
--HG--
branch : trunk
2010-12-24 20:17:38 +01:00
Machiavelli 18cc4c4aba Scripts/Orgrimmar: Remove a not finished quest script. Proper quest support will be included in a future TDB release.
Author: Nay

--HG--
branch : trunk
2010-12-24 19:54:52 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 834285c86d Oops, fixed compile
--HG--
branch : trunk
2010-12-20 12:06:12 +01:00
Shauren 3fefb13bd4 Scripts/Silithus: Fixed some int -> float casts, should fix invalid coord error
--HG--
branch : trunk
2010-12-20 12:03:23 +01:00
Shauren e3e77aceab Scripts/Temple of Anh'Qiraj: Fixed possible crash in mob_anubisath_sentinel
--HG--
branch : trunk
2010-12-20 11:39:12 +01:00
Shauren 8d76329eff Scripts/Temple of Ahn'Qiraj: Its generally not a good idea to delete stuff before using it; fixed crash
Closes issue #4357.

--HG--
branch : trunk
extra : rebase_source : b829284f60e2b55f8e79db72751252cc6619e59a
2010-12-19 00:27:38 +01:00
Shauren 82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
click a7f3548259 Core: Prevent using uninitialized memory in Lazy Peon script - patch by ge0rg
--HG--
branch : trunk
2010-12-17 05:03:25 +01:00