Commit Graph

31 Commits

Author SHA1 Message Date
Lopin
ededca3311 Core/Spells: Fixed quest Stopping the Spread 2011-08-24 15:57:14 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
click
70115f52f7 Core: Cleaning up hungarian notation - Phase3: pTarget -> target 2011-07-02 23:16:45 +02:00
click
169f5da8c3 Core: Cleaning up hungarian notation - Phase2: pPlayer -> player 2011-07-02 22:52:42 +02:00
click
f91ee24184 Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature 2011-07-02 22:18:03 +02:00
Spp-
6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
Shocker
13b34a5d72 Scripts/Quests: Implement quest 12659 (Scalps!)
Thanks Malcrom for condition

Closes #917
2011-06-12 19:46:33 +03:00
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
QAston
677cbbb93a Scripts: Fix some crashes occuring due to unsafe use of AuraScript::GetCaster() method.
There's "returns unit which casted the aura or NULL if not avalible" written in description of the method, but who cares...
2011-06-11 12:42:01 +02:00
QAston
42a20f14ef Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
2011-05-29 13:18:47 +02:00
QAston
79aa5233d7 Scripts/AuraScripts: Use AfterEffectApply and AfterEffectRemove hooks in scripts, where they fit better than On* hooks. 2011-05-25 19:12:41 +02:00
Azazel
72040c1654 Core/Misc: fix compilation warnings 2011-04-11 17:38:57 +06:00
Supabad
368818a810 Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScript 2011-04-06 11:34:50 +02:00
Shauren
cb33b050d9 Scripts/Icecrown Citadel: Compile warning fixes 2011-03-19 11:44:04 +01:00
kaelima
8d4b04318f Scripts/Spells: Added spell script for Shadowy Disguise(48917) 2011-03-10 20:54:24 +01:00
Liberate
0e7b60bf19 Quests: Fixes quest "Going Bearback". Needs DB support to work.
ref ticket:472
2011-01-30 18:22:30 +01:00
Shauren
9c0cd63e93 Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon 2011-01-02 21:33:37 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
QAston
ef968f4b15 Core/Unit: Big cleanup in Unit::CalcAbsorbResist
Core/AuraScript:
	Fix compile time check for AuraScript functions
	Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
	Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.

--HG--
branch : trunk
2010-12-27 20:14:54 +01:00
Shauren
82f45966fc Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
azazel
08f205722a Scripts/Quest: implement dummy effects for spells 43882, 50133 and aura 43874 for quests 11396/11399 Bring Down Those Shields (based on code by NoFantasy)
--HG--
branch : trunk
2010-12-10 12:01:57 +06:00
QAston
1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
azazel
236356628a Scripts/Quests:
* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).

--HG--
branch : trunk
2010-09-16 13:14:14 +06:00
Shauren
e0ffae436c Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146

Closes issue #3956.

--HG--
branch : trunk
2010-09-12 19:17:58 +02:00
click
bf664b7a44 Cleanup/Core: Remove whitespace and tabs
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
azazel
7884fd927a Spell Scripts:
* moved some generic spell dummy effects to scripts
* implemented two spell scripts for quests: 8913 Sacred Cleansing (Quest 55), 44936 Quest - Fel Siphon Dummy (Quest 11515). Closes issue #3040
* did some cleanup in spell scripts and added more comments

--HG--
branch : trunk
2010-09-04 02:33:57 +06:00
azazel
d952c90754 Spell Scripts:
* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070

--HG--
branch : trunk
2010-08-29 22:40:23 +06:00
QAston
07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
Spp
58e94dcb9d Core: Fix more warnings
--HG--
branch : trunk
2010-08-23 14:10:24 +02:00
azazel
694ab45bc7 Add missing header. Now project should compile without PCH as well
--HG--
branch : trunk
2010-08-18 14:09:48 +06:00
azazel
66fcd52106 Add more methods to SpellScript.
Spells cleanup: move spells from the core to scripts.

* Shaman spells: 39610 Mana Tide Totem, 1535 Fire Nova (and ranks)
* Death Knight spells: 55090 Scourge Strike (and ranks), 49158 Corpse Explosion (and ranks), 50524 Runic Power Feed
* Druid spells: 54846 Glyph of Starfire
* Warlock spells: 6201 Create Healthstone (and ranks), 47422 Everlasting Affliction, 47193 Demonic Empowerment, 63521 Guarded by The Light
* Hunter spells: 37506 Scatter Shot, 53412 Invigoration, 53209 Chimera Shot
* Quest spells: 45449 Arcane Prisoner Rescue (quest 11587), 46023 The Ultrasonic Screwdriver (quest 11730). Closes issue #3068

Clean old code for hunter's Heart of the Phoenix, move script effect of hunter's Master's Call to corresponding script.
Move DK's Hungering Cold to spell_scripts table (needs DB support)

--HG--
branch : trunk
2010-08-18 00:20:23 +06:00