click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
07c1d011d4
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
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--HG--
branch : trunk
2010-07-11 23:53:48 +02:00
click
307bf7f73e
Backed out changeset 6670e64b2d92
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--HG--
branch : trunk
2010-07-11 22:33:18 +02:00
click
66547c5fbd
Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
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--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Tartalo
9182ab6ead
Uncomment the assert that I commented some revs ago on InstanceMap::CanEnter()
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--HG--
branch : trunk
2010-07-09 13:23:22 +02:00
Tartalo
e58ca4d363
Coment annoying assert that nobody knows why is there
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--HG--
branch : trunk
2010-07-07 22:30:38 +02:00
Tartalo
7969723527
Deny access to instances if other party/user with the same perm id is inside
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Fixes #2844
--HG--
branch : trunk
2010-07-07 22:22:16 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
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--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
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Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Machiavelli
95ddfbd9e2
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
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Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
Machiavelli
e6d0fa20cd
Typo spotted by glizzard.ad
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--HG--
branch : trunk
2010-06-13 14:24:44 +02:00
Machiavelli
b6621ddf90
Add some safer casting conditions in Map::ScriptsProcess.
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Fixes issue #2676
Fixes issue #2553
--HG--
branch : trunk
2010-06-13 13:29:31 +02:00
click
39e793b2bd
Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
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This will allow for easier testing of functionality between different
projects, ie. one set of maps/vmaps instead of 2 (saves space, saves
time and saves us some confusion).
--HG--
branch : trunk
2010-06-11 05:01:30 +02:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
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--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
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* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
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--HG--
branch : trunk
2010-06-06 22:55:56 +02:00