Machiavelli
da773981f8
Core/Vehicles: Respect seatId in vehicle_accessory
2011-02-27 17:38:20 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
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- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Machiavelli
30738e645f
Core/Vehicles&Movement:
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- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f .
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Shauren
bc94dcfbe4
Core/Spells: Fixed random huge DoT damage ticks
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Closes #726
2011-02-25 17:11:02 +01:00
Machiavelli
04b656a44f
Core/Vehicles:
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- Allow specifying of exit position for Unit::ExitVehicle
- On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type
- Remove hacky TELEPORT_ACK packet on vehicle exit
- Remove some redundant packet send operations that were already handled elsewhere
2011-02-25 01:38:21 +01:00
Machiavelli
550f59e05f
Core/Vehicles: Do not allow Unit A to enter vehicle of unit B, when unit B is already on vehicle of unit A.
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Fixes a core deadlock and stack overflow as well as client crash in the event of improper scripts.
2011-02-23 17:41:33 +01:00
Machiavelli
a6da435b84
Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to Anubisss), and slight refactoring of code.
2011-02-23 04:08:11 +01:00
darkstalker
1646f9d91c
Core/Spell Mechanics: introduce global cooldown manager for server-side checks for GCD (ported from mangos)
2011-02-22 17:02:47 +06:00
Machiavelli
8b738d537c
Core/Units: Remove hack that caused units with UNIT_STAT_ON_VEHICLE to absorb any incoming damage.
2011-02-22 01:04:56 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Shauren
7ac891717c
Core/Vehicles: Send proper GUID in SMSG_BREAK_TARGET packet when an unit enters vehicle
2011-02-19 22:50:09 +01:00
Machiavelli
c0b29fd0ad
Core/Vehicles: Chart VEHICLE_SEAT_FLAG_UNCONTROLLED and implement usage. Concerns vehicleseat enter/exit capabilities. Fixes vehicles related to Malygos encounter.
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Original research by rsa, thanks to Manuel for pointing out.
2011-02-19 21:58:50 +01:00
Azazel
4dc1eaa47c
Core/Misc: improve error log messages by adding more info. Specially for Aokromes.
2011-02-17 19:47:08 +06:00
Manuel Carrasco
6b2ffc9039
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
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Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)
Thanks to Kaelima, Xanadu, Shauren and linencloth.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar >
2011-02-10 22:36:35 -03:00
QAston
e9bae2d0a0
Core/Auras: Prevent possible crash on SPELL_AURA_DAMAGE_SHIELD aura handler.
2011-02-04 03:14:01 +01:00
QAston
f862db8b92
Core/Unit: Move code using polymorphism out of CharmInfo destructor - fixes issues introduced with 38ea569525.
2011-02-04 02:51:12 +01:00
QAston
38ea569525
Core/Unit: Remove code which depends on polymorphism from Unit class destructor (at destruction time virtual methods aren't working as excpected)
2011-02-04 01:23:49 +01:00
QAston
d18193e52d
Core/DynamicObjects: Change the way how dynamic objects are bound to their owners, fixes some crashes in Aura::GetOwner.
2011-02-04 00:27:43 +01:00
Shauren
704e0af9c4
Core/Spells: Fixed Val'anyr, Hammer of Ancient Kings proc
2011-02-01 19:01:56 +01:00
Lazzalf
c0b15c0091
Fixed Judgement of Light not procing for non-mana users
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-31 15:32:21 +01:00
Shauren
42007bb0a9
Core/Spells: Implemented Druid T10 4P restoration bonus
2011-01-31 14:51:42 +01:00
Shauren
089fd71877
Core/Auras: Fixed damage not being lowered by split damage auras
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Closes #203
2011-01-31 12:17:44 +01:00
DrTenma
59448fddc4
Core/Spells: Fixed Judgements of the Just
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-30 19:14:18 +01:00
johnholiver
ce4aca9011
Core/Spells: Move Glyph of Smite code to a better location.
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-28 11:22:52 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Machiavelli
17971acddb
Core/Players: Implement generic SendClearFocus instead of magic SMSG_BREAK_PACKET randomly in the middle of code. Also preallocate correct size for packed guid.
2011-01-25 08:04:47 +01:00
Machiavelli
0796889c21
Core/Vehicles: Hotfix for client freeze on vehicle enter by reverting certain changes to SMSG_MONSTER_MOVE_TRANSPORT. Still have to figure out the correct structure in the future.
2011-01-22 19:55:50 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Shocker
f03040b5b3
Core/Spells: Glyph of Polymorph should remove leech auras too, fixes #171
2011-01-11 00:57:20 +02:00
Shauren
870add0a3d
Core/Spells: Fixed Spirit Walk ability of shaman's Feral Spirit summons
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Closes #115
Signed-off-by: Shauren <shauren.dev@gmail.com >
2011-01-10 22:01:19 +01:00
Machiavelli
01d4080b4d
Core/Units: Send proper orientation in SMSG_MONSTER_MOVE_TRANSPORT
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Also get rid of the 100 constant in moveticks segment and use getMSTime() for consistency sake
2011-01-09 16:22:04 +01:00
Sarjuuk
8859aa689c
Core/Spells: Implemented Improved Faerie Fire crit chance increase effect
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 21:37:16 +01:00
click
1251cf3f10
Fix typo (Note to self: USE THE RIGHT BRANCH WHEN DOING TESTCOMPILES!)
2011-01-05 18:18:37 +01:00
click
8bfc49cfa5
Core/Entities: Send SMSG_DISMOUNT notification to client when dismounting (mount/vehicle).
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Thanks to Vladimir.
2011-01-05 17:55:57 +01:00
Machiavelli
eac259f75f
Core/Units: Call Unit::InterruptNonMeleeSpells before RemoveFromWorld to make GetCaster() return a valid pointer on AuraEffect unapply methods.
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Fixes a crash in VisitorHelper related to Mind Vision.
closes #43
2011-01-04 23:43:20 +01:00
Shauren
a3eff12b33
Core/Auras: Fixed transform aura stacking logic
2011-01-02 17:22:45 +01:00
Shauren
eec299e605
Core/Spells: Cleaned up Shaman 4P Enhancement and Paladin 2P Retribution set bonus code
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SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
2011-01-02 16:27:38 +01:00
leak
a7dadcb51c
Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver.
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Fixes #7
2011-01-02 13:42:14 +01:00
John Holiver
2b42dcadf7
Fix T10 Bonus for:
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- Paladin 2P Retribution
- Shaman 4P Enhancement
2011-01-02 12:40:07 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
cf62d7b776
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
2010-12-31 22:59:36 +01:00
Machiavelli
8ab453b465
Missing changes from 72a115f242
2010-12-31 18:24:35 +01:00
QAston
42d3130a56
Core/Auras:
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Fix a crash with spell 33499 - BIG thanks to Shauren for finding the reason of this crash
Corrections in managing stacked auras which change unit model.
2010-12-31 18:12:20 +01:00
QAston
1b18a0ac65
Core/Auras: Fix aura positivity check after rev bb4bd46d21.
2010-12-31 16:12:29 +01:00
QAston
dd5a77bebc
Core/Auras: Recheck aura presence on target after calling linked events in charm and vehicle aura effect handlers.
2010-12-31 15:37:44 +01:00
QAston
c220fbbc45
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2010-12-31 12:52:37 +01:00
QAston
bb4bd46d21
Core/Auras: Do not recheck aura positivity every aura effect apply/remove.
2010-12-31 12:50:17 +01:00
j4r0d
2cb1987a0a
Core/Spells: Fix Sacred Shield proccing on attacker
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2010-12-31 00:10:49 +01:00
Machiavelli
9c7c62cc5e
Core/Vehicles: Send transport X,Y,Z offsets as floats instead of uint32, fixes a possible client crash.
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Thanks to j4r0d
2010-12-30 23:40:20 +01:00