Commit Graph

146 Commits

Author SHA1 Message Date
Machiavelli cb08ec0d74 Core/DBLayer: Don´t prepare asynchronous statements on synchronous connections and vice versa. Prevents allocating RAM that will never be used.
--HG--
branch : trunk
2010-12-17 15:55:16 +01:00
azazel b39b8fdd0d DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).

--HG--
branch : trunk
2010-12-15 14:08:12 +06:00
Machiavelli 80494d8f64 Core/DBLayer: Fix a possible crash in ProcessQueryCallback functions.
Closes issue #5095

--HG--
branch : trunk
2010-12-14 20:16:09 +01:00
click 2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Machiavelli d5f5fa59ab Add missing declarations as of recent merge
--HG--
branch : trunk
2010-12-13 17:34:27 +01:00
Machiavelli 451159cac4 Fix possible compile error under linux
--HG--
branch : trunk
2010-12-13 17:21:06 +01:00
Machiavelli bd77fb6d47 Fix a typo, thanks to sss.nevan
--HG--
branch : trunk
2010-12-13 17:05:01 +01:00
Machiavelli 976225a9dd Core/DBLayer: Implement global ExecuteOrAppend methods to DatabaseWorkerPool for executing queries in a diverse context (transaction or non transaction) - instead of local to Guild.cpp
--HG--
branch : trunk
2010-12-13 16:27:14 +01:00
Machiavelli 426b28e344 Fix wrong vsprintf parameter added in merge.
--HG--
branch : trunk
2010-12-13 16:18:07 +01:00
Machiavelli f1a73e89b8 Merge
--HG--
branch : trunk
2010-12-13 16:13:32 +01:00
Machiavelli ea29d87dcc Backed out changeset: 8326a2411148
--HG--
branch : trunk
2010-12-13 09:18:49 +01:00
Machiavelli cac0664150 Fix linux compile.
Closes issue #5044

--HG--
branch : trunk
2010-12-06 20:06:31 +01:00
Machiavelli f35c85acbe Core/DBLayer: Optimization in transaction code, and prevent a crash and memleak on shutdown.
--HG--
branch : trunk
2010-12-06 19:52:37 +01:00
Machiavelli 988a6f5c93 Core/DBLayer: Simplify template usage for DatabaseWorker
--HG--
branch : trunk
2010-12-06 19:28:05 +01:00
Spp 408fce1de6 Core: Some optimizations
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file

--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Machiavelli b845b9d0fd Core/DBLayer:
- Make time format of MaxPingTime consistent between authserver and worldserver. Note that the value is in minutes, update your config files accordingly if needed.
- Remove obsolete atomic uint32 and prevent concurrent calls to vector::size() in DatabaseWorkerPool

--HG--
branch : trunk
2010-12-05 16:48:47 +01:00
Machiavelli 82ccfa9830 Really fix nonPCH build. With thanks to Aokromes
--HG--
branch : trunk
2010-12-04 23:42:23 +01:00
Machiavelli 533f27e732 Core: Fix non-PCH build (sorry)
--HG--
branch : trunk
2010-12-04 23:14:37 +01:00
Machiavelli f5d6319d4d Core/DBLayer:
- Make the mysql connectionpool shared for async and syncrhonous connections.
- Allow configurable amount of connections for the pool
- Allow configurable amount of delaythreads
Note that delaythreads now only represent in-core threads. Whenever they execute a task they will pick a free connection from the pool instead of using their previously unique assigned connection.
The purpose of this design change is better distribution of SQL requests (no bottlenecks paired with idling) among available resources.
This also prevents a ¨memory waste¨ of preparing async prepared statements on synchronous connections (that were never called) - and vice versa. Now, connections aren´t explicitly async or synchronous, they serve both purposes.

Use at own risk, might cause instabilities.
Don´t forget to update your config files and clear your cmake cache.

--HG--
branch : trunk
2010-12-04 21:50:36 +01:00
click bc098658c6 Core/Chat: Configure automatic owner declaration for custom chat channels (patch by leak)
Closes issue 4974.

--HG--
branch : trunk
2010-12-02 03:54:52 +01:00
Spp 6b5ff1ca25 Core: Fix some warnings
--HG--
branch : trunk
2010-11-22 10:10:46 +01:00
Machiavelli 733b72d29c Core/DBLayer: Add method DirectExecute for synchronous execution of prepared statements (without resultset)
Author: [M]axx

--HG--
branch : trunk
2010-11-21 18:50:11 +01:00
click 5cd3904059 Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***

-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;

-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;

-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;

*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.

--HG--
branch : trunk
2010-11-19 15:53:14 +01:00
click 67fade84d3 Core/Commands: Enable SQL query logging by config and command )patch by leak)
Closes issue 4853.

--HG--
branch : trunk
2010-11-19 13:13:07 +01:00
Rat 57661c6d54 Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT event
- use proper sql ORDER to order script lines

--HG--
branch : trunk
2010-11-04 22:08:15 +01:00
Machiavelli 05a292633c Core/DBLayer:
- Fix a race condition in KeepAlive() when connections are using mysql context when ping is called.
- Don´t wait for locks to be released on a connection when pinging, this means the connection is not idle and locking is redundant.

Patch by admin@****.net

Fixes issue #4599

--HG--
branch : trunk
2010-10-31 10:55:29 +01:00
Rat 5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Rat 62739ed26f Core/AI: implemented basic class for GameObjectAI
--HG--
branch : trunk
2010-10-23 23:31:37 +02:00
linencloth d9d1ec3670 Core: optimize string splitting
- Mainly affects item loading performance
  - Reduces guild loading time a lot

--HG--
branch : trunk
2010-10-21 16:56:51 +02:00
azazel c0faed2251 Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
azazel 3bd1ee0665 Fix most of the recently introduced warnings
--HG--
branch : trunk
2010-10-16 13:32:30 +06:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click df66aee929 Yet more copyright header updates
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Spp 952d3cf10e Core: Fix couple of warnings
--HG--
branch : trunk
2010-10-01 09:10:07 +02:00
Anubisss 84a29b2d35 Remove const from MySQLConnectionInfo, can't use non const functions in a const struct. This fixes the compile error.
--HG--
branch : trunk
2010-09-30 20:32:09 +02:00
Machiavelli fcec787e9c Core/DBLayer: Pass connection info down to lower level class MySQLConnection and use relevant data in logging messages in its methods
--HG--
branch : trunk
2010-09-29 15:29:57 +02:00
Machiavelli d3b30e979a Fix linux compile. Thanks to click, hunshijie and tomkuzyno for spotting the culprits.
--HG--
branch : trunk
2010-09-29 14:59:05 +02:00
Machiavelli bf72fa749f Core/DBLayer: Store MySQL connection details in a struct and print relevant data in sql driver messages
--HG--
branch : trunk
2010-09-29 08:48:06 +02:00
Shauren 665e7a06ce Core/Commands: Remove all active bans before adding new one, prevents multiple active bans for one character/account
Core/DBLayer: Converted most of ban related queries into prepared statement (might have missed some)

Closes issue #4218.

--HG--
branch : trunk
2010-09-28 21:30:05 +02:00
Spp e27976102d Core/: Fix warnings
--HG--
branch : trunk
2010-09-28 14:48:17 +02:00
Machiavelli 7abe69b570 Core/DBLayer: Remove obsolete parameter in PreparedResultSet constructor.
Thanks to Spp for pointing out.

--HG--
branch : trunk
2010-09-28 14:03:35 +02:00
Machiavelli a9e9a2c884 Core/DBLayer:
- DB Threading model update
* Get rid of ThreadBundleMask and bundled connection
* Implement configurable amount of Synch threads for databasepools
* Use modulus based algorithm to check for free synchronous connections instead of previous ¨get connection by thread key or bundlemask¨ feature
* Locks on mysql context objects are now managed outside the mysql query methods

Fixes issue #4058
Fixes issue #4059
Introduces a ton of more issues. Use at own risk. You were warned. Really.

Don´t forget to update your worldserver.conf

--HG--
branch : trunk
2010-09-27 00:20:56 +02:00
Shauren 2e2951d037 Core/Players: Fixed action bar issues when changing active spec
--HG--
branch : trunk
2010-09-26 21:15:15 +02:00
click 461590832a Core: Generic cleanup (tab2spaces/whitespace removal)
--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Rat 28e90bbb60 Core/Scripts/SmartAI: added SmartAI files
Core/DBLayer/Texts: added CreatureTextMgr files
BuildSystem: added cmake for above files
Note: these are still under development and NOT USABLE
should not effect anything now

--HG--
branch : trunk
2010-09-25 18:47:03 +02:00
Machiavelli fec6143f42 Core/SocialMgr: Do not load recently deleted (but existant) characters to social (friend/ignore) lists.
Fixes issue #3870
Fixes issue #3610

--HG--
branch : trunk
2010-09-25 17:34:26 +02:00
Machiavelli 477b30a1ad Core/DBLayer: Fix a memory leak in Field class, properly clear buffer before repopulating it.
Fixes many issues (from wrong subnames on NPCs to absent GO/Creature spawns)
Thanks to Rat for helping find the issue

--HG--
branch : trunk
2010-09-25 13:12:12 +02:00