Gigatotem
bd90edc806
Core/Items: Deathbringer's Will and Deathbringer's Will (HC) should proc Haste for a Druid not attack power.
2011-12-16 15:24:14 +00:00
Spp
ee8ed0247c
Fix typo from previous commit
2011-12-15 16:07:06 +01:00
Spp
d59c5e627f
Fix warnings
2011-12-15 11:12:15 +01:00
Machiavelli
957cb005f5
Merge pull request #4294 from Warpten/warrior
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Core/Spells: Fix Warrior's T10 4P DPS Bonus.
2011-12-12 12:05:05 -08:00
Kapoeira
cb5ad13906
Core/Spells: Fix Warrior's T10 4P DPS Bonus.
2011-12-12 14:54:19 -05:00
Kaelima
e34eda37c7
Merge pull request #4257 from Warpten/bleed
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Core/Spells: Rake's initial damage is a bleeding effect, it should thus ignore armor.
2011-12-12 11:21:00 -08:00
Kapoeira
761c5c9e2f
Core/Spells: Rake's initial damage is a bleeding effect, it should thus ignore armor.
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So far this is the only example of such a mechanic (3.3.5), so this does not break anything.
2011-12-10 14:50:37 -05:00
kaelima
11fb0beaf0
Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Spell::EffectSummonDeadPet. Also some random cleanup
2011-12-10 13:48:41 +01:00
Shocker
b05317650b
Core/Misc: Small changes after recent pulls
2011-12-08 19:56:50 +02:00
Shocker
b59e5079be
Merge pull request #4195 from kandera/fix_GlyphsofSuccubus
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Core/Spells: Fix Glyph of Succubus (wasn't working at all before)
2011-12-08 09:54:56 -08:00
kandera
18aaeaa6be
Core/Spells: Tricks of the Trade (fix entier spell. aggro now removed after buff dissapears, correct buffs are placed on both the rogue and the target, both 15% buff and the second threat modifier buff are working as intended)
2011-12-05 13:56:08 -05:00
kandera
2e116cf217
Core/Spells: Fix Glyph of Succubus (wasn't working at all before)
2011-12-05 06:18:25 -05:00
Chaplain
4d65c1e729
Core/Mechanics: Armor penetration improvement. Revamp calculation of SPELL_AURA_MOD_TARGET_ARMOR_PCT
2011-11-26 21:05:27 +02:00
Shocker
01d44a83e3
Merge pull request #4041 from PKX/remove_obsolete
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Remove obsolete code and spell_groups
2011-11-26 10:37:22 -08:00
Shauren
358b33239a
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
2011-11-23 19:17:33 +01:00
PKX
47b7e75149
Core/Spells: Removed some obsolete code
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This removes some unused and obsolete code:
- "Test of Faith" now doesn't increase crit anymore;
- same goes for "Renewed Hope" (in addition that code isn't working);
- "Ebon Plague" part was deleted from Unit::SpellDamageBonus but not from Unit::MeleeDamageBonus (in addition this code is not working anymore)
- "Blessing of Sanctuary" was working only on melee damage, plus this is not the way it should be fixed
Signed-off-by: PKX <pkx.icehell@gmail.com >
2011-11-23 15:48:01 +01:00
Machiavelli
8444532746
Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up.
2011-11-22 20:28:10 +01:00
megamage
23186b24e2
Merge pull request #3421 from Chipsi/master
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Core/Items: Added case for Darkmoon Card: Madness trinket
2011-11-21 14:12:46 -08:00
Machiavelli
a14cbcaa3e
Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
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Fixes #2642
NOTE: Still have to properly implement collision height calculation for mounting up.
2011-11-21 22:54:25 +01:00
Machiavelli
32bcee40bf
Core/Spells: Fix crash in Glyph of Rake
2011-11-20 16:05:41 +01:00
Machiavelli
cab3def3a4
Core/Units: Revert previous 3 commits about Unit::_IsValidAttackTarget and Unit::GetReactionn until some conclusive research can be done
2011-11-20 12:56:14 +01:00
Machiavelli
28d1cc9cfe
Core/Units: Fix more issues in Unit::_IsValidAttackTarget. (Documentation on changes compared to the client function included)
2011-11-17 19:05:25 +01:00
Machiavelli
8ea8dd4f3d
Core/Units: Replace wrong usage of UNIT_FLAG_PVP_ATTACKABLE with UNIT_FLAG_PLAYER_CONTROLLED in Unit::IsValidAttackTarget, Unit::IsValidAssistTarget and Unit::GetReactionTo. Using 4.1 flags in 3.3.5 doesn't always work out like it should... Also remove now unneeded change from 70b558d
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Fixes SPELL_AURA_FORCE_REACTION amongst other things
2011-11-16 23:12:31 +01:00
Machiavelli
70b558dd39
Core/Units: Fix Unit::_IsValidAttackTarget (UNIT_FLAG_OOC_NOT_ATTACKABLE check specifically)
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Closes #3172
2011-11-16 21:02:37 +01:00
kaelima
163515341e
Core/Spells: Fix Item - Hunter T9 4P Bonus
2011-11-13 05:00:26 +01:00
kaelima
9b7e9a1ee3
Core/Movement:
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- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.
Close #2689
Close #466
Close #3743
2011-11-13 02:36:51 +01:00
tobmaps
3569f01adc
Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips
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Closes #3875
2011-11-12 04:40:44 +07:00
tobmaps
4c44085dfa
Core/Spells: Fix typo in 922a174683 and drop wrong check that breaks Judgements of the Just talent. Thx to Greymane for pointing out problem
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Closes #2377
2011-11-11 19:05:12 +07:00
Bootz
f75ec5ba2b
Core: Codestyle clean-up
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"plr"->player
Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
tobmaps
8fd7720318
Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything
2011-11-05 05:33:52 +07:00
megamage
1b8d9ec7b4
Clean up summon/remove gameobject code.
2011-10-31 10:46:39 -04:00
kaelima
e16e18da23
Core/Spells: Added safe-checks for places where caster/victim can be null.
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And some random cleanup
2011-10-31 01:54:44 +01:00
kaelima
d5ece59acd
Core/Spells: Fixed possible crash for Decimation
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Closes #3750
2011-10-30 23:52:38 +01:00
megamage
0ac431f52d
Fix a crash caused by spell 49065. Close #3646 .
2011-10-24 16:54:52 -04:00
Shocker
10bca6c268
Merge pull request #3596 from ille/master
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use effectMask to calculate mechanicMask in ModSpellDuration
Closes #1599
2011-10-24 10:43:47 -07:00
Machiavelli
70c2f9e796
Merge pull request #3575 from bytewarrior/master
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Core/Mechanic: Fixed wrong target level at resist chance calculation.
2011-10-23 04:22:18 -07:00
ille
5514523a7c
use effectMask to calculate mechanicMask in ModSpellDuration
2011-10-20 18:28:37 +02:00
Liberate
6d12deb5b5
And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out.
2011-10-18 23:49:46 +02:00
Liberate
8cc13ff838
And I forgot to turn on tabs to spaces. Also fixed...
2011-10-18 23:38:55 +02:00
Liberate
89bae3b51c
Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
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This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
bytewarrior
496c2da6f3
Core/Mechanic: Fixed wrong caster level at resist chance calculation.
2011-10-18 10:52:33 +03:00
kaelima
27e1a5d7b6
Core/Mechanic: Fix spell penetration from items.
2011-10-17 15:54:19 +01:00
Fredi Machado
97142102e0
Core/Misc: Added 'f' after float values
2011-10-17 07:38:27 -03:00
Shauren
2ccf6ae297
Core/Auras: Fixed another proc crash
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Closes #3537
2011-10-16 14:33:48 +02:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
Chaplain
3e9611578c
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
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*Now it'll correctly increase\decrease % of power
*Added helper function for modify power with percent ammount
2011-10-12 01:11:52 +03:00
megamage
3569121d80
Remove/Add creature from/to map when it changes map.
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Note: creatures was never supposed to change map, but now the core allows them to move with transports...
2011-10-10 17:59:52 -04:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
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Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Chipsi
ac19d19560
Core/Items: Added case for Darkmoon Card: Madness trinket
2011-10-09 14:49:03 +02:00
Shauren
72fc756bff
Scripts/Icecrown Citadel
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* Minor corrections to Sister Svalna event
* Removed unneeded workarounds for Deathbringer Saurfang procs
* Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
2011-10-08 17:39:03 +02:00