Commit Graph

688 Commits

Author SHA1 Message Date
Machiavelli
bc96df1aae Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Machiavelli
e636531da3 Core/Movement: Fix pushback issues and client freeze. 2012-04-08 17:03:44 +02:00
Subv
f17b990f68 Core/Spells: Fixed rogue T10 2P and 4P bonuses
Closes #422

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-07 16:58:56 -05:00
Subv
e94a5dd16f Core/Visibility: Pets should be always visible for group mates.
Patch by zarocks
Closes #55
2012-04-07 13:31:53 -05:00
MrSmite
b843688fa8 PeAI update
* Better handle target selection for defensive pets. Adds triggers for when owner is damaged or begins attacking something.

* Defensive pets no longer run off as soon as a mob aggros the owner but rather at first damage to owner or owner first attack

* Pets on stay will continue to attack unless target unreachable
2012-04-06 12:26:45 -04:00
Subv
3d6da262dc Core/Spells: Blade Barrier should not proc from autoattacks
Closes #6028

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-04 20:51:49 -05:00
click
ad569ce649 Core: Only clear motionmaster flags if the respective entity exists in world.
Original patch by kewarr and Mrsmite, additional commenting by Machiavelli removing the pet-specific checks applied.
Fixes #5400.
2012-04-01 19:54:33 +02:00
Subv
8bd228179d Core/Spells: Fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT on several types of spell effects
closes #5961
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-01 11:02:44 -05:00
Gyx
5b7493fc66 Core/Misc: Code style and remove unused define.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 14:43:34 +08:00
Gyx
360014856d Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 13:42:04 +08:00
Gyx
1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 20:00:29 +08:00
Gyx
72cdcbfced Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 19:11:50 +08:00
kaelima
820f45c424 Core/Protocol:
- Correct and rename response message from creating/updating a ticket
- Prevent some trailing data in CMSG_GMTICKET_CREATE and add comment on stuff missing from its structure.
- Random cleanup
2012-03-28 03:59:03 +02:00
click
13757731b7 Merge pull request #5811 from Elron103/pull-requests3
Core/Units: Fix issues with threat management on phase changes
This is the cleaner version of the two suggested on pull-requests, and handles the threatlist correctly as well.
2012-03-27 07:08:03 -07:00
Kandera
da540d5584 Core/Spells: Fix Necrotic Touch proc closes #538 2012-03-26 12:05:27 -04:00
Kandera
7b357a5028 Core/Spells: Fix Misdirection (thx to elron) closes #5869, #4343 2012-03-26 11:37:03 -04:00
kaelima
786c226b74 Core/CombatLog:
- Send more proper hitinfo values in SMSG_ATTACKERSTATEUPDATE (still lot of research todo)
- Some renaming and commenting

- Minor cleanup in Player::UpdateZone
2012-03-26 02:16:19 +02:00
Shocker
48dc9313b9 Core/Misc: Fix logic for owner check in Unit::RemoveGameObject 2012-03-26 02:50:08 +03:00
Elron103
6d9dbefe94 Core/Units: Fix issues with threat management on phase changes 2012-03-20 22:15:11 +01:00
Shauren
568e524c45 Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid 2012-03-19 20:44:30 +01:00
Kaelima
eff48a42d1 Core/Spell: Fix crash for Glyph of Divinity 2012-03-18 19:57:03 +01:00
Machiavelli
41cc704bf8 Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
2012-03-17 20:36:12 +01:00
w1sht0l1v3
b76c2c144d Core/Unit: Fix respawning after ForceDespawn is called. 2012-03-17 18:26:22 +02:00
kaelima
23c5ce0e0a Core/Unit: Fix some movement issues when leaving vehicles introduced in dce0a7d184
Sorry about that.
2012-03-16 22:52:20 +01:00
Machiavelli
f8c04b1bc5 Core/Movement: Fix players still able to fly on SPELL_AURA_FLY and SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED unapply.
Closes #5731
2012-03-16 17:10:01 +01:00
kaelima
dce0a7d184 Core/Misc: Random cleanup 2012-03-16 08:57:42 +01:00
Kandera
01bc6c483b Core/Spells: add correct checking for dispeling errors. Fixes spammable cleanse. 2012-03-15 10:56:56 -04:00
thomas33
0532afed90 more cleanup 2012-03-13 14:53:36 +01:00
Machiavelli
03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
click
45946e23ba Core: Adjust parameter output values to avoid excessive warning outputs on GCC and some other minor warnings 2012-03-04 21:38:57 +01:00
kaelima
394dbf0cdc Core/Misc: Fix a crash in CalendarMgr::AddAction and initialize some wild pointers. 2012-03-02 12:23:16 +01:00
Machiavelli
6bb689b494 Core/Units: Properly update passenger position if vehicle uses waypoint movement. Fixes e.g. Icefang path 2012-03-01 17:06:41 +01:00
kaelima
eb1a2a3672 Core/Object:
- Corrected the flag and use of UPDATEFLAG_LOWGUID.
- Send proper positions for objects on transports.
- Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION
- Added some comments
2012-02-29 12:43:59 +01:00
Spp
d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
QAston
a0de042efe Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore. 2012-02-25 14:07:07 +01:00
Shauren
40cda6b095 Copypaste fix 2012-02-23 13:07:51 +01:00
Shauren
dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
Venugh
1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
Machiavelli
dc91fc1050 Core/Vehicles: Fix a crash in object update packet builder (need to remove UPDATEFLAG_VEHICLE on Unit::RemoveFromWorld) 2012-02-22 21:50:01 +01:00
Shauren
dba27e61a3 Core/Unit: Corrected packet structure in Unit::BuildMovementPacket 2012-02-22 20:00:16 +01:00
Machiavelli
c9748aaacc Core/Vehicles: Fix a crash in ~Vehicle. Closes #5366 2012-02-22 16:51:56 +01:00
Machiavelli
a3f3058499 Core/Vehicles: Remove some wrong/redundant calls to Unit::ExitVehicle. The aura system already handles it in most places.
Also add some documentation on upcoming work on making passenger exit positions work.
2012-02-22 12:26:05 +01:00
QAston
f09b5a6bea Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required

Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
Machiavelli
1aceab6b62 Core/Pets: Fix stay command if pet is currently processing spline movement 2012-02-21 10:41:48 +01:00
MrSmite
fb39566f1f Core/Pets: Fix bugged reactstate behaviour after spline system implementation.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2012-02-21 10:26:14 +01:00
Machiavelli
16818d7548 Core/Conditions: Convert npc_spellclick_spells data to condition system. This implements CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT (previous CONDITION_SOURCE_TYPE_UNUSED_18). Wiki needs to be updated accordingly. 2012-02-20 23:25:59 +01:00
QAston
9abc47736f Core/Spells: Changes in code related to spell explicit target redirection (cleanups, added target validation, prevent unexpected behaviour in some cases) 2012-02-19 00:40:55 +01:00
click
5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Kandera
c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Manuel Carrasco
85e0f2de5e Core/Unit: Small correction to commit 60adf066d9. 2012-02-16 15:08:27 -03:00