silinoron
b21490357b
Core/Object: Add an assert in Object::RemoveFlag to help explain the crash introduced in r2969543fa565b71242cb471e0e85f39203f2bce9
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The crash is NOT fixed yet.
--HG--
branch : trunk
2010-09-21 19:26:59 -07:00
linencloth
d8a854d6e0
Core: Cleanup locale handling.
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It also fixes the recent problem of strange strings.
--HG--
branch : trunk
2010-09-17 07:04:29 +02:00
click
bf664b7a44
Cleanup/Core: Remove whitespace and tabs
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--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
silinoron
5179d3149a
Core/Game: Fix remaining warnings on windows (and most likely almost all of the ones on *nix)
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--HG--
branch : trunk
2010-09-03 21:55:57 -07:00
Spp
849ae84f5b
Core: Fix more warnings and fix compile under linux 64
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--HG--
branch : trunk
2010-08-31 10:23:22 +02:00
Spp
405f312918
Core: Fix more warnings
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--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
QAston
3fcb7dd643
*Backout r9c4be12837.
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--HG--
branch : trunk
2010-08-26 22:05:57 +02:00
azazel
e3c2bdb722
Core/Cleanup: move repeating code for locale strings retrieval into separate method. Related code cleanup.
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--HG--
branch : trunk
2010-08-27 00:57:49 +06:00
QAston
4b5b4afbe9
*Allow WorldObject::FindNearestGameOobject to search in distance bigger than grid size.
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--HG--
branch : trunk
2010-08-26 19:41:48 +02:00
azazel
341e6303ef
Core:
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* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)
--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
silinoron
8649bee17f
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
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Also fix a warning from a previous commit.
--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
silinoron
5cbae843d5
Core/Game: fix all warnings related to converting doubles and floats.
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--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
QAston
617a56ba29
*Implement spell casting on transports (no more out of range error, etc)
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*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.
--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
azazel
590199d8e1
* Rename InstanceData to InstanceScript
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* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX
9083271a2f
* Some singleton renames for consistency:
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accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
909e332579
* Rename: BattleGround -> Battleground.
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--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click
0caaa3e478
Revert changes done in r0074e32c2f and r4d86e4199a - fixes buildissues ( if()+reinterpret_cast is faster than dynamic_casts btw )
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--HG--
branch : trunk
2010-08-06 03:00:39 +02:00
Shauren
4773aad26b
Make use of new ToItem() casts
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--HG--
branch : trunk
2010-08-05 18:43:30 +02:00
Shauren
c94046b065
Make typecasting methods *really* safe and get rid of redundant typeId/Typemask checks, thanks Zor and Machiavelli for help
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--HG--
branch : trunk
2010-08-05 17:01:25 +02:00
QAston
6353e7dd8c
*Update movement enums - thanks to Zor for info.
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*Add functions for position data streaming.
--HG--
branch : trunk
2010-08-04 14:39:45 +02:00
Shauren
46c1a4640d
Groups are now stored by low guid in map
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Creatures and gameobjects also store looting group by low guid instead of full guid
--HG--
branch : trunk
2010-08-02 17:28:47 +02:00
silinoron
71b1c781e3
Add basic support for NPCs on transports; DB data required.
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Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168
--HG--
branch : trunk
2010-07-30 21:54:46 -07:00
click
c298bdb662
Remove duplicate "Error:" from some outError messages...
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--HG--
branch : trunk
2010-07-31 03:12:51 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Shauren
77fc91bde8
Deleted data blob in item_instance
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Fixed issues with displaying sockets/enchants/durability on heroic items
--HG--
branch : trunk
2010-07-30 13:15:31 +02:00
QAston
dd89c54c6e
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
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--HG--
branch : trunk
2010-07-21 02:06:51 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
click
0b2dad9c97
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
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+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Machiavelli
d50cb473cb
Use original taxipath data in taxi flight movement generator. Author: Vladimir
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+ Cleanup
--HG--
branch : trunk
2010-06-23 00:57:16 +02:00
Machiavelli
95ddfbd9e2
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
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Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
Tartalo
c834449400
More fixes for game/ cmake compilation
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--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00