megamage
ad41b0c9e1
*Fix build.
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--HG--
branch : trunk
2009-04-17 16:07:54 -05:00
megamage
b9d8bdeddd
*Remove event_ai from script folder.
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--HG--
branch : trunk
2009-04-17 15:36:10 -05:00
megamage
3d628d5298
[7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
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--HG--
branch : trunk
2009-04-17 15:18:03 -05:00
megamage
c5310844db
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
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This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
--HG--
branch : trunk
2009-04-15 17:29:33 -05:00
megamage
3a65800218
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
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Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
--HG--
branch : trunk
2009-04-14 19:54:49 -05:00
megamage
4f4c6aeaf5
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
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Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00