Subv2112
aaa255b83d
Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LOOT_STATE
...
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-06 11:09:01 -05:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
leak
e646dbb3cd
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
2011-12-27 00:29:48 +01:00
megamage
8cf2062c1f
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
2011-12-20 17:07:09 -05:00
megamage
529af3cd09
Delete obj if it is not successfully added to grid. More to fix.
2011-11-28 14:05:25 -05:00
megamage
1b8d9ec7b4
Clean up summon/remove gameobject code.
2011-10-31 10:46:39 -04:00
kaelima
be0b2fcf97
Core/Grid:
...
- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage
c29ff41001
Rename some classes in grid system.
...
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
be34ae68bb
Core/GameObject: Fixed memory leak in GameObject AI handling
2011-10-18 09:51:55 +02:00
Spp
8a448c5d91
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random)
2011-10-18 09:48:11 +02:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
megamage
5912e2444d
Some cleanup of CanSeeOrDetect code.
2011-10-13 13:26:27 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00
Machiavelli
40ed37c1e7
Core/GameObects: Fix a crash in GameObject::Delete
2011-10-08 15:06:31 +02:00
Machiavelli
680fce6fd8
Core/GameObjects: Fix infinite respawning of chest gameobjects that are summoned trough spells with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD
...
Closes #1618
Closes #2486
2011-10-08 13:17:43 +02:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
...
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Shocker
7f89678bcd
Merge pull request #3278 from lost-illusion/master
...
CleanUp
2011-10-07 09:28:10 -07:00
Shocker
b789cc63a7
Merge pull request #3385 from stfx/patch-1
...
Fix sending custom gameobject animation of a few gameobjects
2011-10-07 09:25:50 -07:00
stfx
9a7805fd88
Fix sending custom gameobject animation of gameobjects which have a time_to_restore = 0
2011-10-07 12:05:31 +03:00
Sebastián Orellana
2be0207c1d
Core/GameObjects: DestructibleGameObjects only have display info in intact state
2011-10-04 20:14:30 -03:00
unknown
8acf07dbab
Random minor code cleanup
2011-09-29 22:35:00 +04:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
...
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
cc06c41887
Core: Move FormationMgr to namespace
...
Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Shauren
a644e0d951
Core/Entities: GameObject's m_unique_users will now store full guids to get rid of silly casts
2011-09-17 13:20:21 +02:00
Shocker
7afb179185
Misc/Util: Add a template function for returning a random element from any container
2011-09-15 21:28:40 +03:00
Nay
791acfebac
Core/Spells&GOs: Fix Ritual of Doom.
...
Thanks QAston and Shocker for helping.
Closes #2535
2011-09-15 17:52:35 +01:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
kaelima
e67a33eaaa
Revert "Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState."
...
This reverts commit 85c7a916a0 .
Ty Shauren.
2011-09-07 15:11:12 +02:00
VladimirMangos
5823b0379b
Core/Loot:
...
- SMSG_LOOT_MONEY_NOTIFY is sent after SMSG_LOOT_CLEAR_MONEY.
- Fixed chat message displayed when looting gold with > 1 member in group.
2011-09-07 00:04:27 +02:00
kaelima
85c7a916a0
Core/GameObjects: Fix possible crash in GameObject::SetDestructibleState.
2011-09-06 23:56:55 +02:00
cyberbrest
5708bc8b1e
Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast
2011-08-29 23:49:46 +02:00
Lopin
f94bd733e3
Core/GameObject: Fixed build on Linux
2011-08-19 21:09:12 +02:00
Lopin
8166e338ad
Core/Logs: Added some useful informations to certain logs, part #1 . Requested by Aokromes
2011-08-19 19:17:39 +02:00
Machiavelli
826ec0582a
Core/GameObject: Fix GameObject::Use log error message
2011-08-15 15:41:06 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
...
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00
Shauren
ba4c4d8943
Core/GameObject: Added missed change to destructible health setting
2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
Spp-
bb921ae78c
Core: Do not use STL container size method to check if container is empty
2011-07-01 14:58:44 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
...
Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
click
8fc13f508f
Core/Logs: Remove some excessive log-information regarding non-existing gameobjects. Removes angle and rotation-info, as it's useless.
2011-06-27 19:37:15 +02:00
Shocker
c8233a543d
Core/Logs: Small improvement to gameobject-use error log to include player/object name and entry
2011-06-16 00:33:30 +03:00
kaelima
b9e8694540
Core: Continued cleanup
...
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Shauren
a28da3582e
Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning
2011-05-16 15:36:02 +02:00